Oblivion Humor

Yeah, this is what I get for following links from promotional OB videos in peoples' threads. I have to admit, cheesy as it is, it was funny as hell :)
.........................
"It is pointless to resist, my son." -- Darth Vader
"Resistance is futile." -- The Borg
"Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish." -- Thurindil

Well. I guess that's that then.

       
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Posted on Feb 2, 2010 6:48 pm by Samson in: | 406 comment(s) [Closed]
Comments
That WAS funny.

On a totally more serious note, for the none of you who haven't already seen it:

       
There's 9 minutes of my life I can never get back.

       
Hanaisse said:
Feb 3, 2010 6:17 am
I laughed.
I cried.
I realized some people have too much time on their hands.

       
Aww, I don't get to enjoy the humor since I can't turn my computer's sound back on til 'after hours'. *sigh* ...that's okay, ultimately Whir probably had it about right. ;)

       
May as well hijack this for general talk stuff too.

A friendly warning to all who drop in here, do yourself a favor and don't waste time looking into or downloading any mods by Giskard. There's some rather lengthy history with this guy. He's extremely hostile and rude and if you even suggest one of his mods might have a bug, he'll eat your face off and then threaten to call the cops on you.

I and others have had the misfortune of having to deal with this guy on more than one occasion over the last 2 years. I myself just found out he had me banned from one of the mod hosting sites after he convinced himself I was uploading "fake" versions of his mods to the site. He filed a report against me with the admins there. I only found out who was behind it when I tried to appeal since I had no idea what the fuck was going on. The junior admin who handled my appeal got word from his "boss" that Giskard "had evidence" that it was me who uploaded his stuff. Of course, I was never supposed to find out who did it, but there you go.

Yes, the OB modding world has drama too. Usually it doesn't last long, but there's always one of these guys in every crowd. Best just to ignore Giskard and let him wallow in obscurity. The modding community is getting along fine without him :)

       
Hanaisse said:
Feb 7, 2010 9:09 am
lol

sounds familiar....

       
Yes, it does, but at least the OB community has properly dealt with the problem by isolating the guy so he can't cause any real trouble other than in obscure places.

       
I have to agree with Hanaisse on this one, it does sound rather familiar. It's good to hear that the Oblivion community hasn't dealt with this one as ineffectively as the mud community usually deals with it's "problem children" though. I take it that this Giskard's mods aren't "all that" anyway? (Or at least no where nearly good enough to merit the drama they end up entailing?)

       
Yes. The modding community gave the guy a pretty sound thumping on the official forums. It came fast, hard, and without reservation. And that was before the forum mods had to step in to put the fire out. He's one of the few people they've actually had to ban there. There's something to be said for a commercial gaming site. When the hammer comes down, it's for a damn good reason.

Giskard has since trotted off to his own private forum space where he lords himself over his members and basically demands they post a bunch on his site before letting people download. Not the usual 1 or 2, but a bunch. And you can't ever say anything negative about his work, or even bring up a perfectly legitimate issue with bugs or quality. Otherwise it's instaban and you're a "Beth forum troll."

Best to avoid anything he's touched really. The concepts are solid, but the execution is bug-ridden trash.

       
Indeed, there is something to be said for a site (commercial or otherwise) that knows when and why to use the ban hammer and doesn't go backing down once it's done.

Understood.

       
Hanaisse said:
Feb 18, 2010 11:11 am
This is interesting.

What the hell was Maliq up to?

       
Been experimenting with body mods I see :)

Maliq is missing his hand and foot textures. Or he's been voting in Iraqi elections.

       
His hands and feet are pink so either he's been recently caught red handed, but still long enough ago for it to have started to wear off, or.. maybe he's doing a breast cancer awareness thing.. ;D

       
Hanaisse said:
Feb 18, 2010 8:43 pm
Teehee..

Yeah, I actually figured out what was wrong while I was in the middle of the grocery store getting dinner, although I will not admit that Samson was right :P

I think I'll leave it like that. As a huge breast cancer awareness supporter I like Conner's explanation best :)
(Sorry Dwip, but he looks cute!)

Gotta love overly complicated structured mods that come with billions of folders and no install instructions.

       
My eeeeeeyyyyyeeeeesssss

Hanaisse said:

Gotta love overly complicated structured mods that come with billions of folders and no install instructions.


And this, boys, girls, and Argonians, is why God invented the .bsa file. And the special mod-specific directory, although the engine makes that hard some days. Menu icons, I mean you.

Samson said:

Maliq is missing his hand and foot textures. Or he's been voting in Iraqi elections.


Clever. Maliq, as we all know, is a big supporter of democracy. But not M'aiq. He's a liar.

       
Hanaisse: Somehow I had a feeling you'd like that explanation, glad I was right this time. :)

Dwip: Not a fan of pink, eh? :D
Maliq is a big supporter of democracy?

       
Well, it's not easily apparent from the screenshot, but it's really purple and not pink :)

Yes, Maliq is a big supporter of democracy. He voted 4 times, can't you tell?

       
Ah, but purple doesn't work for the breast cancer awareness thing.. and it really does look pink from the screenshot. *shrug*

Ah, like the Chicago mobsters who managed to get votes from the local cemetery residents a few decades ago.. ;D

       
Here's one I liked when I first saw it. Vicente Valtieri is my favorite character in the game.

       
For a change, I even had my sound on but I still couldn't hear anything. Otherwise, nice enough video. *shrug*

       
Hanaisse said:
Feb 22, 2010 12:58 pm
The Easter Bunny! In Faregyl?

Just thought I'd share :) Now that I know how to make screenshots out of the game I'm a photomaniac!

       
Hanaisse said:
Feb 22, 2010 2:22 pm
Muahahahahaha...

My secret nirnroot grow-op room and contraband potion (elixer? I forget) of exploration lab.

I hope DarkRider has a sense of humour, it's in my final exam of CS basics :D

       
That easter bunny of yours even looks like he could be made of chocolate.. can you bite his ears off in-game? :D

You can transplant nirnroot that way??
Nice lab.

Good luck with that one! :D

       
Hanaisse said:
Feb 25, 2010 6:49 am
WOOHOO! I graduated from basic modding school!! I'm announcing it in this topic cuz it is LOL :D I have the potential to be dangerous now, muahaha.

For anyone with mild interest you can view all my pics of it here, as well as the rest of my awesome screenshots of the game.

(Yes Conner, the bunny IS made of chocolate, and it respawns every 3 days, yum!)

       
Welcome to the dark side, Hanaisse. ;)

You've an appreciation for the excellence of rabbits, so I'm sure you'll do quite well.

Hanaisse said:


Just thought I'd share :) Now that I know how to make screenshots out of the game I'm a photomaniac!


Well, we wouldn't know anything about that around here, would we Samson? Samson? ...oh dear.

But at least you'd never catch me doing anything like that! Nope.

...I'm not fooling anyone, am I?

       
Hanaisse said:

WOOHOO! I graduated from basic modding school!! I'm announcing it in this topic cuz it is LOL :D I have the potential to be dangerous now, muahaha.

Congratulations Hanaisse! :)

Hanaisse said:

For anyone with mild interest you can view all my pics of it here, as well as the rest of my awesome screenshots of the game.

very nice gallery.

Hanaisse said:

(Yes Conner, the bunny IS made of chocolate, and it respawns every 3 days, yum!)

Oh, that's awesome! How do I add such a bunny to my copy of the game, my character doesn't seem to genuinely get hungry but maybe he would if there were chocolate easter bunnies to be found. ;)

Dwip said:

Welcome to the dark side, Hanaisse. ;)

You've an appreciation for the excellence of rabbits, so I'm sure you'll do quite well.

Especially once you start actually releasing mods, particularly since Dwip isn't in the habit of rating mods frequently. ;)

Dwip said:

Well, we wouldn't know anything about that around here, would we Samson? Samson? ...oh dear.

Um, yeah, Samson's got quite a picture collection, not the least bit overboard at all... provided you've got a fetish for oblivion screen shots. ;)

Dwip said:

...I'm not fooling anyone, am I?

Nope. :P

       
Hanaisse said:
Feb 25, 2010 2:32 pm
WTH did you DO to Mireena!!!???? Oh the horror...

Conner said:

How do I add such a bunny to my copy of the game

Well, you play through the entire game - twice - get bored, put it away for a year, return to it, still bored, get yourself the construction set, run through the tutorials in modding school, and make your own! (Ok, I didn't make a chocolate bunny, but I could!)
Or, you could take the easy route and just buy your own to eat while playing ;)

Dwip said:

..I'm not fooling anyone, am I?

Not me, since I've got your blog on bookmarks too I see all :D
Maybe one day I'll actually register (you've been warned).

       
Hanaisse said:


WTH did you DO to Mireena!!!???? Oh the horror...


So, it turns out, as I discovered back in, oh, 2008 when I first did this part, that SetRigidBodyMass doesn't really play all that well with MoveToMarker. It works even less well if you don't write your condition checks well, and the whole thing resulted in about 30 seconds of Mireena staring straight ahead unblinking before teleporting and collapsing in a pile.

There's an awful lot of really fun ways to break the game if you want, or don't know how. :P

Hanaisse said:


Not me, since I've got your blog on bookmarks too I see all :D
Maybe one day I'll actually register (you've been warned).


I need more commenters anyway. I also need to start posting regularly again, but.

       
Hanaisse said:

Or, you could take the easy route and just buy your own to eat while playing ;)

With regard to Oblivion, that sounds much more my speed.. though you left out the option to have someone (like Hanaisse) make one as a very minor mod for me to import. ;)

Dwip said:

Hanaisse said:

Not me, since I've got your blog on bookmarks too I see all :D
Maybe one day I'll actually register (you've been warned).

I need more commenters anyway. I also need to start posting regularly again, but.

Well, for what it's worth, I've visited a few times now myself and I keep telling myself that once I find a little more spare time I'm going to become a regular there, so one of these days you'll have to try to contain your shock at finding me registered there too. ;)

       
Hanaisse said:
Feb 25, 2010 9:13 pm
Connor said:

though you left out the option to have someone (like Hanaisse) make one as a very minor mod for me to import. ;)

Funny enough, I've been thinking of doing just that all night lol. Make a chocolate bunny tagged as a weapon, so you can hold it in your hand and pretend to eat it. Mmmmm...
Only problem is, that's the texturing class that I'm having minor issues with atm. Stupid photoshop won't co-operate.

Dwip said:

I need more commenters anyway.

Be careful what you wish for! lol

       
Great minds and all that, eh? ;)
Hmm, I'd offer to help if I could, but that distinctly sounds like graphics type stuff and in that arena I could only do more harm than good for you, sorry. :(
Indeed, Dwip should be wary! ;D

       
Hanaisse said:
Feb 26, 2010 7:31 am
Hehehe, we could both be dangerous to the world of Tamriel!

While I'm thinking of it I should ask Samson - were the bunnies in Faregyl from Mr_Siikas rabbits resource? (just so I know the source). I'm going on a mad shopping spree for resource mods today, lol

       
Hanaisse said:

Hehehe, we could both be dangerous to the world of Tamriel!

Sounds very likely. :D

       
Hanaisse said:

While I'm thinking of it I should ask Samson - were the bunnies in Faregyl from Mr_Siikas rabbits resource? (just so I know the source).


Yes, that's where they came from. I guess if that's not clear enough in the credits I need to change that :)

       
Hanaisse said:
Feb 26, 2010 4:57 pm
I was just too lazy too look ;)

       
So, AFK_Weye is a year old today. And since I posted a few screenshots of version 2 at Bethsoft... Click me!

       
Hanaisse said:
Feb 27, 2010 8:01 am
:biggrin: Happy Birthday AFK_Weye !!! :biggrin:

Awesome, big congrats on all your hard work Dwip. The new screenies look too cool. Purple halls! :surprised: The new features sound fascinating.

That's three large mods I'm eagerly awaiting (this, ABR and Reclaiming Sancre Tor). I'm bouncing in my seat.

       
Indeed, Dwip, Happy Birthday to AFK_Weye! :grinning:
I'd have to agree, that the purple halls image looks the coolest of those, but the manor house looks pretty nice too. :)

       
Hanaisse said:
Feb 28, 2010 9:35 am
A tasty treat for Conner :grinning:


roflmaoomgitssocute

       
Aww, thank you! You shouldn't have. I didn't have a chance to get you anything in return...
Well, Happy Purim (or Easter, in advance, if you prefer?) maybe this'll do as a return gift:

It's not Oblivion related, but can you image how hard it would be to find a picture of a plate of hamentaschen in Tamriel? :lol:

       
Hanaisse said:
Feb 28, 2010 3:09 pm
Well, I have no idea what that is, but it looks mouth watering :lol:


And, sorry if this offends anyone but I just have to get it out....

:biggrin: YEAH TEAM CANADA!!!!! :biggrin:

       
They're cookies with fruit filling in their middles, very yummy. :)

None taken, in fact, here ya' go:

       
So.... anyone up for some utterly baseless speculation?

If you read that first, then go read the unverifiable transcripts that are linked, I challenge anyone to conclude what the "something else" Bethesda refereed to was. Cause unless I'm blind and missed it entirely, they weren't referring to an Elder Scrolls MMO. Something I'd stay far FAR away from because I like my TES games sandboxed, thank you very much.

       
It's a pretty vague "something else." Maybe a TES MMO, maybe not. It strikes me as an odd idea, considering the design philosophy behind every single other TES game ever, but stranger things have happened. We'll see when we get there, I suppose.

       
Hanaisse said:
Mar 9, 2010 8:28 pm
You mean this part?
some random transcript somewhere said:

....we're not in the process of developing our own Fallout MMO right now. We're doing something else.

Um, yeah. I see nowhere in those "transcripts" any mention of TES, so where did the guy on the first page get that idea? If you look at the last line of his little story it's basically "some random anonymous guy said...". Ohh sure, well then NOW I believe it.

I have to add this, because it's funny as hell;
random quotes from Bethesda's lawyer said:

...that impacts our brand and it impacts, you know, the marketplace....
....you have either, the company is either, you know, going at this in a appropriate matter,....
....trademark, you know, in good will,....
...So, you know, our burden here is to make a clear showing, Judge, of a number of things....

I underlined to highlight my point here. Is this lawyer a 20year old surfer dude? Lawyers don't talk like that! :lol:

One more thing;
one of the lawyers said:

There are an enormous number of blogs out there where people post either wild speculation or a company's plan or their discussions about Fallout and other games.

Yeah, like maybe that guy's page?

I'm with you though Samson, I would hate to see the next Elder Scrolls come out as an MMO. I hate MMO's. I deal with enough people in real life, I don't need to deal with them when I sit down to relax with a game, thankyouverymuch.

       
Yeah, I don't know where this guy got the transcripts other than someone calling himself "orion" something. The dude posted in one of the threads I jumped links to and he was going on about the Federal Reserve and conspiracies and a bunch of lunatic stuff so I think he was on crack jumping to stupid conclusions that both of the Fallout game sites never bothered to question. There's no evidence that it's a TES MMO being discussed. I think he's misunderstood the entire case, because Bethesda is suing to stop someone in Bulgaria from making a Fallout MMO because they failed to meet their contractual obligations.

The problem is, Bethesda shoots themselves in the foot by not being up front about what they ARE doing and leave people no choice but to speculate about what they're not doing. All of the information I was ever able to gather up say that if there is going to be a TES MMO, it would be coming out of Zenimax, not Bethesda.

       
How nice.. so, the bottom line isn't that TES won't be an MMO, but it's not likely to be one from Bethesda... :sad:

       
Zenimax is Bethesda's parent company. Don't think for one minute that they'd step on the existing universe or that Bethesda wouldn't have any input into it. It just won't be what Bethesda's in-house developers are working on.

All reliable information to date says Bethesda is working on Fallout: New Vegas, and TES V. Anything else besides that is baseless rumor.

       
That's understandable, why take it off-site when you can just let another department deal with the online aspects and still have major input.

Fallout in Vegas, huh? Do you suppose we'll have radioactive show/call-girls? :lol:
If IV was Oblivion, any thoughts on what V might be?

