Unofficial Skyrim Legendary Edition Patch [USLEEP]

As many of you may remember, last year around this time we conducted a poll on whether or not it was the right time to consider unifying the unofficial patches into a single package. At the time, about 25% of those who responded to the poll were still in a position where they did not have all 3 DLCs for the game. So we decided against merging everything at that time.

Fast forward to today, it's become quite clear that that 25% is far less than it was, and more and more people have been asking when we're going to be doing this. This post is your answer. :)

Shortly after the release of USKP 2.1.3, we will begin the process of unification to merge the vanilla USKP plus all of the DLC patches into one all encompassing mod, which will be known as "Unofficial Skyrim Legendary Edition Patch", or USLEEP for short. A mouthful, but a catchy acronym.

We have decided that the best course of action will be to rename the esp to match the mod's updated name. It will remain an ESP file flagged as an ESM as that makes the process of working on it less of a hassle for us and as has been proven, the game, CK, and existing mod management tools are completely fine with it. We have also verified that switching the ESP name will not cause any scripts modified by the project, or added new to the project, to throw Papyrus errors. The only side effect will be that the retroactive update scripts will all run again. That shouldn't cause any problems though and we'll make sure any scripts manipulating formlists are safeguarded against generating duplicate references in them.

The hi-res DLC patch will remain a separate entity as many people do not use it for one reason or another and it's not considered part of the "Legendary Edition" of the game either.

We estimate the time needed to do the work of merging everything together and then putting it through testing will take a few months. So we are not anticipating another release for the project between now and November while this work is done. Time commitments to other things are the main reason for this, so we figure giving ourselves enough time for that is prudent. Plus this also gives enough warning ahead of time that we're going forward with this.

As many existing issues as we could resolve for the 2.1.3 release cycle have now been cleared from the tracker and any issues remaining that are not feasible to fix have been closed appropriately. Any new issues submitted after this point will need to wait until the unification process is complete before we will even begin to consider touching them. Please, DO report them, just don't expect action for awhile. If it should become necessary (God forbid) for a hotfix to be released before the unification is done, then that will be the ONLY issue that will be addressed and will be handled only in whatever patch it may affect.

After the unification process is done, the existing separated patches will no longer receive updates. The files will remain up in their existing entries but will be frozen and the comment threads closed where possible. All future support will be handled on a single file entry for the unified project on each site it is hosted on.

Mods which rely on using the USKP/UDGP/UHFP/UDBP are strongly urged to make plans to switch over to the new master file when it's ready. Other mods which import fixes from the unofficial patches are also strongly urged to make sure they are up to date before November. It would also be best if any translated versions of the patches out there get synced up with 2.1.3 so that as many people as possible will have access to them while the unification is underway.

We will have a testing release at some point before the unified patch is ready to go live. The usual cautions against using beta copies on saves you intend to keep will apply. That step is going to last no less than a full month so that there's time enough to shake out any bugs that result from the process.

========================

Some of you may also be wondering what this means for my own projects that make use of the unofficial patches as masters. These will all be converted as needed to run using the unified patch file. Post-unification, I will not release mods that rely on the individual patch files. So things like Bring Out Your Dead, Cutting Room Floor, Ars Metallica, and other stuff, will all get taken care of on whatever schedule fits best as the process moves along. In the case of Cutting Room Floor, this will also open the door to adding cut DLC content that's been getting logged to the tracker. So it'll be worth it :P Once I make these transitions, any old copies relying on the old patch files will be frozen.
.........................
RIP United States of America

July 1776 - November 2012.

       
Posted on Jul 30, 2015 3:03 pm by Samson in: , | 0 comment(s)

Skyrim Workshop Paid Content

So... unless you've been living in a cave or under a rock, you likely know by now that Valve and Bethesda have launched official support to allow modders to charge money for mods. What follows after the jump are my own personal opinions on the matter. I'll also set some misinformation I've seen straight. Oh, and anonymous comments are going to be disabled for this blog post for likely obvious reasons. If you have no interest in this, or in Skyrim modding in general, at least I spared you a front page wall of text! :P ( Continued... )
.........................
RIP United States of America

July 1776 - November 2012.

       
Posted on Apr 26, 2015 6:09 pm by Samson in: , | 22 comment(s) [Closed]

Mass Effect

Yeah, I know, this is something on the order of 4-6 years past the expiration date on these things, but Dwip got them for me for Christmas so here we are. :) I'm going to assume most people who care have probably already played the Mass Effect games. This review will cover both Mass Effect 1 and Mass Effect 2. There will be spoilers. So if you don't want to be spoiled, leave now and don't click past the jump. Oh, and thank Dwip for this even happening. He's been pestering me for it since finding out I finished the 2 games :P ( Continued... )
.........................
RIP United States of America

July 1776 - November 2012.

       
Posted on Jan 2, 2015 3:54 am by Samson in: | 7 comment(s) [Closed]

Reborn

Some six years ago (May of 2008) a long chapter in my life was brought to a close. Alsherok, the MUD Dwip, myself, and several others spent 11 years developing closed down. There were various reasons for this, not the least of which was a sour feeling left behind due to all the backstabbing and trolling going on in the larger MUD community. It was ugly etc. and we all just got sick of it, and had no real motivation to keep the game running. Plus other life issues got in the way, as they always do. ( Continued... )
.........................
RIP United States of America

July 1776 - November 2012.

       
Posted on Dec 3, 2014 10:37 pm by Samson in: | 2 comment(s) [Closed]

Sandbox 2.3

Well. It's one of those times I guess. After fiddling around with the code some, it occurred to me that I hadn't done an upgrade test or a new install test in AGES. So this last flurry of updates on GitHub have been to correct that.

Also, I've really got to stop just adding stuff across the back end SQL query box. How dumb do I need to be to have never put code in to generate the necessary Anonymous user account? I wonder if that's why nobody's been using this package :troll:

So anyway, it may not look like much, but here it is:

Changes for Sandbox 2.3

Changes:

* Added site_tagline setting to go with a site's name in the header.
* Made the iTouch icons used on Empire of the Iguanadons into a standard feature.
* Analytics tracker code updated.

Bugs:

* Social media button links for gallery images needed to be updated.
* Clean up the upgrade installer to handle upgrades for sites running Sandbox 1.8.
* Numerous bug fixes for new installs, upgrades, and minor security issues with hidden image and download folders.
.........................
RIP United States of America

July 1776 - November 2012.

       
Posted on Oct 28, 2014 11:48 pm by Samson in: , | 0 comment(s) [Closed]
Anonymous
Register

Forgot Password?

SuMoTuWeThFrSa
 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31  

Find more about Weather in Chino, CA