       
Well I'd obviously be speculating myself, but rumor has it TES V will take place in either Skyrim or Summerset Isles. Personally I'd rather see Summerset myself. Skyrim is nothing but snow :P

       
I rather enjoyed Icewind Dale, but I've already played it so, of those choices, I'll second the motion that Bethesda go with Summerset Isles. ;)

       
Hanaisse said:
Mar 10, 2010 6:25 am
Yeah, Summerset Isles is what I've been hearing (seeing?). But who's to say. It could end up something completely new.

Funny tidbit of the day: There's apparently someone over at the Official Forums with a thread about a very large mod they are making of Summerset, very SI-ish by the sounds of it. Also including all new meshes and textures, new graphics rendering to make the textures pop, all in all a huge undertaking. Won't he be kicking himself if it is Summerset in the new game :lol:

       
Don't suppose anyone knows how long the Bethesda forums have been down?

       
Hanaisse said:
Mar 10, 2010 6:24 pm
As far as I know, about 4 hours so far.

       
Wonder if they're finally moving the place to a faster server. That would be nice :)

Hmm. Interesting. Nexus forums were down earlier too because of corrupted DB tables.

       
Edited by Samson on Mar 10, 2010 6:46 pm
Hanaisse said:
Mar 11, 2010 2:37 pm
So, I don't visit the official forums.... did they upgrade or just regular maintenance?
I didn't notice any problems at nexus but his latest news suggests continual upgrades. I guess he's got the bug like you :)

       
This is beyond normal maintenance. I'm assuming they're upgrading but Gstaff hasn't said anything about why it's down over at bethblog.com. An outage this long suggests an upgrade, and possibly one that didn't go over so well.

Nexus was down due to corrupt DB tables. Dark0ne mentioning ongoing updates is cool though, so yeah, maybe the coder bug is going around :)

       
The possibly one that didn't go over so well part sounds about right to me, but what would I know?

The coding bug going around would be pretty cool, I really need to find some form of income I can start getting from home so I could get back to a little more active coding myself. :sigh:

And, yes, that would be ironic if the poor guy completed his huge mod of Summerset only to find out that the next installment of the game was definitely to be set there.. even worse would be if he finished it and released his mod right before, or just as, Bethesda released TES V taking place there.

       
Edited by Conner on Mar 11, 2010 3:31 pm
OH GOD THE FORUMS ARE DOWN WHAT WILL I D...ERK

Gstaff did mention in comments that they're shooting for tomorrow to get the forums back up. That's fairly serious.

       
Certainly sounds serious anyway.

       
Well, that new skin is certainly...something.

       
Hanaisse said:
Mar 12, 2010 8:08 pm
Well, I don't even know what it looked like before, but this one is pretty gay. Looks like a 6 year old drew the header.

       
Samson no like new skin :(

I could probably be made less annoyed if it expanded to fill my screen. I feel like I'm watching a broadcast from 1985 on an HDTV.

       
Edited by Samson on Mar 12, 2010 8:30 pm
Oh, and it's amazing how that icon set on their really black pages gets around. Those are the same icons I found and used in the Ashlander skin for QSFP, and had planned on making some use of for the skin here :P

       
:shrug: I guess I don't remember what it looked like the last time I visited there, but the forums don't look that bad to me. Unless I've hit the wrong forums? I mean, everything still seems legible enough, and the colors aren't ghastly or anything. The header could've been done more nicely I suppose, but given my own graphics ability, I'm not exactly in a position to give criticism to someone else's artwork.

       
I'm not unhappy with the color scheme in general. What I'm unhappy with is 400-500 pixels of perfectly good horizontal screen space going to waste on this ridiculous notion that fixed width displays are cool. Plus the fact that when you get to the subform you frequent, the "new posts" icon next to the thread is nearly indistinguishable from the "no new posts" icon.

       
Ah, see, I'd not logged in when I visited because I was just visiting to see what y'all were complaining about before throwing in my two cents here. So the new posts doesn't really apply as everything is new to anonymous, and (presumably because) I'm on my laptop, set to 1280x800, using opera so everything fit my screen just fine.

       
Hanaisse said:
Mar 12, 2010 9:57 pm
Yes, it is an annoying fixed width, and after awhile that light brown border against the black forums messes with my eyes. Plus, scrolling down a page of forum topics is really slow. Is it just me?
I know we're not the only ones whining about it either. But, c'est la vie. Took them more than a day to come out with that? Pah :rolleyes:

Omg, the Fallout3 forum is green :sick:

       
Edited by Hanaisse on Mar 12, 2010 10:04 pm
Maybe I just didn't spend enough time there to see the effects of the tan against the black?
Um, given my internet here, scrolling down a page of topics is slow even here... :sigh:

If all they did was to change out a skin on a forums, that shouldn't have needed more than a few minutes of downtime if any at all. It should've all been done offline and just brought online after local testing... at least that's how it works for us QSFP admins. :P

       
They didn't just mess with the skins. They tossed out their Invisionboard 2.x software in favor of the much newer and nicer IP.Board 3.x software. Same software TES Alliance is using. However, you'll probably notice quickly that TESA is using it to much better effect. The Bethesda forum feels claustrophobic to me now.

       
Hanaisse said:
Mar 12, 2010 10:26 pm
Wow, hard to see it's the same software they're so dramatically different. TESA's layout is definitely much nicer. Hope DarkRider doesn't get any (bad) ideas :lol:

       
BTW, if you want to know what the old layout looked like: http://bgsfthreads.webs.com/Red%20folder.bmp It's a bmp, but I miss that already. So nice and clean and clutter free *sigh*

       
What's killing me is the grey text on the brown texture, plus the enormous black bar things for the topic lists. It's almost impossible to read (as in, it's actually painful now), and it's very hard for me to believe that multiple people thought this was a good idea.

I can handle the 800x600ness pretty well, though. Not much of a complaint there, since I browse with half a screen anyway.

       
Hmm, so they switched from Invision to this one, eh? I didn't notice which forum software it had been before, but I agree that it looks pretty nice the way TES has it set up.

I guess, after seeing that bitmap, I can see the differences y'all are talking about now, but I guess the new layout just doesn't have as many issues for me in Opera or something because I'm still not seeing it as nearly as badly as you guys seem to be. Still, if they've gotten a lot of complaints as Hanaisse imparted, they should probably consider letting users select between the old and new skins.

       
Well, apparently from a post Dark0ne made on the Bethesda forum, Invision is abandoning the 2.x code branch. This would explain why both Bethesda and Nexus felt it necessary to do these upgrades now on such short notice. One of the disadvantages of using a closed-source forum I guess.

       
Hanaisse said:
Mar 13, 2010 12:46 pm
DarkRider @ TESA said:

There is going to be some general forum shifting as we reorganize to make some room around here for future titles. I will be testing the new setup on a live board so there's no downtime but things may get wonky at times


Good God, Samson. How many people did you hit with your coding bug? :stare:
I may have spoke too soon about him getting (bad) ideas :lol:

(and yeah, the old beth forum looked much better)

       
Where did you see that posted? Can't find it - this is where linking to the source would have been handy :P

       
Hanaisse said:
Mar 13, 2010 2:52 pm
Oh sorry, it was a comment out of the shoutbox, no official announcement or anything so nothing to link to. :)
So far there's one noticeable change (at the very bottom), but no 'news' about it.

       
At least he's doing his changes online without the whole day of downtime on y'all.

       
That's because TESA won't need to do a major overhaul in order to add more goodies. They've been running IP.Board 3.x for some time now.

       
That makes sense.

       
Hanaisse said:
Mar 13, 2010 7:39 pm
It's actually looking pretty nice, streamlined but not too much where everything is hidden.

:ninja: Hijacking thread :ninja:

So, I finally got around to installing Weather - All Natural since it was just updated (0.9.9).
Question: Um, is it supposed to snow in the Imperial City?

       
Uh, no, I wouldn't think it should be snowing in the IC. What version of OBSE are you using?

       
Hanaisse said:
Mar 13, 2010 8:45 pm
Just so you don't think I'm crazy. Maybe it's the stars falling :lol:

I'm using v0018beta4 OBSE, have been for awhile so that's not screwy. Could I have messed up something in the ini config file?
Another dumb question while I'm at it: Can/should I use both allnatural.esp and allnatural - SI.esp? Or should I only use one? (The readme doesn't say just use one).

       
You might need to bump that to v0018b6 instead since a lot of the most recent work was done with that version in the CS.

If you have SI and want All Natural to extend interior weather to it, you need to install the SI file. It isn't required though.

       
Hanaisse said:
Mar 13, 2010 9:30 pm
Knowing what a stickler you are for ReadMe's, I just have to say: The ReadMe does not specify a particular version is required, just that 0018 is required. :) I would think it would be a big deal for a lot of people to upgrade AN without knowing to upgrade their OBSE.

Not that I don't believe you, but I think I'll post this at the Nexus thread and get WrinklyNinja to take a stab at it. After all, you did say to report any funky weather :shrug:

Thanks!

       
Yeah, if it's not in the readme we need to put it there. I'd have to go dig it up but I seem to recall reading in the OBSE thread that stuff compiled under 0018b6 needs 0018b6 to run the game from too or it won't work right. So it might be impacting the regional weather code.

       
Nice screen shot, Hanaisse. I vote for the stars falling theory, but that may just be that the whole chicken little notion appeals to my sense of humor rather than any logical or otherwise good rationale. ;)

So, while I suspect that I'm going to regret having asked, is the Imperial City close enough to the equator that it can't snow there or something?

       
Hanaisse,

Could you post your load order? Either here or in the official thread?

       
Hanaisse said:
Mar 14, 2010 8:33 am
@Conner: The sky is falling! lol, yeah, I went to bed thinking the same thing :lol:
You are correct. It only snows up around Bruma and the northern border, never as far down as the Imperial City. Notice as well in that pic the sky was clear, lol, and the awesome nebula.

@Samson: Of course, that makes sense. Perhaps no one tested it with a lower version to find such anomolies.

Active Mod Files:
00  All Natural Base.esm  [Version 0.9.9]
----> Delinquent MASTER: Oblivion.esm
01  Oblivion.esm
02  Open Cities Resources.esm  [Version 3.3.2]
03  Kvatch Rebuilt.esm
04  Windfall.esm
05  CM Partners.esm
06  CM Partners.esp
07  All Natural - Real Lights.esp  [Version 0.9.9]
08  All Natural.esp  [Version 0.9.9]
09  All Natural - Natural Weather.esp  [Version Final]
0A  RAEVWD Cities.esp  [Version 1.4]
0B  RAEVWD Imperial City.esp  [Version 1.4]
0C  BulkyNord.esp
0D  DLCShiveringIsles.esp
0E  DLCHorseArmor.esp
0F  DLCMehrunesRazor.esp
10  DLCSpellTomes.esp
11  DLCThievesDen.esp
12  Knights.esp
13  MaleBodyReplacerV4.esp
14  OCC-KOTN-Patch.esp  [Version 2.1]
15  300_White Stallion 4.esp
16  BXX_Mines.esp
17  Rainbows.esp
18  UFF Lady Shadow.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
19  Kvatch Rebuilt.esp
1A  OCC-KR-Patch.esp
1B  Eterniums Chest Of Arrows.esp
1C  The Lost Spires.esp
1D  OCC-Lost Spires-Patch.esp  [Version 2.0]
1E  LetThePeopleDrink.esp  [Version 2.5]
1F  Slof's Eyren Armours.esp
20  Storms & Sound.esp
21  Ice Gowns for HGEC.esp
22  Gloria Armor.esp
23  Sinbloods_Nightweave_HGEC.esp
24  Cliff's Smokey Chimneys.esp
25  road+bridges.esp  [Version 4.5.2]
26  Vergayun.esp  [Version 1.0.3]
27  Faregyl.esp  [Version 1.0.10]
28  Windfall.esp
29  bartholm.esp
2A  Elwing.esp
2B  300 Feudal Empire.esp
2C  Region Revive - Lake Rumare.esp
2D  Open Cities Road Record.esp
2E  Open Cities Leyawiin.esp  [Version 3.3.1]
2F  Open Cities New Sheoth.esp  [Version 1.1]
30  Open Cities Bartholm.esp  [Version 1.0.3]
31  Open Cities Anvil.esp  [Version 3.3.3]
32  Open Cities Bravil.esp  [Version 3.3.3]
33  Open Cities Cheydinhal.esp  [Version 3.3.3]
34  Open Cities Outer Districts.esp  [Version 3.3.2]
35  Open Cities Chorrol.esp  [Version 3.3.3]
36  Open Cities Skingrad.esp  [Version 3.3.3]
37  KF Chapel Shop.esp
38  AFK_Weye.esp
39  Rumare-AFK_Weye Patch.esp
3A  Kvatch Rebuilt Weather Patch.esp
3B  Storms & Sound - AFK_Weye.esp
3C  Storms & Sound - Bartholm.esp
3D  Storms & Sound - The Lost Spires.esp
3E  Feldscar.esp  [Version 1.0]
3F  Bashed Patch, 0.esp
40  zzxxxx.esp
41  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]
42  Golden Saint and Dark Seducer Gear for Sale.esp
43  HanasHeaven.esp
44  VGA_SaintSeducer.esp
45  TutorialModTest.esp
46  HanasCrypt.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]
47  NRB4 Standard Road Record.esp


Is the All natural esm supposed to supercede the Oblivion esm?

       
No, Oblivion.esm should always be first, and the filter mod you have at the bottom should be above the bashed patch, not below it. Same with that road record file.

       
It was a very pretty night sky in that screenshot. We love being out here on a big farm where we can see a ton of stars at night, but even we never get nights with nebula like that. :)
That's quite a list of esp's & esm's.. all that doesn't bog your system enough to impact game play? (I don't mean to detract from the tech support aspects of this, but I know I can't help nearly as well as Samson could so I'm looking at other aspects.)

       
Hanaisse said:
Mar 14, 2010 3:05 pm
Well, hrm.. OB was always first until I installed this and I thought it was odd when AN came out on top. Are esm's ordered by date like esp's? Is it as simple as changing the date? (I have never been able to re-order stuff in BASH except by date, even tho it says there's a re-order function). Gonna do it anyway, wish me luck :lol:

@Conner: Ocassionally I do get a stutter/pause here and there, but for the most part it's pretty smooth. The real hit is loading screens, or maybe I'm just impatient lol. It's really not that many mods compared to some people who I've heard claim to have 'a hundred or more'.

Edit: Mmkay, re-ordered so Oblivion.esm is first and redated the bashed patch to today so the other two files would be above it. Lo and behold after running through BOSS, the two files were still below the patch. A little detective work discovered this;

Indoor Weather Filter dated 8/23/2013 9:11:42 PM (<-- btw, co-incidentally this will be a milestone birthday for me :) )
NRB4 Standard Road Record dated 3/19/2017 6:37:19 PM

The author of both of these files, the one and only Arthmoor! Redated so they come in above the patch.
So Samson, I blame you, for everything :P

Time to jump in the game and see what havoc I created :)

       
Edited by Hanaisse on Mar 14, 2010 3:27 pm
Hmm, good to know, thanks for sharing, Hanaisse. :)

So, that milestone birthday is when you turn 21 again? :P

Good luck! :D

       
BOSS should be automatically redating those files when you run it. Make sure Wrye Bash isn't set to lock times. Right click on the "files" column and make sure it's not set, otherwise Bash will simply reset things back the way they were.

Ahem. It's not a claim. 169 active :)

Active Mod Files:
00  Oblivion.esm
01  Cobl Main.esm  [Version 1.72]
02  All Natural Base.esm  [Version 0.9.9]
03  Open Cities Resources.esm  [Version 3.5]
04  CM Partners.esm
05  Francesco's Leveled Creatures-Items Mod.esm
06  Francesco's Optional New Items Add-On.esm
07  Francesco's Optional New Creatures Add-On.esm
08  VASE - core.esm
09  TamrielTravellers.esm  [Version 1.39c]
0A  Cybiades.esm  [Version 2.0]
0B  Children Of Rourken.esm
0C  Kvatch Rebuilt.esm
0D  TR_OoT_Main.esm
0E  Windfall.esm
0F  GTAesgaard_2.esm
10  Unofficial Oblivion Patch.esp  [Version 3.2.5]
11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
12  Enhanced Economy.esp  [Version 3.4.2]
13  DLCShiveringIsles.esp
14  Francesco's Optional New Adventurers.esp
15  All Natural - Real Lights.esp  [Version 0.9.9]
16  All Natural.esp  [Version 0.9.9]
17  All Natural - SI.esp  [Version 0.9.9]
++  All Natural - EW + NW + AWS.esp  [Version Final]
++  Kvatch Rebuilt Weather Patch.esp
18  Alternative Start by Robert Evrae.esp  [Version 1.66]
19  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
1A  TIE.esp  [Version 1.33]
1B  Frans Illuminate Staff NPCs.esp
++  TamrielTravellersItemsNPC.esp  [Version 1.39c]
1C  ShiveringIsleTravellers.esp  [Version 1.39c]
++  VASE - Vanilla Cyrodiil.esp
++  VASE - Vanilla SI.esp
1D  Happyhannah's Wines.esp  [Version 1.1]
1E  BHC_Expanded.esp  [Version 1.2]
1F  Cyrodiil Travel Services.esp  [Version 1.3]
20  AFK_PrayerIdles.esp  [Version 1.0]
21  DLCHorseArmor.esp
22  DLCOrrery.esp
23  DLCFrostcrag.esp
24  DLCThievesDen.esp
25  DLCVileLair.esp
26  DLCMehrunesRazor.esp
27  DLCSpellTomes.esp
28  Knights.esp
29  DLCBattlehornCastle.esp
2A  SM Plugin Refurbish(Merged).esp  [Version 1.21]
2B  OCC-KOTN-Patch.esp  [Version 2.1]
2C  Whispered Warning.esp
2D  Kvatch Rebuilt.esp  [Version 1.1]
2E  OCC-KR-Patch.esp  [Version 1.0]
2F  Lost Paladins of the Divines.esp
30  TOTF.esp  [Version 1.22]
31  OCC-TOTF-Patch.esp  [Version 4.2]
32  RTT.esp  [Version 3.01]
33  RTT-Weye Relocation Patch.esp  [Version 2.0]
34  OCC-RTTv3 Patch.esp  [Version 1.1]
35  Malevolent.esp  [Version 1.02]
36  OCC-Malevolent-Patch.esp  [Version 3.0]
37  GTAesgaard.esp
38  GTAesgaard_2.esp
39  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]
3A  Cybiades.esp  [Version 2.1]
3B  CybiadesDungeon.esp  [Version 2.1]
3C  Nascosto Isles 3.esp
3D  COR-Episode1 Secret of Enourk.esp
3E  Ivellon.esp  [Version 1.8]
3F  WeynonRetreat.esp  [Version 1.4]
40  The Lost Spires.esp  [Version 1.4]
41  OCC-Lost Spires-Patch.esp  [Version 2.0]
42  C&C - The Blackwood Company.esp  [Version 1.0.2]
43  OldCrowInn.esp  [Version 1.5]
44  HeartOftheDead.esp  [Version 6.2.1]
45  Windfall.esp
46  LetThePeopleDrink.esp  [Version 2.5]
47  The Ayleid Steps.esp  [Version 3.2]
48  HackdirtCaverns.esp
49  Mimics!.esp
4A  EaglesRest.esp  [Version 1.0]
4B  Snow Line Lodge.esp
4C  Better Benirus Manor - Complete.esp
4D  Better Dark Brotherhood Sanctuary for OBSE.esp  [Version 2.3]
4E  Gaelendryl.esp
4F  Dungeons Merger.esp
50  Unique Dungeons - Lost Glory.esp
51  Unique Dungeons - Lichs Lair.esp
52  AdenseEpicDungeon1_5.esp
53  JQ-Return_of_Dagoth_Ur.esp
54  TheOubliette.esp
55  PTArtifacts.esp
56  A Imperial Outpost - Fort Nova Varos .esp
57  ImpeREAL Empire - Unique Forts.esp
58  Valley_View_Estate.esp
59  InnsOfCyrodill.esp
5A  Shezrie's Villages.esp
5B  TR_Stirk.esp
5C  To Feed an Empire - Wickmere Farm.esp  [Version 1.0]
5D  Damarask.esp  [Version 1.02]
5E  Region Revive - Lake Rumare.esp  [Version 1.3]
5F  VHBloodlines 1.2.esp  [Version 1.5]
60  AFK_Weye.esp
61  Rumare-AFK_Weye Patch.esp  [Version 1.0]
62  runestone.esp
63  ElsweyrAnequina.esp
64  ElsweyrC&CBlackwoodPatch.esp
65  road+bridges.esp  [Version 4.5.4]
66  Feldscar.esp  [Version 1.0.1]
67  Vergayun.esp  [Version 1.0.4]
68  Faregyl.esp  [Version 2.0]
69  Faregyl+Anequina Patch.esp  [Version 2.0]
6A  xulStendarrValley.esp  [Version 1.2.2]
6B  xulAncientRedwoods.esp  [Version 1.6]
6C  xulCloudtopMountains.esp  [Version 1.0.3]
6D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
6E  XulEntiusGorge.esp  [Version 1.2]
6F  xulImperialIsle.esp  [Version 1.6.5]
70  xulAncientYews.esp  [Version 1.4.2]
71  xulArriusCreek.esp  [Version 1.1.3]
72  xulRollingHills_EV.esp  [Version 1.3.2]
73  xulFallenleafEverglade.esp  [Version 1.3.1]
74  xulChorrolHinterland.esp  [Version 1.2.2]
75  xulRiverEthe.esp  [Version 1.0.2]
76  xuldarkforest.esp  [Version 1.0.4]
77  xulLushWoodlands.esp  [Version 1.3]
78  xulColovianHighlands_EV.esp  [Version 1.2.1]
79  xulTheHeath.esp  [Version 1.1.1]
7A  xulPantherRiver.esp
7B  xulBravilBarrowfields.esp  [Version 1.3.3]
7C  xulBrenaRiverRavine.esp  [Version 1.0.3]
7D  xulBlackwoodForest.esp
7E  xulCheydinhalFalls.esp  [Version 1.0.1]
7F  xulAspenWood.esp  [Version 1.0.1]
80  xulSkingradOutskirts.esp  [Version 1.0.0]
81  xulPatch_AY_AC.esp  [Version 1.1]
82  West Roads.esp
83  Castle_Seaview.esp
84  EaglesRest+LostCoast+CastleSeaview Patch.esp  [Version 1.0]
85  LostSpires-Everglade patch.esp  [Version 1.2]
86  LostSpires-DarkForest patch.esp  [Version 1.1]
87  WeynonRetreat-ChorrolHinterland-Patch.esp  [Version 1.1]
88  HeartoftheDead-ArriusCreek patch.esp  [Version 1.1]
89  ValleyViewEstate-RiverEthe patch.esp  [Version 1.1.1]
8A  Anequina-Fallenleaf-Patch.esp  [Version 1.0]
8B  Mimics+Ravenview+Cloudtop Patch.esp  [Version 1.0]
8C  Gaelendryll-BrenaRiver patch.esp  [Version 1.1]
8D  KvatchRebuilt-CheydinhalFalls patch.esp
8E  TearsOfTheFiend-CheydinhalFalls patch.esp
8F  Lakewood+AspenWood Patch.esp  [Version 1.0.1]
90  Verwen Brewery.esp  [Version 1.01]
91  A Imperial Outpost - Fort Novi Sad.esp
92  bartholm.esp
93  Bravil Docks.esp  [Version 1.0]
94  Open Cities New Sheoth.esp  [Version 1.1]
95  Open Cities Bartholm.esp  [Version 1.0.4]
96  Open Cities Outer Districts.esp  [Version 3.5]
97  Open Cities Reborn - Full Merge.esp  [Version 1.0]
98  OCC-ULCH-Patch.esp  [Version 2.2]
99  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.1]
9A  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.2]
9B  NRB4+RR Patch.esp  [Version 2.1]
9C  OC+Bravil Docks Patch.esp  [Version 1.0]
9D  OCLR+ULBWForest Patch.esp  [Version 1.0]
9E  OC+Cheydinhal Falls Patch.esp  [Version 1.0.1]
9F  OC+ULSkingradOutskirts Patch.esp  [Version 1.0]
A0  ImpeREALForts+LostSpires Patch.esp
A1  BrotherhoodRenewed.esp  [Version 1.0]
A2  AFK_Blades_EQ.esp  [Version 1.0]
A3  WindowLightingSystem.esp
A4  Map Marker Overhaul.esp  [Version 3.3.1]
A5  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]
++  All Natural - Nascosto Isles Weather Patch.esp  [Version 1.0]
++  Enhanced Water v2.0 HDMI.esp
++  Enhanced Vegetation [100%].esp  [Version 1.0]
++  Symphony of Violence.esp
++  Louder Nirnroot Sound.esp
++  Visually Realistic Lava.esp
++  TrollfLoadingScreens.esp
**  Rusty+Fine Items.esp
**  Book Jackets OB+SI+DLC.esp
**  Clutter Graphics.esp
++  QuestDialogueFix.esp
A6  PersonalMerge.esp
A7  Streamline.esp  [Version 3.11]
**  NRB4 OCReborn Road Record.esp
A8  Bashed Patch, 0.esp


Yes, I just added codebox support because of this :)

       
Edited by Samson on Mar 14, 2010 4:40 pm
Oh, and once you've moved those files, you need to rebuild your bashed patch before it'll be fixed.

Oh, and:
2D  Open Cities Road Record.esp
2E  Open Cities Leyawiin.esp  [Version 3.3.1]
31  Open Cities Anvil.esp  [Version 3.3.3]
32  Open Cities Bravil.esp  [Version 3.3.3]
33  Open Cities Cheydinhal.esp  [Version 3.3.3]
35  Open Cities Chorrol.esp  [Version 3.3.3]
36  Open Cities Skingrad.esp  [Version 3.3.3]


Noticed this just now. Is Bruma giving you some sort of trouble if you use it?

       
Edited by Samson on Mar 14, 2010 4:29 pm
Hanaisse said:
Mar 14, 2010 5:00 pm
Oh that, that was back awhile ago, the posts long buried of the issue I had with Eternium's Chest of Arrows and Bruma. So I unloaded full OC and went with the individual cities to remove Bruma, but there's still the same problem so it's the Eternium mod that's borked and I just haven't switched back to full OC yet.

Yes, I rebuilt the patch, and thanks for the info about lock times. When I looked it was checked, so I've unchecked it now.

That's some impressive list! Almost half of those are Unique Landscapes and patches, wow! I haven't taken the leap to UL yet, I will though soon. This one --> AFK_Blades_EQ <-- this is Dwip's, no? I remember reading about it, I guess on his blog and I liked, but I can't find it anywhere. Hey Dwip, how about sending me a little present? :)

And, oh yeah, the latest saga. I went in game and it was still snowing. It eventually cleared up after 2 in game hours. Hard to say if it'll happen again though. I mean, it's no big deal really, just a little odd. If it does then I'll upgrade OBSE. I just want to see if it does any other strange things first. It's funny how load orders work too. Before when I went in game the screen noticeably darkened a tad, now it's back to clear sailing. That should have been my first clue something wasn't right.

@Conner: Not 21 again, 21 the first time! :whistle:

       
Edited by Hanaisse on Mar 14, 2010 5:03 pm
AFK_Blades_EQ: That's one of Dwip's private babies. You'll need to ask him.

Yes, a huge chunk is UL+Patches, and OC+Patches. Story of my life.

I don't suppose anyone happens to know of a good image of a Dwemer gear/cog do they? One where you're looking down on it laying flat on something?

       
Anonymous [Anon] said:
Mar 14, 2010 8:01 pm

       
Anon - Totally Photoshopped. We all know there aren't any glass claymores owned on tables in the entire world. But heh.

Samson - Lost Spires has a Dwemer cog model, I believe.

Hanaisse - It's moderately beta, but I'll see about packing it up and passing it along, since you asked. Watch this space.

[EDIT] AFK_Blades_EQ files here. Unlike in days of yore, this edition includes new cape and cloak models and textures for both the Blades and for the Imperial Dragon armor. See chests in the Cloud Ruler Temple armory and the Imperial Prison armory for details. Cloaks and armor respawn in their chests every three days. Void where prohibited. New levels of Blades armor at 8, 12, 18, and 22. Do not eat. Report all bugs and wishes. Cape and cloak meshes from All Capes, Cloaks, Gloves, and Robes. Will work at end of load order. Keep away from small children. All armor given is heavy of slightly worse than prevailing quality. Beware of dog. [/EDIT]

And just 'cause, here's Astarius modeling the capes:





Yes, I'm pretty fond of that Imperial Dragon getup.

       
Edited by Dwip on Mar 14, 2010 8:51 pm
Hanaisse said:
Mar 14, 2010 9:13 pm
@Samson: How's this?

@Anon: That was totally lol funny! Thanks!

@Dwip: I <3 u

Edit: Heh, I should refresh before I post next time, didn't see Dwip's edit. Thank you! Thank you! I love it, especially the capes.

       
Edited by Hanaisse on Mar 14, 2010 9:18 pm
Damn, Samson.. you do push your system's limits, don't you? :lol:
Nice code boxes too, btw. :)

Um, ok, Hanaisse, if you say so... I could've sworn you were roughly the same age bracket as Samson and myself and Fury and... ;)

Um, yeah.. thanks for that strange insight into your life, Anon.. :lol:

Dwip, any objections to others here snagging a copy as well, since you provided that lovely link and all...? :innocent: :whistle:

That does look a bit like what he asked for.

       
No problem, go right ahead. All that I ask is no redistribution, not that that's much of a problem.

       
Very cool, the most redistribution I'd do (especially without permission) is to install it to my laptop and desktop computers and share a copy with my wife for her laptop & desktop if she decides she likes it.. would that count? :)

(And THANKS! :))

       
Edited by Conner on Mar 15, 2010 12:45 pm
Have at it, and no problem. This is something I've pondered releasing publicly at some point, so if anybody has any suggestions, do let me know.

*slinks back to AFK_Weye alpha testing... argh*

For the record, "I'll come back later to hook up my dialogue trees and quest stage changes" is a really idiot idea, yet I keep doing it for some reason.

Also, if anybody has any ideas about this crazy bug I have, do tell. Goes like this. Skjorta, of Nord Winds fame, is totally AWOL in my Open Cities game. Nowhere to be found. I dropped a quest marker on her, which points to a fairly random spot near one of the ledges in the closed version of Bruma, but there's nothing there, and a quick browse with tcl on tells me she's not stuck in anything, she's just...nowhere. WTF?

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 0.9.8]
02  Kvatch Rebuilt.esm
03  Open Cities Resources.esm  [Version 3.3.2]
04  Unofficial Oblivion Patch.esp  [Version 3.2.4]
05  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
06  Oblivion Citadel Door Fix.esp
07  DLCShiveringIsles.esp
08  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
09  SM Plugin Refurbish - SI.esp  [Version 1.05]
0A  All Natural - Real Lights.esp  [Version 0.9.9]
0B  All Natural.esp  [Version 0.9.8]
0C  All Natural - SI.esp  [Version 0.9.8]
0D  All Natural - EW + NW + AWS.esp  [Version 0.9.6]
0E  Kvatch Rebuilt Weather Patch.esp
0F  Weather Debug Ring.esp
10  Storms & Sound.esp
11  WindowLightingSystem.esp
12  AFK_PrayerIdles.esp  [Version 1.0]
13  Book Jackets Oblivion.esp
14  Better Wine SI.esp
15  Chapel Tithe.esp
16  CM_Better Wine.esp
17  ImprovedSigns.esp
18  RAEVWD Cities.esp  [Version 1.4]
19  RAEVWD New Sheoth.esp  [Version 1.5]
1A  Spell Delete And Item Remove.esp
1B  Map Marker Overhaul.esp  [Version 3.3]
1C  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]
1D  DLCHorseArmor.esp
1E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
1F  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]
20  DLCOrrery.esp
21  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
22  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
23  DLCVileLair.esp
24  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
25  SM Plugin Refurbish - VileLair.esp  [Version 1.21]
26  DLCMehrunesRazor.esp
27  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
28  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]
29  DLCSpellTomes.esp
2A  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2B  Book Jackets DLC.esp
2C  GrimbotsSpellTomes.esp
2D  ACCCGR SI.esp
2E  FineWeapons.esp
2F  KDClothCirclets.esp
30  RustyItems.esp
31  Xifr's Plain Surcoats.esp
32  DLCThievesDen.esp
33  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
34  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
35  SM Plugin Refurbish - ThievesDen.esp  [Version 1.2]
36  dangerous wilderness.esp
37  Better Benirus Manor - Helping Hands.esp
38  Better Benirus Manor - Complete.esp
39  Kragenir's Death Quest.esp
3A  KDQ - Rural Line Additions.esp
3B  Kvatch Rebuilt.esp
3C  OCC-KR-Patch.esp
3D  LetThePeopleDrink.esp  [Version 2.5]
3E  KragenirsDeathQuest-LetThePeopleDrink patch.esp
3F  DLCBattlehornCastle.esp
40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
41  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]
42  DLCFrostcrag.esp
43  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
44  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]
45  BrumaMGRestored.esp
46  BrumaMGRestored-Frostcrag.esp
47  Knights.esp
48  Knights - Unofficial Patch.esp  [Version 1.0.9]
49  SM Plugin Refurbish - Knights.esp  [Version 1.06]
4A  OCC-KOTN-Patch.esp  [Version 2.1]
4B  The Lost Spires.esp
4C  OCC-Lost Spires-Patch.esp  [Version 2.0]
4D  The Lost Spires_delayer.esp  [Version 1.1]
4E  road+bridges.esp  [Version 4.5.2]
4F  Feldscar.esp  [Version 1.0]
50  Vergayun.esp  [Version 1.0.3]
51  Faregyl.esp  [Version 1.0.10]
52  NRB4+LtPD Patch.esp  [Version 3.0]
53  Open Cities New Sheoth.esp  [Version 1.1]
54  Open Cities Outer Districts.esp  [Version 3.3.2]
55  Open Cities Full.esp  [Version 3.3.3]
56  Better Benirus Manor OC Patch.esp
57  Storms & Sound - AFK_Weye.esp
----> Delinquent MASTER: AFK_Weye.esp
58  Storms & Sound - The Lost Spires.esp
59  ATakesAll.esp
5A  bgMagicEV.esp  [Version 1.7EV]
5B  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
5C  bgMagicItemSigil.esp  [Version 1.68EV]
5D  bgMagicEVStartspells.esp  [Version 1.68EV]
5E  bgMagicEVAddEnVar.esp  [Version 1.68EV]
5F  bgMagicEVPaperChase.esp  [Version 1.68EV]
60  bgMagicAlchemy.esp  [Version 1.57]
61  bgMagicEVShader.esp  [Version 1.7EV]
62  bgMagicShaderLifeDetect.esp  [Version 1.68]
63  bgMagicLightningbolt.esp
64  NRB4 Standard Road Record.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]
65  Bashed Patch, 0.esp
----> Delinquent MASTER: AFK_Weye.esp
66  AFK_Frostcrag.esp
67  AFK_Blades_EQ.esp  [Version 1.1]
68  AFK_Tweaks.esp
69  BrotherhoodRenewed.esp  [Version 1.0]
6A  AFK_Weye.esp  [Version 2.0]


(do ignore the delinquent master stuff. Fresh editing FTW)

       
Can you pop open tes4edit and look for formID 000362FC and tell me what, if anything, is editing that? It's her AI pack for drunken wandering. Also need to know if 000362FB has been edited as well. Those are the only two packs she uses outdoors in the city.

       
Both are edited by Oblivion.esm and Open Cities Full.esp and...nothing else.

This is an old save, so I'm not sure if this is some inherited bizzareness. I can't figure out why it would be quest markering the ground, though.

       
Any possibility she's dead and your quest marker is pointing to where she died long ago?

       
Thanks, if I can get her interested in Oblivion again (believe it or not, we bought the game because Samson had her wanting to play it but then when I started playing it the first time she decided the camera angles/motion were too much for her, I've since added a mod to fix that though but she still hasn't tried it herself yet), I suspect she'll want any mods I'm playing with too.

Your list is pretty impressive too, Dwip, not as big as Samson's but impressive none the less.

Maybe instead of Oblivion Humor this thread should be titled Oblivion Tech Support? ;)
Does the game kill characters off sometimes through the normal game play when their death isn't part of a quest and you're not around? (Maybe she wandered randomly and got eaten by a wolf or some such?)

       
It could be, although I can't for the life of me figure out what would be killing her. It's not like she leads an exciting life.

Too, I just checked the CS, and apparently the QM is pointing at BrumaNortheastMarker - the closed one. How that works, I'm not sure.

       
And you're standing where it says she is with a green marker instead of a red one? I can only really go with what I see in my own files. The AI packs both target properly and I've seen her running around like a loon on several occasions.

I don't know how the QM could point to her XMarker if you used her as the target?

       
Yeah, I was standing right there, green marker, it's properly set up to point to SkjortaRef, and it's definitely pointing at the XMarker. I didn't figure as how it was an OCC bug, but damned if I can figure out why it would do that. :shrug:

       
I suppose you could just hit the tilde and enter player.additem 00035EB4 and see if she pops back into existence with your quest marker now showing her where you are, no? Or would that be bad form? ;)

As for what's killing her, my first suggestion was wandering and she found a wolf or some such, but if you really don't like that one, maybe in your absence she snuck through an obvlivion gate and came back bearing a new demonic infectious disease which killed her rather than letting her live as just a carrier? :tongue:

       
Placeatme, I think, but either way. It's not a big deal for ME, since I can just load her up, but I was wondering if there was some deeper conspiracy, perhaps brought to us by the Ayleid aliens who were sighted over Weye a while back:

       
prid 00035EB4
moveto player

If she doesn't show up, she's dead. The mystery then becomes, how did she die? The answer of course is that the French are to blame.

       
Hmm, guess I hit the wrong site for my code for you. Sorry about that. :redface:

The aliens or the French.. tough call. If it was the aliens, maybe she was taken for probing & experimentation and will be back in a bit when they're done with her, wearing her tinfoil hat of course... if it was the French, perhaps she started choking on some escargot and someone tried to help her by making her try to eat a loaf of french bread followed by a glass of red wine... or, perhaps, she had a run in with Madame Guillotine and lost her head in the excitement of the moment... The french can be so revolting at times, just ask Marie Antoinette... :tongue:

       
Edited by Conner on Mar 15, 2010 7:15 pm
That was awful. I like it. :P

And I dunno. What if she was taken by the Fallout 3 aliens? Those things are hella creepy.

On another note, AddScriptPackage, you expletivly expletiving expletive, go expletiving expletive yourself in an expletiving fiery expletive, you expletiving expletive.

Which is to say the bug where ASP doesn't work with 0-length packages of any sort I can decipher is about the most annoying thing ever, considering the I have no idea how many packages I'm going to need to revert.

Also, it's considerably harder to test the entirity of AFK_Weye's quests in one go than it used to be. It's the aliens, I'm telling you.

       
Well, I suppose if it was the aliens from Fallout 3 then she's in real trouble, I'm pretty sure that someone from a world of sword & scorcery has zero change in a world of firearms & nuclear power. :alien:

As for your concerns with regard to AddScriptPackage, aside from deferring to Samson as the acknowledged and distinguished expert on Oblivion of the two of us, I must say that you're quite noticably upset by this and therefore your concerns have been duly noted. :tongue: :lol:

The alien have also been notified of your aspersions against them and are expected to be arriving at your home very shortly. :alien: :biggrin:

       
Hanaisse, I hadn't even noticed you linked that cog pic, that's perfect. Hope you like what I did with it:

       
Hanaisse said:
Mar 15, 2010 8:26 pm
@Samson: Oh, lol, I wondered if you had noticed the tiny little link since you didn't say anything :lol:
Glad you like it, and that image is pretty cool! Is there a reason for it or just boredom?

@Dwip: Sorry, can't help you. If she's not in the old world space or the new then she's run off with Jorundr to lead a life of crime and you'll never see her again.

@Conner: Um, hi :) I have nothing to respond to you with right now lol

And this was just a random post to show off my guy and his shiny new armour. There, that long link should get attention :)

       
Conner - *chitter, squeak squeak chitter squeak. chitter chitter squeak chitter chitter. chitter squeak*

Hanaisse - Went for the cloak, I see. The normal-size one, if I'm not mistaken.

Samson - What Hanaisse said. Except now I keep envisioning it as doing this:

       
Hanaisse said:
Mar 15, 2010 10:45 pm
Ack, I'm gonna see that in my sleep now. Forever.

It's the large cloak actually. It's unfortunate that the end of it sits inside my horse when I mount tho. And Dwip, GUESS WHAT!?

DarkRider wants to use this for his Reclaiming Sancre Tor mod!!!!!! Please please reconsider releasing it if only exclusively for that. It would be totally awesome. (Are you even a member of TESA cause I don't see hide nor hair of ya over there)

       
@Samson: interesting image, but I'm with Dwip on this one, it looks good but sort of feels like it's about to start spinning that way.. and that's meant to be a logo for Oblivion mods in general then?

@Hanaisse: Nice looking cloak, but is the sword's scabbard supposed to poke through it in the back like that? :blink:
Oh, it pokes through your horse as well? :( Ouch, poor horse... :ghostface:

@Dwip: So, is that squirrel speak for.. something? :lol:

       
Edited by Conner on Mar 15, 2010 10:47 pm
Conner - *chitter chitter squeak!*

Hanaisse - I'm not a TESA member...yet. I've been putting it off until the time comes for me to start asking them to do stuff.

Do feel free to have DarkRider PM me at Bethsoft (Dwip) or Nexus (afk_dwip) as he likes, though. I'd be happy to share, but I'd like to get through the...*counts*...62 bugs I just turned up playtesting AFK_Weye today before I go releasing more mods.

Incidentally, does the whole armory chest thing work out ok? I pondered adding an NPC/dialogue for an NPC, but decided it was more work than I wanted to do.

Too, I love those cloaks, but yeah. Clipping issues.

       
Edited by Dwip on Mar 15, 2010 11:15 pm
Dwip, you are a cruel cruel person! What has been seen cannot be unseen. I used the image in a couple of old posts, and one I was going to make soon. It's supposed to represent mods :)

I also have to agree, if DarkRider wants to use those for RST, dear God, please do consider that. Enshrined forever in the most epic quest mod of all time.

       
Hanaisse said:
Mar 16, 2010 8:16 am
Dwip said:

I'm not a TESA member...yet. I've been putting it off until the time comes for me to start asking them to do stuff.

Erm, silly question, you do know they have a whole team of people just waiting to test mods? Why are you stressing yourself doing it alone?

Dwip said:

Incidentally, does the whole armory chest thing work out ok? I pondered adding an NPC/dialogue for an NPC, but decided it was more work than I wanted to do.

It works for me, as this was only an add-on, the original Blades quest and Imperial Dragon armor quest long done and forgotten. For people (such as Conner) who haven't progressed to it yet it might be a little weird but I can't see how you could immerse it into an NPC/dialogue thing. Maybe you don't have to now if you give it to DarkRider, let him incorporate it and you won't need to release a standalone. Just a thought.

BTW! Love love love the legendary katanas! I forgot to mention that earlier. You actually got me to switch from Samson's starmetal ore longsword to this :) I may even play with it to jazz it up a bit with a katana retex resource over at TESA.

Edit: Oh, hmm, just found a little glitch Dwip. The red "tiny blades cape" doesn't show up when worn, but all the other tiny things do.

Edit2: DarkRider will PM you soon :)

       
Edited by Hanaisse on Mar 16, 2010 10:12 am
Ok, Dwip, I still don't speak squirrel...

an NPC dialog type thing might be nice to tie it into the game more, but overall, yes, the armory chest works fine. If you were to let DR incorporate it as Hanaisse suggested, I suppose that'd work too. As a stand alone, I've seen a few over at Nexus that I thought sounded pretty cool that also used the same idea of a specific chest somewhere auto-repopulating with the added items so it's not exactly a foreign concept.

(I did the original blades quest out of the box.. imperial dragon armor?) While I didn't have Samson's starmetal ore longsword in my game yet (that I know of - since I do have Feldscar in now), I had been using Umbra's equipment before adding this mod (her gear looked really cool and has nice high numbers). I'm still using her sword, but have otherwise switched to your alloy gear completely - now I just need to find a better bow somewhere. The new katanas are sweet though. If I hadn't run into Umbra a bit ago, I'd definitely be using one of them.

Yeah, the clipping issue is interesting. The cape/cloak shows through your horse when mounted, my quiver pokes up through the cape/cloak as Hanaisse's sword pokes down through the cape/cloak.

       
Hanaisse said:


Erm, silly question, you do know they have a whole team of people just waiting to test mods? Why are you stressing yourself doing it alone?


A few reasons, which I shall elaborate on since you asked:

1. One of the reasons behind the playtesting is to note locations where I need to add HELLO and GOODBYE hooks for voice acting. Can't really do that without walking through it.

2. My understanding of the beta tester's guild rules is that they're, well, a BETA tester's guild. Right now, the stuff I have is heavily in alpha. A lot of it doesn't even come close to working right. I can't hand off something that broken to somebody else.

3. I also can't hand off something that I personally haven't been through. I'm testing some of this stuff for the first time. Some of it works well, some not, but without being familiar with things myself, I can't really hand it off to other people.

4. I'd rather meet my own quality standards first, then have other people improve on them, than the other way around. As our host will tell you, I'm a lot more of a pain in the ass in this regard than a lot of other people are.

All of which means a hell of a lot more pain for me, but if it results in a better mod at the end of the day, I'll do that.

Hanaisse said:


BTW! Love love love the legendary katanas! I forgot to mention that earlier. You actually got me to switch from Samson's starmetal ore longsword to this I may even play with it to jazz it up a bit with a katana retex resource over at TESA.


Speaking of which, I saw that longsword you retexed over at TESA. Way cool. If you want to have a go at the Blades stuff, be my guest. If I like it enough, I'll even put it into the mod if you want. My only caveat is that I'd like to keep the changes subtle, to preserve the overall look of the Blades getup.

Hanaisse said:


Edit: Oh, hmm, just found a little glitch Dwip. The red "tiny blades cape" doesn't show up when worn, but all the other tiny things do.


I'll have a look at this...about now, actually.

DarkRider has in fact PMed me. We'll work it out, but I think you can guess what my answer is. ;)

       
Hanaisse said:
Mar 16, 2010 1:06 pm
Yay! I'm so glad. He told me he's using very few external resources so he must be quite impressed, as we all are :)

As for your testing, all totally valid reasons. I guess I assumed you were a bit further along than what you indicate. Nothing works better than your own QA! And your awesome mods show it :)

Thanks for the compliment on the blue sword. I was just goofing around and liked the result, hehe. I'll be sure to show you what I do with the katanas. Some of the new textures are showy but I can tone them down and preserve as much as I can, won't do anything too fancy. It's mostly for me to play around and learn.

       
@Dwip: Yup, very good reasons to do your own alpha testing. But once you're ready for beta, Hanaisse's suggestion is a good one.

@Hanaisse: Show me too! ;)

       
Of note, Re: AFK_Blades_EQ, new version here. Fixed a couple outstanding texture issues and changed the file paths to something more logical. Works with previous versions, but unless your cloak is magic, better off swapping for a new version with the different paths.

Re: AFK_Weye testing, what's probably going to happen is this:

1. I finish alpha testing.

2. I hand off to Samson and probably Whir for alpha testing, since we've all been doing this for not quite 15 years now and I trust them.

3. Pass through voice acting, which will work however it is that works.

4. Pass off to TESA for beta testing.

5. Release.

       
Ive got three questions regarding the this update to AFK_Blades_EQ:
1> Does that mean I have to go back to Cloud Top Ruler to exchange my exisiting AFK_Blades_EQ gear for the new & improved models or will replacing the mod with the new version upgrade what I'm already wearing?
2> Is it just the cloaks?
3> Does new file paths mean different folders? (Am I going to have extra unused folders left over after I upgrade?)

How can you hand it off to Samson and Whir for alpha testing if that phase doesn't take place until you complete alpha testing?
(Sorry, as much as you're into grammar and such, I had to ask...)

       
2. It's just the cloaks. Armor/weapons are unaffected.
1. Should upgrade, although my magic cloak didn't - it wanted the old file paths for some reason. You can get around this by just keeping the old files around, I think.
3. You will in fact have extra folders. They are Data/meshes/clothes/AFK_Blades_EQ and Data/textures/clothes/AFK_Blades_EQ. You can delete those without issue. Leave Data/textures/menus/icons/clothes/AFK_Blades_EQ alone, however. That one didn't change.

Who says alpha testing has one stage? ;)

More to the point, I tend to think of alpha testing as anything that happens before the mod is feature complete, and beta testing as what happens between the technically feature complete stage and public release. Right now, things are still getting added, and voice will happen after the second stage alpha test, so...

Also:

1. Remember, kids. Notes like "[SQ] Hello/Goodbye for leaving for ship" make sense at 3am. When you wake up the next morning, they make less sense. "[SQ] Haeming should have no rumors" and "[SQ] Ship teleport does not happen" are comprehensible enough, but you should probably take good notes for complex dialogue additions. Don't be like me.

2. Dear cave set: Please die in a fire. Painfully. I mean, seriously guys, how hard would it have been to stick in transition pieces to allow for multilevel pits? Sad rat is sad.

       
Your counting a little strangely.. or are you responding according to the Yoda School of Grammar Rules? Let's see if I followed well enough...
2> Ok, my cloak of choice is ascetic only anyway. 1> So once I install the new version of the mod I shouldn't need to do anything but restart the game and if for some reason my cloak has no perceptual changes but I wanted it to then I can go back to the armory chest in Cloud Top Ruler and try swapping it for one there. 3> I'm going to need a pen and paper to fully effect the version changeover...

I suppose that's reasonable enough, it's just that you'd said step 1 was for you to finish alpha testing, not for phase 1 of alpha testing to be completed.

"[SQ] Hello/Goodbye for leaving for ship" doesn't make sense considering you'd posted something here about Hello/Goodbye tags?

Couldn't tell you.. frankly, I'm still annoyed that I had to turn off collisions to escape a cave in oblivion last night, but I could not make the jump back up the hole I'd come down as an entrance and the exit at the other end was a door behind a solid wall on me. :mad:
But, "sad rat"???

       
1. It made a little more sense when I was structuring my reply a little differently. Oh well.

2. Yes, but there are like three different things that could refer to.

3. The goblins know...

       
We note that I also agree with Dwip's logic on alpha vs beta testing. There's a reason I've not yet packaged Brotherhood Renewed for submission to the beta testing people at TESA - I'm still adding the Bruma sanc material, and that will then need testing. Yes yes, I know I said it should have been done by now, but this blog overhaul is dragging because I'm starting to lose interest in finishing it off despite nearly being done with the major part.

       
@Dwip: Isn't that always how it goes? Well, okay, not knowing that it made perfect sense to me. We've goblins on this blog site?

@Samson: No, don't give up on it now, you're sooo close! ;)

       
Hanaisse said:
Mar 16, 2010 10:54 pm
Great, now you tell me. Who wants to hear my tale of woe? I'll tell it anyway....

So I download the new version of Blades. I open Bash and uncheck the original version. I delete all the original files like a good girl. I start game, bypassing when it says some relics may no longer be available (duh), do a clean save, exit. I unpack the new version, move everything to where it's supposed to go, rebuilt patch and run BOSS (just because that's what I do). Click OBSE launcher to start game. Typical black full screen. I blink and I'm looking at my desktop again. Huh? Click OBSE launcher to start game. Typical black full screen. Nuh uh, back to desktop again. Uh oh. Try the old school way, click Oblivion desktop icon. Typical black full screen. See where this is going? You guessed it, back to desktop. Ok, don't panic. We'll just blame Dwip for killing my game with his stealth virus. Hmmm. Back to Bash. Uncheck Blades. No dice. Still no game :surprised:

So I stare at Bash for awhile hoping my female stare of death will scare it into fixing whatever is wrong. It didn't, so into troubleshooting mode I go. First thing to do, look at load order. Ok, oblivion.esm is first, so that's fine. Rebuild patch six times. Nope, that wasn't it. Look at list of mods, just because. Wait, what's this? Ummmm, why is my load order telling me it's missing Oscuro's_Oblivion_Overhaul.esm and why is it tagged with 00 in the load order? I DON'T HAVE OSCURO'S OBLIVION OVERHAUL! NEVER HAD IT! I don't even know what the hell that is!!! This prompts another stare of death for five minutes.

Moment of brilliance. Let's look at rebuild patch options. Hrmm. Ok, who checked off this listing for Kvatch Rebuilt - OOO compatibility? NOT ME! But damn, it was that bugger that was the cause of my near nervous breakdown.

Gonna toss this out there for you guru's. How in the hell did my patch suddenly decide to check that off? And why, since I unticked lock times, are most of my mods now dated 12/8/2006? (some others are dated 1/7/2007). Even the patch was dated 12/8/2006. I haven't looked closely at my load order yet as I was hyperventilating but I can probably expect many things to be out of order. I'll deal with it tomorrow. It's bedtime.

(P.S.: What do the goblins know...?)

       
I can't help with the guru question, so I'll leave that one to Samson & Dwip appropriately. But I love the female stare of death solution. :lol:

As for the P.S., I suspect the answer is "something you don't" which is why I didn't bother asking that particular question. ;)

       
Edited by Conner on Mar 17, 2010 12:21 am
If you're not using OOO, then delete that Kvatch Rebuilt - OOO patch. Not only will it avoid such disasters in the future, it will be one less file for the game engine to randomly look at for no reason.

The reason the patch file was automatically ticked is because that's what Bash does. You have to be watchful of it, because it will select patches you may not be expecting it to merge. Only seems to happen in the "merge patches" part of the rebuild menu. It might just be worth poking PacificMorrowind over. I got bit by that once too and it took a couple of hours before I even noticed it.

When you run BOSS, it rearranges load order by resetting the dates on all your files. The Oblivion game engine loads the mods you use in chronological order. So in order to set the right order, the dates need to be changed so they line up in sequence.

BTW, when you do this, use BOSS first, then rebuild the Bashed Patch. Not the other way around :)

       
Hanaisse said:
Mar 17, 2010 10:15 am
Good God that was upsetting. It was just so...random. That file had been sitting there happily ignored for ages (I think KR was one of the first mods I installed). Looking back it seems I did install it because it came with the package, before I knew enough that well, you don't have to install everything. But it was never checked as an esp nor in the bashed patch. Are you saying this is a bug in Bash? And yes, when I opened Bash this morning there it was again - checked. Sneaky bastard. Die. :mad:

Ok, ok, I'll run BOSS first. :P

I still wanna know what the goblins know..

       
The goblins are aware of all rat traditions.

       
Dwip is just being cryptic on us, Hanaisse. ;)

       
Hanaisse said:
Mar 18, 2010 9:05 am
Those demented rabbits are a sneaky sort.

I guess I can't use the term "guru" anymore, it should now be the "Almighty Nerd God". :lol:

Here's one for you; Bash now goes unresponsive when I go to close it. When if finally does decide to close after numerous end tasks it says something about python.wx (or whatever the extension is) causing problems.
Anyone know what the latest python and Bash versions are and do you think an upgrade would help?

New retex's of the Blades Akaviri longsword are here. The original is on the far left. I had to force myself to stop recolouring or I could go on with different combos for days, lol. Comes with a nice shiny clean blade.

       
I use Bash 279 with Python 2.6.4. You shouldn't try using Python 3.x because it won't work.

       
Hanaisse got me tinkering. What do we think of these?



In hand, in world, and in Nifskope respectively. Regular (not present in first pic), Fine, Masterwork, Alloyed, Legendary. I think I need to tinker with the coloring on the Legendary stuff a bit more - too bright. I may bump the Alloyed's colors down a notch, too - it's supposed to be part ebony, so. It's a wonder what overlay layers and some tinkering with materials in Nifskope can accomplish.

       
Hanaisse said:

Those demented rabbits are a sneaky sort.

Indeed they do seem to be. ;)

Hanaisse said:

I guess I can't use the term "guru" anymore, it should now be the "Almighty Nerd God". :lol:

:lol: I suspect the term "guru" still applies perfectly well though. ;)

As for the blade retex, I actually like the original blade better, it looks more realistic of the two, but otherwise, I'll gladly take one with either of the blue or the black pommels. Those pommels look great! :grinning:

       
Dwip got a post in while I was posting.. of the ones you're presenting, Dwip, I like the Alloyed the best, but if you could combine it with one of Hanaisse's grips.. (maybe the one that's blue and black), it'd be perfect. :)

       
Hanaisse said:
Mar 18, 2010 7:51 pm
Well, on a good note, I updated Bash to 279 and it now closes properly without crashing, although it took it's time about it.

@Samson: I see you've been over at TESA twice today and you still haven't greeted the newest member. Go look at the latest post in the Introductions thread ;)

@Conner: Omg, the black and blue one was my fav too! Also the black and red one.

@Dwip: Hmmm.... not a fan of the Legendary red blade. It just looks covered in blood. I like the Fine (shiny) blade (looks like mine) or the Alloyed blackened blade. But yeah, IMO it's the pommel that looks ugly and boring, which is why that's what I coloured. Maybe we can combine efforts :)

       
The red/black and blue/black hilts are clearly the superior of Hanaisse's retexes, I must say, although they may be too solid-color for my tastes. Hard to tell without seeing them in game. I do agree with Conner that your blades are a little off, either by design or otherwise. Needs the rippling, IMHO. I'd be happy to tell you how I did my blades, if you want. Overall, good work though. Be interested to see how they combine with my blades.

Speaking of which, did some new ones just now. First pic is the previous set, second pic is a darkened version of the alloyed, then two candidates for the legendary, one of which is the texture from a daedric claymore overlayed onto the katana blade. Missing the normal/glowmaps, which might make it look awesome, or might not. If there's interest I'll try and see. Tell me what's cool. [edit] adding the normal map didn't really change much, so [/edit]

       
Edited by Dwip on Mar 18, 2010 10:13 pm
I'd be pretty interested to see how they combine too. She does a good hilt. :)

As for the new pics, the darkened alloy blade looks even better, nice decision. As for the candidates for the legendary blade, I think Hanaisse hit it, the red blade looks like it's infused with blood or something, much more so in the darkened version than the pinkish version which just looked rather odd, which isn't to say the darkened version looks bad, just sort of strange, maybe a bit mystic.. the marbled black/creme blade looks pretty wild (in a good way), sort of like Spanish Toledo Steel, or maybe meteorite metal of some sort. Either way, my vote between those two goes to the marbled look rather than the red one. Unless we're also talking about giving it extra special properties (i.e., magical abilities) to justify the deep red coloration (maybe soul stealing or some such would work with it?), the marbled look is closer to realistic while still clearly being "special".

       
Hanaisse said:
Mar 19, 2010 8:19 am
Dwip said:

The red/black and blue/black hilts are clearly the superior of Hanaisse's retexes, I must say, although they may be too solid-color for my tastes.

I'm not sure what 'too solid-color' means, but you now have me planning to be in Photoshop all day to make them better. My blades, yes, I made them smooth on purpose while still having a gradient shadowy type effect but ok, I'll concede they may be too smooth.

As for the new blades, I do like the daedric one, although maybe a tad too much cream colour. Try adding some slight red into it. The red one, much better than the first one, but I would add more black streaks into it to tone it down a smidge. The darkened version of the alloyed looks too much like it was originally, a dull rusty blade. Now that the "first set" pic is a little closer, I'm also liking the yellowish blade.

       
I believe that by "too solid-color" he means that, even with the gradient, it looks too much like it's just a white drawn blade rather than a picture of a smooth silvery blade. The end result though, of having you in Photoshop all day to make them better can only be a positive thing for your blades since it's quite clear that you've got the talent to make them really nice. Provided you're not spending all day in photoshop trying to make them better so that you can quite grinding your teeth in anger/frustration about our reactions to the ones you first presented because you've misunderstood our honest critiques for negative criticism or lack of appreciation.

Interesting. I agree that adding some more black streaks to tone down the red blade would help and that the marbled blade could stand a hair less cream, but I still thought the darkened alloy blade looked significantly better than the original and neither of those suggested rust nor dull to me. The yellowish blade still strikes me as not looking metallic enough, but looks best in the "in world" image. (I see no difference between the "first set" picture between the two posts though.)

       
Conner - A good summation of the issue with the blades, but I was actually talking about the hilt. This may be an artifact of viewing them as low-res Nifskope models, but to my eye they appear to have lost a good deal of the detail present in the originals. You can tell that there's detail and color variation in the original hilt, and I just can't tell if it's there or not with Hanaisse's hilts.

Also, this:

Conner said:

Provided you're not spending all day in photoshop trying to make them better so that you can quite grinding your teeth in anger/frustration about our reactions to the ones you first presented because you've misunderstood our honest critiques for negative criticism or lack of appreciation.


And to the both of you, what do you think about these? First blade is the darkened alloyed blade, second is an even darker version of same, third is the black and cream, and the other two are crazy variations on it I did while playing around with red layers. I'm skipping the red and black blade for the moment. Last blade also has the betaish normal map I cobbled together from the katana + daedric claymore maps, which may or may not be awesome. I'm kind of leaning towards the last blade as-is, but opinions.





On another note, the following phenomenon. I know this is a bug with a fix, but I don't know offhand what the fix is. Anybody?

       
Ah, I misunderstood then, all cleared up now though. :)

I think your darkened alloy could work as a nice substitution for the previously yellow blade and the even darker alloyed would work nicely for the alloyed, but I suspect that Hanaisse will see the even darker alloyed looks even closer to the original "dull rusty" version, as she called it. I still like the creme marbled blade, but the two reds definitely look like nice compromises for the previously overly reddish blades to me. I do like the "betaish" texture you've come up with, but I think it'd look better with the deeper red than the nearly pink marbling.

Regarding to the ghost mountain image, I don't know enough about Oblivion, especially graphics issues, to give you much help so I'll see if Samson knows instead of guessing, but I do think it's a pretty cool bit of imagery. My DM hat is itching to come up with a justification for the effect rather than a solution to the bug that caused it. :lol:

       
Oh yeah, forgot to mention re: the yellow blade, it actually looks pretty good in-game, sort of like if you took elven armor and made a sword out of it. I'm pretty sold on it and the brighter white one as my Fine and Masterwork blades, but my choices for the Alloyed and Legendary blades are still up in the air. I can try the beta normal map with the redder texture, certainly, and may also try a new version of the darker alloyed blade with a blacker texture instead of just darkening the lighting effects in Nifskope.

[edit] Yeah, I just can't leave well enough alone. Blacker texture did all of jack, and I don't think I can fix that without taking this to insane levels, so. The red mottled blade, OTOH... [/edit]

       
Edited by Dwip on Mar 19, 2010 6:39 pm
Hanaisse said:
Mar 19, 2010 6:57 pm
Conner said:

Provided you're not spending all day in photoshop trying to make them better so that you can quite grinding your teeth in anger/frustration about our reactions to the ones you first presented because you've misunderstood our honest critiques for negative criticism or lack of appreciation.

Oh no, no, not grinding my teeth :) It was more "taking up the challenge of doing better" that made me say that. Which didn't quite work out anyway, as it was such a beautiful day out and the last day of my daughter's March break, so we went shopping instead! :lol:

Dwip is way ahead of me on the new creations. I only ended up with one that I dare show. Something completely different! The others were just turning out only slightly different than the first ones I did, so no point going there again.

On to Dwip's newest pics (starting to get confusing lol): Conner is right, the darker alloyed versions are still too dull and boring for me. Loving the 3rd and 4th ones. The last one would be awesomeness if it wasn't pink :blink: since you can see the ridges very nicely. Make it darker red and you've sold me.

As for the phenomenon, GOOD GOD MAN! Global warming has dislodged an iceberg and it's about to destroy all of Tamriel!! RUN!

Ok, so no, I have no clue what it is :lol:

Edit: Sure Dwip, go ahead and edit your last post while I'm posting. I see how you are.
Liking the middle one, but still needs to be darker red.

       
Edited by Hanaisse on Mar 19, 2010 6:59 pm
Today WAS pretty amazing, at least in CT. Spent my day getting lost around town and sighing at our depressing lack of good supermarkets. The only good one is closing, and our other three are terrible.

Is the middle blade in that last pic about what you were after? Red, ridges, etc.

I love the blade pattern on your new one. Very cool, although may need to be normal mapped to get the best from it. Hard to tell in that shot. I see what you're doing with the grip, too, and I like it, but I think it needs...something. I think it needs to be darker brown, with blacker gaps between the wrappings? Does that make sense?

Blasted alloyed blade just is NOT turning out like I want it to. Will need to think on that.

       
Dwip: I agree with Hanaisse :blink: the middle one looks like a winner and shading the red aspects a little further wouldn't hurt it at all.

Hanaisse: I'm glad to hear that, Hanaisse, I was a little concerned that you might've taken the feedback the wrong way, but I'm quite pleased to learn that the concern was unfounded. :)

I don't know about the finger nails and bangles, but the new blade image does look really good, especially the blade texturing itself. Very nicely done, Hanaisse! :grinning:

Dwip/Hanaisse: Today was really nice here too, we took the opportunity to pen up the goat to get that section of grass "mowed" while we burnt our weekly trash and took a little on-property hike over to our bigger pond to enjoy nature under the clear sky and continue the old debate about how we should stock that pond so we can take days like today to go fishing. ;)

       
Sort of skimming here...

The left blade looks best to me. Blades should be smooth, not bumpy.

The invisible rock thing is a bug that should have been addressed by now in one version of the UOP or another. If not, details are needed to track down the specifics.

You guys talking about nice weather can all go die. Summer is arriving early for us here in CA :/

       
Congrats, people. We've apparently beat out the tank post for most comments.

Re: Rock, it's the CEntranceMtnSnowLG02 rock outside Kingscrest Cavern. 0018B330.

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 0.9.8]
02  Kvatch Rebuilt.esm
03  Open Cities Resources.esm  [Version 3.3.2]
04  Unofficial Oblivion Patch.esp  [Version 3.2.4]
05  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
06  Oblivion Citadel Door Fix.esp
07  DLCShiveringIsles.esp
08  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
09  SM Plugin Refurbish - SI.esp  [Version 1.05]
0A  All Natural - Real Lights.esp  [Version 0.9.9]
0B  All Natural.esp  [Version 0.9.8]
0C  All Natural - SI.esp  [Version 0.9.8]
0D  All Natural - EW + NW + AWS.esp  [Version 0.9.6]
0E  Kvatch Rebuilt Weather Patch.esp
0F  Weather Debug Ring.esp
10  Storms & Sound.esp
11  WindowLightingSystem.esp
12  AFK_PrayerIdles.esp  [Version 1.0]
13  Book Jackets Oblivion.esp
14  Better Wine SI.esp
15  Chapel Tithe.esp
16  CM_Better Wine.esp
17  ImprovedSigns.esp
18  RAEVWD Cities.esp  [Version 1.4]
19  RAEVWD New Sheoth.esp  [Version 1.5]
1A  Spell Delete And Item Remove.esp
1B  Map Marker Overhaul.esp  [Version 3.3]
1C  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]
1D  DLCHorseArmor.esp
1E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
1F  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]
20  DLCOrrery.esp
21  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
22  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
23  DLCVileLair.esp
24  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
25  SM Plugin Refurbish - VileLair.esp  [Version 1.21]
26  DLCMehrunesRazor.esp
27  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
28  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]
29  DLCSpellTomes.esp
2A  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2B  Book Jackets DLC.esp
2C  GrimbotsSpellTomes.esp
2D  ACCCGR SI.esp
2E  FineWeapons.esp
2F  KDClothCirclets.esp
30  RustyItems.esp
31  Xifr's Plain Surcoats.esp
32  DLCThievesDen.esp
33  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
34  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
35  SM Plugin Refurbish - ThievesDen.esp  [Version 1.2]
36  dangerous wilderness.esp
37  Better Benirus Manor - Helping Hands.esp
38  Better Benirus Manor - Complete.esp
39  Kragenir's Death Quest.esp
3A  KDQ - Rural Line Additions.esp
3B  Kvatch Rebuilt.esp
3C  OCC-KR-Patch.esp
3D  LetThePeopleDrink.esp  [Version 2.5]
3E  KragenirsDeathQuest-LetThePeopleDrink patch.esp
3F  DLCBattlehornCastle.esp
40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
41  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]
42  DLCFrostcrag.esp
43  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
44  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]
45  BrumaMGRestored.esp
46  BrumaMGRestored-Frostcrag.esp
47  Knights.esp
48  Knights - Unofficial Patch.esp  [Version 1.0.9]
49  SM Plugin Refurbish - Knights.esp  [Version 1.06]
4A  OCC-KOTN-Patch.esp  [Version 2.1]
4B  The Lost Spires.esp
4C  OCC-Lost Spires-Patch.esp  [Version 2.0]
4D  The Lost Spires_delayer.esp  [Version 1.1]
4E  road+bridges.esp  [Version 4.5.2]
4F  Feldscar.esp  [Version 1.0]
50  Vergayun.esp  [Version 1.0.3]
51  Faregyl.esp  [Version 1.0.10]
52  NRB4+LtPD Patch.esp  [Version 3.0]
53  Open Cities New Sheoth.esp  [Version 1.1]
54  Open Cities Outer Districts.esp  [Version 3.3.2]
55  Open Cities Full.esp  [Version 3.3.3]
56  Better Benirus Manor OC Patch.esp
57  Storms & Sound - AFK_Weye.esp
----> Delinquent MASTER: AFK_Weye.esp
58  Storms & Sound - The Lost Spires.esp
59  ATakesAll.esp
5A  bgMagicEV.esp  [Version 1.7EV]
5B  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
5C  bgMagicItemSigil.esp  [Version 1.68EV]
5D  bgMagicEVStartspells.esp  [Version 1.68EV]
5E  bgMagicEVAddEnVar.esp  [Version 1.68EV]
5F  bgMagicEVPaperChase.esp  [Version 1.68EV]
60  bgMagicAlchemy.esp  [Version 1.57]
61  bgMagicEVShader.esp  [Version 1.7EV]
62  bgMagicShaderLifeDetect.esp  [Version 1.68]
63  bgMagicLightningbolt.esp
64  NRB4 Standard Road Record.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]
65  Bashed Patch, 0.esp
----> Delinquent MASTER: AFK_Weye.esp
66  AFK_Frostcrag.esp
67  AFK_Tweaks.esp
68  BrotherhoodRenewed.esp  [Version 1.0]
69  AFK_Weye.esp  [Version 2.0]
6A  AFK_Blades_EQ.esp  [Version 1.2]


I thought I had a packed up version of QTP3 installed via Bash, too, but apparently I did it the old fashioned way via just dumping it all over everything else. Thought I had moved beyond that. Alas.

       
Another 10 and we'll have beaten out the backstabbers thread too :)

This issue isn't one of load order. It's a mesh issue with one of the replacers you used, probably QTP3-R. I forget exactly how Kivan fixed this for the rock over Lake Arrius Caverns, but he did. Looks like the same issue here, something to do with alpha channels. The rock looks fine for me btw:

       
And while we wait for the UOP-QTP3 patch to install, a few more. Blacker alloyed, plus a couple things I was toying with that may or may not be good.

       
Edited by Dwip on Mar 19, 2010 9:48 pm
Hanaisse said:
Mar 19, 2010 9:58 pm
Samson said:

You guys talking about nice weather can all go die.

Oh dear, someone's grumpy :biggrin:

For the record, I had to jump into the game and check my Kingscrest Cavern, and whew, it's fine, no giant icebergs heading for Cheydinhal.

Dwip, honey, I LOVE all of those three new ones. Wow. But then again, while awesome blades, they aren't very Blade lore-like, are they? Although, you could make a whole new set of swords just out of your 'tinkering', :lol: Add them to the Imperial Dragon armory and call them Dragon Swords :)

And for the infinite number of posts in this thread, I bet half aren't even related to the original topic :P

       
Summer may be coming early to Southern California, but it sure hasn't come fast enough yet to this part of Texas, but at least spring is shaping up to be nicer than winter was. On the other hand, we're expecting rain again tomorrow here. :sigh:

I'll second that, I really like what you've done with these three, and I don't see any reason you couldn't incorporate them as a whole new set instead of just another look for blades the game already has. In fact, you could make the red one be fire magicked and the blue one ice magicked and .. well, you get the idea, no?

Wait, you mean they weren't all directly related to the original topic of Oblivion humor? Especially the tech support styled comments? :P
This very comment is only the 165th one, surely we can spread this topic a good deal further if we want to. ;)

       
Hanaisse said:
Mar 20, 2010 8:49 am
Dwip said:

I see what you're doing with the grip, too, and I like it, but I think it needs...something.

I hear ya. I can certainly work on a darker wood version. I was also thinking of doing a lighter wood version. Funny thing, the blade changes (for the better I must say) every time I save it in Photoshop. But yeah, I should create a new normal, that one uses a copy of the previous blades. Stay tuned!

Conner said:

surely we can spread this topic a good deal further if we want to.

I plan to, lol

Conner said:

On the other hand, we're expecting rain again tomorrow here. :sigh:

Yep, we are too :(

Conner said:

...and took a little on-property hike over to our bigger pond to enjoy nature under the clear sky

I'm so jealous.

And you guys with your Battlehorn Castle DLC's. I'm so jealous.

       
Sounds like a good plan to me. At this rate, between the two of you, by the time we're all happy with the blades you two are toying with, we'll have a whole new set of blades that look better than anything otherwise currently in the game! :)

I'll keep contributing my portion towards total comment count for as long as you do. ;)

We got it, 0.8 inches of rain so far today, right now the rain has stopped but the last week's worth of drying out is undone. We're having wind gusts of up to 32 mph so far now that the rain's stopped though. Overall, after yesterday's nice weather, today's a really rough day out there. I'm very glad to just be dealing with the mud though, weather like this would really suck if I lived on a houseboat instead of a farm. :lol:

I've said before that you're welcome to come visit. ;)

Battlehorn Castle DLC?

       
Yes, Battlehorn Castle. The only DLC Bethesda released entirely by itself, and so far as I know has never been included in any of the GOTY or Steam packages. It was free the first week it was out. I wasn't one of those lucky people and had to pay the $2 for it. It can't be downloaded legally anymore, which is sad, since it's easily the best DLC they made outside of SI and KOTN.

       
Oh man, I must've missed out on it entirely. :(

Btw, regarding the weather, I see from your weather badge on the site that it's 84 degrees there.. it's 38 here today. I miss yesterday already, or, as Paul MCcartney put it so beautifully in 1965, "now I long for yesterday". :lol:

       
Hanaisse said:
Mar 20, 2010 7:30 pm
Yeah, sadly missed out on it. Oh well, if I can't find it legally I'll have to find alternate methods...

Blah, what's with the weather? Yesterday it was 18C here (you do the math), and today the high was 4C !! And it snowed! Ok, wet snow, but it's still snow.

Here's a roflol moment I thought I'd share. I was playing with showracemenu tweaking my chars facial features and when I come out my poor Nord is half DarkElf and partial Orc with a green beard. Wtf??? No, I haven't been playing with any body mods lately. It worked the next time I did it after closing and reopening the game.

Still working on some new swords, might post them later or tomorrow.

       
Hanaisse said:

But then again, while awesome blades, they aren't very Blade lore-like, are they?


This, I think. Need to think on that a bit. Although to be sure, the two weren't really meant to be anything more than tinkering. For the moment, I need to seriously finish AFK_Weye testing.

Battlehorn's great. If I wasn't in Weye I'd be there or Frostcrag. Of course I modded Frostcrag, too, so.

And, uh, yeah, that's a unique enough body FUBAR there.

       
@Hanaisse:
You'll have to let me in on your alternative method when you find it. ;)

It's because Samson grumbled about us having a nice day. ;) :lol:

Alrighty then! :lol: Love the green extended wrench at his side there too.. :lol:

I'll certainly enjoy seeing what you come up with this time. :)

@Dwip:
When you get done testing AFK_Weye, let us know what your think came up with. ;)

       
If you should decide to pursue alternative methods, be extra careful if your travels take you to Pirate Bay. You can't always trust what you find there.

This is now officially the longest comment chain on the site.

       
Ah, I know that I'm not looking for a DLC badly enough to want to sail my way into pirate controlled waters too deeply, so hopefully she's got something less risky in mind.. and TorrentVille qualifies as Pirate Bay to me. ;)

Woohoo! We broke the record. :grinning:

       
Hanaisse said:
Mar 21, 2010 3:46 pm
Wow, we almost lost this topic in the Recent Comments box. I had to rescue it :)

Here's my latest batch of Akaviri blades. Two wooden, two a snakeskin texture which look more like some kind of woven burlap but still cool. Gonna put this aside for now since Dwip is otherwise occupied. But hey guys, let's not forget all this work!

Pirate Bay, lol. Yeah I know to be careful, no worries. (I still haven't gone looking)

On another tech support note: I'm going to start the modeling class over at TESA. I know Blender is Dwip's favourite app ever so he'll probably laugh at me as I struggle through it. The only version I can find is 2.49b which was built with python 26. I have python 25. Will upgrading python hurt anything else like OBSE?

Oh, and Conner, lol, the "green extended wrench" is Samson's starmetal ore longsword from Feldscar. You just insulted all his hard work! :wink:

       
Stupid healthcare, taking away our rights to a front page Oblivion topic! Kill the bill thread!

The grey snakeskin is awesome and goes great with the blade. The other snakeskin is semi-awesome but needs...something. Maybe some more muted coloring? I'm not quite sure.

My condolences about the Blender thing. As I've said many times before, it makes Satan look cute and cuddly by comparison.

The Python 2.5->2.6 migration broke Bash pretty good for me, but it is fixable. I forget the exact details off top of my head, but I know the process is detailed somewhere. Samson may remember this better than I. So far as I know, Bash was the only (temporary) casualty, however.

       
Re Python 2.6:

Wrye Bash said:

Python 2.6.4, wxpython 2.8.10.1 ansi and ComTypes. (the newer stuff so should be faster, needed for newer versions of Blender/Nifscripts/PyFFI, tested as working well other than one bug to be fixed)


Just make sure you're using Bash 279 because most of the issues from Python 2.6 were because 278 and lower weren't properly setup for it.

       
Edited by Samson on Mar 21, 2010 4:56 pm
Sorry about the recent comments box, this is why I advocate using RSS to track which comments are still new. ;)

I like the new batch, Hanaisse. I am not overly fond of yellow, but it still looks realistic enough. Dwip may have a point about the last snakeskin, but I think it looks pretty good to me.

No offense to Samson's work was intended, and I'm sure that his Feldscar mod is awesome, but the green sword itself looks wrench like to me. :shrug:

Killing the bil sounds great to me.

       
Blame Bethesda. Dwemer swords look like wrenches.

       
Hanaisse said:
Mar 21, 2010 5:16 pm
Ah, I see, it was Bash with the problem. I don't know why I thought it was Obse :blink:

But, that's good and I think I have everything I need to get started.

Bash 279 (upgraded just a few days ago - see 500 posts upward, lol)
Python 2.6.5
Blender 2.49b
Blender Nifscripts 2.5.3
NifSkope 1.0.21
PyFFI 2.1.4 (no clue what this is but it was recommended on the Blender wiki page)

I guess :devil: and I are gonna get very close very soon :)

       
Perfect for when you're in the middle of a battle and the bolt on your centurion sphere breaks. Just whip out your sword, give it a few good cranks, and it's as good as new.

Forgot to say that while I love the snakeskins, I'm just not a big fan of the wood hilts. They just look really off to me for some reason. OTOH, leather may be a good idea.

Something I also really want to try is recoloring the gems, either by overlaying colors on the existing gem, or by cutting out pieces from the gem textures and pasting them in. The second way probably looks awesome, but you'd need to set up for a modified normal map (maybe) and glow map (definitely).

If I can figure out a good way to do it, I'd really like to put a chiseled-in Akatosh dragon on the lower part of the blade near the hilt, sort of like a forge mark. Since GIMP's tools for doing so suck, I haven't worked out how to go about it just yet. Right now I'm hip deep in figuring out textures for Battletech maps in any case.

Samson said:

Just make sure you're using Bash 279 because most of the issues from Python 2.6 were because 278 and lower weren't properly setup for it.


I knew there was something I needed to do. Bash 275 for life?

       
I'll be perfectly happy to blame Bethesda for it. I didn't even know it was a piece of your work to begin with, I was strictly going off the image she'd posted.

:lol: Nice retort, Dwip. :grinning:

Yes, leather would be much nicer than wood for the hilts. The wooden handles Hanaisse came up with aren't bad for wood (maybe more detail in the grain pattern would help?), but leather wrapped handles were much more common than outright wooden handles because they'd provide a better grip. Metal was used far more commonly because, while it was more expensive by far, it was sturdier and provided necissary balance.

Ooo, putting in a chiseled dragon forge-mark would be a beautiful addition, or a perfect finishing touch, depending on how you want to look at it.

       
It occurs to me that what's killing me about the wood is that I don't think I've ever seen it done in bands like that. Every thing I've ever seen, the wood is one continuous piece. And of course in katanas they're generally cloth or ray-skin wrapped, so.

That said, another thing I'm wrestling with is that part of what makes Blades katanas Blades katanas to me is the hilt styling with teal and gold, and some of what we're coming up with, while awesome, doesn't scream Blades to me.

I think what I'm moving towards is modifications on the stock blade/hilt, maybe with a variety of different wrapping and gem styles, and blade patterns for at least a couple of the swords, with some kind of not-too-heavy color patterns for the alloyed blade. And that Akatosh mark, if I can pull it off.

       
Hanaisse said:
Mar 21, 2010 6:36 pm
Ok, everything installed, Bash still works, no major crashes or hissy fits.... looks like we're good to go.

Thanks for the feedback on the swords. I know the wooden ones suck cause it's a sucky pattern in PS and the only altering on it I could do was increase or decrease the size. So, meh, lol. In my travels from page to page on modeling modding (?) I came across a ton of new texture files, with lots of better wood examples, but like I said, putting it on the back burner for now! Unless I get bored again lol.

Yep, love the idea of the dragon inlay. Just need a good (and tiny) dragon pic to start with. If you have one Dwip, throw it my way and I'll see what PS can do with it.

And I thought we were blaming France for everything? :huh:

Blerg, you always write while I'm writing Dwip! I agree with you on the direction. I'm thinking a nice snakeskin or leather wrapped grip (black, dark brown or dark grey) with the gold/teal accents intact. Colouring the gems is not a problem either, that's what I did on my originals. Anyway, like I said, if you find a dragon, share it.

       
Edited by Hanaisse on Mar 21, 2010 6:41 pm
Yes, Dwip, unless the wood in question is bamboo, it's usually done with the grain in the same direction as the blade rather than "banded". Otherwise, I've seen Katanas, in real life, in all sorts of color variations, in fact I've got several in my real life sword collection with some pretty interesting coloration on the hilts. I do agree that gemmed pommels and different wrappings (I've only encountered an intentionally unwrapped wooden hilt once in years of sword collecting) and variety in blade patterning and the akatosh mark are all the right way to go with this one.

I'd forgotten about France.. and Samson offered up Bethesda as a scape goat. ;)

       
Sword collections make me jealous. The only thing I have is a rabbit item collection. :P

The dragon I used for the cloaks is here, in Photoshop .psd and GIMP .xcf flavors.

I think we're in agreement, and I'd like to see all three hilts.

       
Hanaisse said:
Mar 21, 2010 7:13 pm
All three as in snakeskin, leather and wood? With different gem colourings? (I'm lost, lol)

       
Sorry, I'd got snap a picture of my swords to show you, but most of them are boxed up at the moment. Displaying my collection just wasn't the highest of move-in priorities for us while trying to establish our farm. ;)

Since I don't have photoshop, I'll wait and see what they look like in use, I suppose and just trust your graphical taste in the meantime.

I think so too.

       
Hanaisse said:

I'm thinking a nice snakeskin or leather wrapped grip (black, dark brown or dark grey) with the gold/teal accents intact.


This.

       
Bethesda Forum said:

[#20310] Your secure key, used to verify you are posting the topic, did not match the one submitted. Please go back, reload the form, and try again.


Right, it's at least more informative than "Authorization mismatch" but I only JUST NOW clicked the damn reply button.

       
Yeah, I've had a bunch of those. Annoying as hell.

       
Nice.. so you're saying they've got their security tokens set to time out after something really useful like 10 seconds? ;)
On the other hand, it is an informative error message.

       
Hanaisse said:
Mar 22, 2010 7:21 pm
I couldn't move on to learning Blender without giving the dragon blade at least one try. Ok so I've been experimenting all day. Just can't seem to get it quite right. I'm not sure this dragon image is gonna cut it, but I'll keep trying.

This is what I've come out with so far. Ignore the unmatched colours in the hilt. I used the wrong template. All the brown should be black. I also recoloured the teal and highlighted slightly.

And, just because it's supercool, check this out.

       
(Thanks for trying to bring this one back to the recent comments list.. The_Fury had it wiped off by the time I'd come back again already.)

Hmm, I don't know about the mismatched colors I'm supposed to be ignoring, but it looks pretty good in the first picture (a little blurry, but good), but in the in-game shot it's all stretched wrong... though, the rest of the sword looks good in that one too, especially the light/shadowing effect you've got going on.

Nice shot, was that somehow spell induced or did you just happen to catch the screen shot at the right moment?

       
Hanaisse said:
Mar 23, 2010 8:09 pm
Ok, first, Samson, the weathersticker link thingy is lagging the site. Did you remove the youtube videos at the beginning of this thread? (I just see large blank spaces), and some of the emoticons aren't showing up (like mad). Might all be related to the lagging maybe.

Alright, here's a new version that I like a little better, but it's still not quite right. It's too big and stretched but at least this time you can see the embossing. How do we like the teal dragon?

Conner, that lightning was a fluke, lol. Seriously, I stood in a thunderstorm and took 120 (!) screenshots until I got one :lol: But I love it. That's the Storms & Sounds mod btw.

And no worries, I'm not concerned if this drops off the recent comments box :) I know the healthcare bill is a serious topic for you guys so by all means have at it. Also wanted to say please don't take my lack of participation as not caring, I just don't do politics in public.

       
Better Benirus Manor user? Storms and Sound scares the crap out of me, sometimes. Still not used to the lightning sounds.

The YouTube thing is related to the lagging. They're still there. Happens sometimes if YouTube goes wonky.

New version: I'd prefer the hilt to be a darker teal, in keeping with the original/the darkness of the gold. Maybe not super dark, just not quite so turquoiseish. I think the dragon sort of works, but think it would be better slightly smaller, further down the blade, and either back in black or in silver like the blade, just inset into it. The idea being a cool accent, not the focal point of the sword, which should be a cool pattern in the metal like the other version.

(kill the bill thread!)

       
The weather sticker thing isn't the cause of the problem. I'd wager this thread is probably just getting to big period and is lagging of its own accord.

I haven't said much about the blades yet, but I think they're all pretty cool and I have been looking at them.

Don't worry about not being a part of the healthcare debate, unlike our government, the Empire does not force its minions to do things they don't want to do :)

       
I'm with Dwip, the dragon's just a little too turquoise, but still sort of stretched. :(

It's a great shot, but 120 screen shots to get it? :lol:

Understood, some folks prefer to keep their politics private.

No, no, no, don't kill the bill thread, just kill the bill. :tongue:

See, Samson's not a tyrant. ;)

       
Conner said:


See, Samson's not a tyrant.


No, he saves that for our Dread Overlord, the Negative Magnetic Space Wedgy.

Besides, he can't be a tyrant to us. We're all part of him. He can't be a tyrant to himself. Can he?

...oldies but goodies, those.

Re: 120 screenshots - Storms and Sound is kind of that cool.

       
Hanaisse said:
Mar 24, 2010 2:54 pm
Omg Dwip, you were so right. Blender is the work of the devil. Either that or I'm retarded since I can't even get it set up properly never mind actually doing anything in it. :crazy:

Also, while I'm at it, here's some more randomness. Why do people release unfinished mods? It seems more and more the only shit I see on Nexus is some newbie tossing up a file and a description like "Well, there's buildings, but there's no interiors, and there's no NPC's or anything". WTF did you release it then???? What's the point??? :rolleyes:

Ok, thanks [/rant]

       
Edited by Hanaisse on Mar 24, 2010 3:03 pm
Dwip said:

Conner said:

See, Samson's not a tyrant.

No, he saves that for our Dread Overlord, the Negative Magnetic Space Wedgy.

Besides, he can't be a tyrant to us. We're all part of him. He can't be a tyrant to himself. Can he?

...oldies but goodies, those.

:lol: We're all part of him, eh?
Do I even want to know about the Dread Overlord? :lol:

Dwip said:

Re: 120 screenshots - Storms and Sound is kind of that cool.

Um, yeah...
Hanaisse said:

Omg Dwip, you were so right. Blender is the work of the devil. Either that or I'm retarded since I can't even get it set up properly never mind actually doing anything in it. :crazy:

Blender must be the work of the :devil: then, because I think you've quite adequately proven to us already that you're not retarded. ;)

       
Conner said:


We're all part of him, eh?
Do I even want to know about the Dread Overlord?


It's an Alsherok thing. I'll let Samson explain. He needs to get into this thread more anyway. :P

Hanaisse said:


Omg Dwip, you were so right. Blender is the work of the devil. Either that or I'm retarded since I can't even get it set up properly never mind actually doing anything in it.


You're not retarded, so...

It just worked for me, so I'm not sure I can help with that, but I did go over some really basic navigation here, and I linked a bunch of video tuts somewhere. One thing you definitely shouldn't do is try to use the Blender Noob to Pro tutorial. It's way out of date now and confuses you more than it actually helps.

Hanaisse said:


Also, while I'm at it, here's some more randomness. Why do people release unfinished mods? It seems more and more the only shit I see on Nexus is some newbie tossing up a file and a description like "Well, there's buildings, but there's no interiors, and there's no NPC's or anything". WTF did you release it then???? What's the point???


Yeah, I really hate that. I'll spare you guys my quality rant again, but I figure it has to do with some combination of instant gratification* of getting your file up on Nexus and the fact that doing a whole mod of any scope for Oblivion is actually pretty hard. You have to really want it, and a lot of people think they do, but they really don't.

* - Well, actually my feeling upon posting AFK_Weye to Nexus was more like "Oh shit what have I gotten myself into?" but, you know. It got gratifying later.

       
Dwip said:

It's an Alsherok thing. I'll let Samson explain. He needs to get into this thread more anyway. :tongue:

Ok, Samson, you've been called out and it's fast approaching High Noon. ;)

Dwip said:

Haniasse said:

Also, while I'm at it, here's some more randomness. Why do people release unfinished mods? It seems more and more the only shit I see on Nexus is some newbie tossing up a file and a description like "Well, there's buildings, but there's no interiors, and there's no NPC's or anything". WTF did you release it then???? What's the point???

Yeah, I really hate that. I'll spare you guys my quality rant again, but I figure it has to do with some combination of instant gratification* of getting your file up on Nexus and the fact that doing a whole mod of any scope for Oblivion is actually pretty hard. You have to really want it, and a lot of people think they do, but they really don't.

* - Well, actually my feeling upon posting AFK_Weye to Nexus was more like "Oh shit what have I gotten myself into?" but, you know. It got gratifying later.

Hmm, didn't catch this one when I last posted. For what it's worth, I know the feeling too, Hanaisse. I've even seen it happen in MUD submissions too. Go figure, eh?

From all I've heard, Dwip, you've got reason to be gratified. :)

       
It's an Alsherok thing. I'll let Samson explain. He needs to get into this thread more anyway.

Conner, you have no idea. You have simply not yet awakened to the truth and mystery of The Negative Magnetic Space Wedgy and his terrible awesome power.

Only once you have accepted his terrible wrath will you come to the understanding that I am you, you are me, and everyone here is just a manifestation of that. Dwip and Whir long ago accepted this, one day you will too. Think on that one while reading the political threads :)

@Hanaisse: Nope, not retarded, Blender is in fact a tool of Satan. I know only just enough to manage import/export of nifs to fix their collision type. The UI on that thing is like some kind of mutant from 1990. People have tried to tell me how to do other stuff, I've read tutorials about it, but it's all just a big fat mess.

Also, yes, I agree on the incomplete mods thing. I've seen plenty over time that sounded awesome only to end up with a half-baked unfinished work. I can get that with some of the material in Oblivion.esm itself :)

       
Edited by Samson on Mar 24, 2010 11:19 pm
Alrighty then, Samson! :lol:
You know, there's a Beatles song that would go well with that too:
In 1967, John Lennon, in the song I am the Walrus, said:


I am he as you are he as you are me
and we are all together

Sorry, guess I've got the Beatles on my mind tonight. ;)
I'm not saying anything at all about the meaning of the song either, just that the line in the song goes well with what you're saying. :tongue:

       
Hanaisse said:
Mar 26, 2010 8:08 am
Wow, lol. I didn't even realize there were this many comments since my last post, that's how fast it gets pushed off the recent comments list :lol:

[extreme rant]
Thanks for all the support on my non-retardedness. You'll be happy to know I have conquered the evil that is Blender and kicked ass while doing it. Deep from the bowels of hell this is the spoils of my victory. Yeah, look closely (bad pic). It's a transparent ruler. Woo. This is what I struggled for two days to make. It took reading two different tutorials and numerous forum threads of other people's war stories to get to that point. Throughout my journey I've come to the following conclusions;

* There's way too many buttons, baubles and options to ever learn this is two days
* It's uglier than an orc on skooma
* Nobody bothers to (or maybe they don't understand either and can't) explain why you do certain things, they just tell you to do it. I mean, come on, why am I adding a texture thingy in Blender when that's what NifSkope is for? I don't get it.
* You need an advanced degree in Calculus to do anything productive in modeling. I kid you not. Here's an example from the tutorial I was using. "You should get a value of 490.5. Since the ruler is supposed to be 200 Oblivion units long, radius should be 100. - 100/490.5 = 0.2039" Ummm... yeah, ok. I dunno, maybe you Nerd Gods get it.

This should sum things up nicely; :headbang:

So why did I put myself through hell for this? Well, I'll tell ya, there's a pretty little forum reward icon waiting for me at the end over at TESA. Yes, as shallow as that sounds that's all I want then I'll probably never open Blender again.
[/extreme rant]

Next topic:

Samson said:

Only once you have accepted his terrible wrath will you come to the understanding that I am you, you are me, and everyone here is just a manifestation of that.

Noooooooooooooo! I will not go quietly! I'll tell Sithis on you.

Samson said:

I can get that with some of the material in Oblivion.esm itself

This made me lol.
And damn you, Conner, I'll be singing that all day in my head now.

Next topic:

Article on Planet Elder Scrolls said:

Nehrim: At Fate's Edge is a total conversion for Oblivion that has been in development for the last 4 years.

Seriously? 4 years? Has anyone heard of this?

Wait, I found more at their website.

Nehrim - At Fate's Edge" is a work in progress Total Conversion for the RPG The Elder Scrolls IV: Oblivion. That means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game.

Well, blah. I'm sorry but how does that make this an Oblivion mod?

Next topic: Oh, I think I'm done. Heh.

Next topic: Nope, not done. Good thing I previewed. Samson, looks like something is wrong with the color code? I tried adding some color just to highlight certain things and this is what I ended up with.

       
Hanaisse said:

Wow, lol. I didn't even realize there were this many comments since my last post, that's how fast it gets pushed off the recent comments list :lol:

Yeah, we've been trying to keep this one on the recent comments list for you, but it's far from easy to do so.

Hanaisse said:

Thanks for all the support on my non-retardedness. You'll be happy to know I have conquered the evil that is Blender and kicked ass while doing it. [...] It's a transparent ruler. Woo. This is what I struggled for two days to make.
[...]
Here's an example from the tutorial I was using. "You should get a value of 490.5. Since the ruler is supposed to be 200 Oblivion units long, radius should be 100. - 100/490.5 = 0.2039" Ummm... yeah, ok. I dunno, maybe you Nerd Gods get it.

[...]

So why did I put myself through hell for this? Well, I'll tell ya, there's a pretty little forum reward icon waiting for me at the end over at TESA. Yes, as shallow as that sounds that's all I want then I'll probably never open Blender again.

No problem, we knew you weren't. :cool:
Congratulations on your victory. :grinning:
It's a nice transparent ruler though.. :thinking:
Well, I'd have to assume, since I don't have the rest of the documentation to refer to, that the formula explanation you've given us is explaining the scale being used, but I would assume that using blender doesn't require that degree of precision for most graphics when you're not trying to make a ruler.. of course, having never touched it before and having no intent of touching it in the future, I couldn't honestly be certain about that. :whistle:
There are strange things we'll do for trophies.. and some things that aren't worth trophies. To me, attempting to play in the realm of graphics would be beyond the value of a trophy for me, but I don't do graphics to begin with either. :shrug:

Hanaisse said:

Noooooooooooooo! I will not go quietly! I'll tell Sithis on you.

Sithis enters into this schema too?

Hanaisse said:

And damn you, Conner, I'll be singing that all day in my head now.

Goo goo g' joob to you too, baby. ;)
Or, maybe even more appropriate as an answer would be to say "Ob-la-di, ob-la-da, life goes on, brah!" :tongue:
(Help any? Now you've got a different song to contemplate all day instead....)

Hanaisse said:

Well, blah. I'm sorry but how does that make this an Oblivion mod?

Um, actually, from that description, I'd consider it to be either a derivative of Oblivion or a completely separate work based on the Oblivion Game Engine which was likely inspired by Oblivion, but certainly not an Oblivion mod. Perhaps it was linked/discussed at Planet Elder as a form of related-game advertisement?

Hanaisse said:

Good thing I previewed. Samson, looks like something is wrong with the color code?

Indeed, looks like the parser changes aren't liking royal blue at all.. hadn't the color list in the drop down box in the editor been colorized previously, or am I just thinking of the editor for QSFP?

Samson, we knew it might still have some kinks, looks like we found one. :(

       
Edited by Conner on Mar 26, 2010 9:06 am
Hanaisse said:
Mar 26, 2010 11:43 am
Conner said:

Sithis enters into this schema too?

Always.

Conner said:

(Help any? Now you've got a different song to contemplate all day instead....)

I hate you.

Conner said:

Indeed, looks like the parser changes aren't liking royal blue at all.

Actually it's worse than that. If you look near the top you'll see I only wanted to color the [extreme rant] part, not the entire paragraph ... and there is an /color after it that it's ignoring. But yeah, also ignored the change to blue color and then it randomly decided to change back to default after awhile. Weird.

       
At least it's a minor quirk I know how to fix. Damn regex and greedy vs non-greedy.

Nehrim is considered an Oblivion mod because it uses the Oblivion engine to do its work. It's also the only total conversion that's made it as far as they have, and therefore likely to be the only one ever completed assuming they finish it. 4 years also sounds about right, assuming they started on it the day the original game was released. TC's take quite a long time to produce.

       
Hanaisse said:
Mar 26, 2010 4:37 pm
I just find it odd they call it related to Oblivion when it has nothing to do with it, concept wise, especially lore-wise, except the engine. I don't understand how one would even play it. Is it something that will be installed like every other mod? Then how do you launch it? Meh, ignore me, I'm just feeling rantish today I guess.

Maybe Nehrim is TES5, under our nose the whole time.

Anyway, tech support time. Two questions;

1. I installed the newly release All Natural - SIPalace. Boss doesn't recognize it yet. Does it matter where this goes in the load order?

2. Kind of hard to explain but recently I've noticed in my game that when I casually walk/run by someone and they call out a generic greeting it's displaying as subtitles when it didn't do this before. Before what you ask? That's the problem, I don't know what changed. And it's annoying me. I could be across town and the subtitle is still displaying.
My ini file says this;

bGeneralSubtitles=0
bDialogueSubtitles=1

0 is disabled and 1 is enabled, right? So it looks right to me.
Anyone have any thoughts?

Edit: I should add the NPC's aren't talking, it's just the subtitles coming up and their lips moving. Also, I just double checked, sometimes even engaging a conversation the NPC's aren't talking.

       
Edited by Hanaisse on Mar 26, 2010 5:13 pm
Hanaisse said:

Conner said:

(Help any? Now you've got a different song to contemplate all day instead....)

I hate you.

:evil: It's okay, I understand.. though I can give you a song for that one too, three or four, in fact.. :lol:


Hanaisse said:

Conner said:

Indeed, looks like the parser changes aren't liking royal blue at all.

Actually it's worse than that. If you look near the top you'll see I only wanted to color the [extreme rant] part, not the entire paragraph ... and there is an /color after it that it's ignoring. But yeah, also ignored the change to blue color and then it randomly decided to change back to default after awhile. Weird.

Samson said:

At least it's a minor quirk I know how to fix. Damn regex and greedy vs non-greedy.

I saw that, Hanaisse, but I was throwing in my two cents to get Samson's attention because I expected his response to be something pretty close to what it was. All fixed yet Samson? Maybe I should do a color test so we'll know when it is... :evil: :devil:

Hmm, looking back through the older posts in this thread, it seems that all the previous colorized bits still are and still look right so either Samson already fixed it or my little color test may not really be able to demonstrate anything anyway. :shrug:


Samson said:

Nehrim is considered an Oblivion mod because it uses the Oblivion engine to do its work.

Hanaisse said:

I just find it odd they call it related to Oblivion when it has nothing to do with it, concept wise, especially lore-wise, except the engine. I don't understand how one would even play it. Is it something that will be installed like every other mod? Then how do you launch it?

I'd have to agree, it does seem odd to consider it an Oblivion mod if the only aspect of Oblivion it's keeping is the game engine. That's like calling certain other commercial games out there Unreal mods because they're using the Unreal game engine.. maybe if it's basically that you launch Oblivion and uncheck the oblivion.esm itself (along with any other mods you're using) and instead check the Nehrim.esm file, it's still a mod because it's still needing oblivion itself to run?


Hanaisse said:

Edit: I should add the NPC's aren't talking, it's just the subtitles coming up and their lips moving. Also, I just double checked, sometimes even engaging a conversation the NPC's aren't talking.

How bizarre.. could this be a side effect of some sort of bug in that speech mod that Samson and Dwip debated about back in the other Oblivion thread awhile back?

-----------------------------------------

Edit: On a totally off-topic unrelated note, for what it's worth, Samson, Opera seems to show that this thread has about twice the data than the Stand Before The American People thread does, so it's not just the amount of data involved and now I'm pretty well baffled by it. :(

       
Edited by Conner on Mar 26, 2010 9:50 pm
The color thing is fixed. It had to do with splitting the tag across multiple lines because the regex was greedy instead of non-greedy. Yes, that's how regex refers to it.

Nehrim uses assets provided by Bethesda, so it qualifies as an Oblivion mod in that respect. Lore-wise, no, it has nothing to do with it. Hence why this type of mod is called a "total conversion". It means literally that you've converted the assets into a completely different game.

Well, if that's what Opera says, I don't get it, so I'll have to have faith that his evilness The Negative Magnetic Space Wedgy knows what he's doing.

       
Edited by Samson on Mar 26, 2010 9:52 pm
Wow, you're quick with the responses tonight, and I was trying to get caught up real quickly so I could call it an early night... ;)

Cool, gratz on it being an easy fix.

Oh, I see, so it's actually using items and such from the original game as well as the game engine itself. That makes much more sense to call it a mod then. Though, honestly derivative almost still sounds more appropriate to me, but I'm used to the mud community's use of these terms too.

Oddly enough, Opera's calling the other thread roughly 750k and this one roughly 1.6m, perhaps your NMSW does have an influence in this one. :shrug:

       
Re: Subtitles, I think AFK_Weye turns them on in limited circumstances, but definitely isn't causing any kind of issues with people not speaking right in conversations.

I'm so bloody close on AFK_Weye alpha testing I can taste it, barring some crazy issues involving timers I haven't quite figured out. Also the Lock function, which I really want to stab in the face a lot.

Also, if you're going to teleport your dudes to a ship, it helps if you load the ship first. Just saying here.

       
@Hanaisse: Are you by chance using Elys' Silent Voice? If so, that sometimes causes subtitles to appear when they shouldn't but in general is pretty well behaved. I don't think anyone has ever looked into why that happens because it's not enough of an issue to bother.

BOSS doesn't recognize the SI-Palace plugin because that's not planned to be an official plugin. It will eventually get folded into the main All Natural - SI.esp file. It's part of ongoing beta work for AN.

       
Hanaisse said:
Mar 27, 2010 3:20 pm
Yeah, I use Elys' Silent Voice mod. That was going to be my next troubleshooting step. I'll uninstall it then reinstall it and maybe also there could be some load order conflict with it? I'll doublecheck the readme and stuff.

Ok, so I take that as load order for SI-Palace won't matter atm.

Dwip said:

Also, if you're going to teleport your dudes to a ship, it helps if you load the ship first. Just saying here.

Sage advise. Duly noted. Glad to hear you're getting close to finishing testing. :)

       
Dwip said:

Also the Lock function, which I really want to stab in the face a lot.

Also, if you're going to teleport your dudes to a ship, it helps if you load the ship first. Just saying here.

Do we want to know? :lol:

As Hanaisse says, it sounds like sage advice if ever we heard any. ;)
I'm also glad to hear you're getting close to finishing it as well. :)

Samson said:

Elys' Silent Voice

Yeah, that's the one I was thinking of! :grinning: I just couldn't remember it's name and didn't want to go searching for it. :redface:

Hanaisse said:

Ok, so I take that as load order for SI-Palace won't matter atm.

That's what it sounded like he was saying to me too.

       
Now I'm stuck on my quest that has umpteen trillion different endings, and I haven't figured out what they all are yet. That's good times.

Re: Ship - In that particular case, I had a bunch of guys walking around on the deck of a ship that wasn't actually there. Trippy.

Re: Lock - Where do I even start, but the basic problem with the Lock function is that you can't use it to lock doors that are owned by somebody. Which might be ok, except for the fact that the SetOwnership function won't let you set ownership to NONE. So if you want tresspassing behavior and the ability to lock via script, too damn bad.

       
Sounds like fun times for everyone, bet it'll be really interesting getting bug reports about the quest endings that you hadn't discovered then. ;)

Hmm, good thing the NPCs don't know anything about physics? Kinda like the bumble bee... :lol:

Wait, a door can't be set to no owner, but can't be locked if it has an owner? So how do they do the doors to houses in the main city where you're given main storyline quests to go talk to so-n-so or go break into so-n-so's house but their door is only unlocked during the day when they're home.. same thing for shops? (Those are also instances where you'll get flagged trespassing if you break in while they're locked.) Can you borrow whatever methodology the main story uses for those cases?

       
Has to do with flags on AI packs. Now that you mention it, I MAY be able to. Unsure. Not sure how much time I want to spend on this one door, either.

       
Is it time for my cave pieces rant yet? :)

       
Hanaisse said:
Mar 27, 2010 4:53 pm
Dwip said:

Now I'm stuck on my quest that has umpteen trillion different endings, and I haven't figured out what they all are yet. That's good times.

Are there more quest endings than the number of decimal places in Pi? :stare:
Yeah, good times.

Dwip said:

Re: Ship - In that particular case, I had a bunch of guys walking around on the deck of a ship that wasn't actually there. Trippy.

I sure hope you have a screen shot of it?

Re; the door locks. Conner's suggestion sounds fairly sane to me. I mean, ok, you have a door, owned by an NPC, so yeah, set the script for the NPC to lock it? Not being entirely sure what kind of behaviour you want here, can't be much more help.

And Conner, fine, I'll give you credit for Elys' Silent voice :P

Samson said:

Is it time for my cave pieces rant yet? :)

Oh yes please, you may have the floor :)

       
Edited by Hanaisse on Mar 27, 2010 4:55 pm
See Feldscar for examples of how frustrating locking doors in an owned cell can be. It wasn't pretty. It contributed heavily to why the mod was delayed.

So yeah. Cave pieces. I mean, seriously Bethesda, WTF is wrong with you? Quadruplicate (holy cow, that's actually a word?!?) each shape of cave piece and make it so you can't rotate any of them off of the Z axis without ending up with texture lines? Would it have killed you people to do this the right way, make one of each shape piece and get rid of the texture lines? I mean, someone obviously thought about that before making the Ayleid ruin pieces since they haven't been quadruplicated. I mean, sure, it works, but why make people spend ridiculous amounts of time dragging pieces out only to find it points the wrong way and they have to replace it? Let alone correcting someone else's mistakes because they didn't realize it. TES V better have a nice logical set of cave pieces that can be freely rotated. And also with more variety, because, please, this is pathetic.

       
Hanaisse said:

Dwip said:

Re: Ship - In that particular case, I had a bunch of guys walking around on the deck of a ship that wasn't actually there. Trippy.

I sure hope you have a screen shot of it?

It does sound like a fun picture, at least as much as the ghost mountain or the lightning strike were. ;)

Hanaisse said:

Re; the door locks. Conner's suggestion sounds fairly sane to me. I mean, ok, you have a door, owned by an NPC, so yeah, set the script for the NPC to lock it? Not being entirely sure what kind of behaviour you want here, can't be much more help.

Exactly, worst case scenario, give the NPCs themselves the scripting to lock/unlock the door(s) in question as appropriae if that's what it takes. I know there's a console command to do it, it can't be that hard. ;)

Hanaisse said:

And Conner, fine, I'll give you credit for Elys' Silent voice :tongue:

Thank you. :) More importantly, did that turn out to be the culpret?

Hanaisse said:

Samson said:

Is it time for my cave pieces rant yet?

Oh yes please, you may have the floor

I'll second this. :)

       
Hanaisse said:
Mar 27, 2010 7:38 pm
Good rant, Samson. Not one of your best, but good. I 100% agree. I *thought* I had heard about someone redoing the entire cave set to be, well, normal, but I can't find anything about it now.

So, no, apparently Elys' Silent Voice isn't the culprit of my woes. I uninstalled it and walked around IC Market district. Half the NPC's just stare at me silently, lips not moving, even if I engage them in convo, the other half only talk if I engage them. No friendly shout out greetings. Nothing. I'm really stumped. Vanilla NPC's that I know talk don't even go thru the motions of talking let alone actually talk.

I suppose I'll have to start disabling mods one by one.

Edit: WOOT! I did it! My silent Oblivion is full of life again! :grinning:
Apparently it was from some crappy pose mod compilation that I'd already uninstalled but one of the esp's were still active in Bash. Killed that sucker dead. Lesson learned. Don't use mods that aren't english, totally screws things up.

       
Edited by Hanaisse on Mar 27, 2010 8:06 pm
Oops, here I was yielding the floor to Samson as he was typing.. go figure. :lol:

I'm with Hanaisse, it's a good rant with what sounds like a very reasonable foundation, but it's definitely not one your best rants.

Ah, see, I'd have never guessed that was what would've done it, but your learned lesson has been noted for my future reference. :)

       
As I was trying to say before the site went down...

Don't get me started on cave pieces. I don't want to repeat that rant. At least Fallout 3 did it better. And Morrowind. And Daggerfall.

A note. Let us suppose that you have a quest. And in the quest script for this quest, you have code like so:

if GetStage AFKPropertyRightsQuest == 10
  if Doonce3 != 1
    set Doonce3 to 1
    set AFKPropertyRightsQuest.fQuestDelayTime to 1
    AFKDudeARef.movetomarker AFKAMarker
    AFKDudeBRef.movetomarker AFKBMarker
    AFKDudeCRef.movetomarker AFKCMarker
    player.movetomarker AFKPlayerMarker
  else
    setstage AFKPropertyRightsQuest 11
  endif
endif


And let us suppose that later you make another quest in which you want to reuse that block of code. To avoid pointless hair tearing, I advise you to very closely verify that you have changed all instances of AFKPropertyRightsQuest to AFKYourNewQuest, instead of, to pull an example completely at random, changing all the stages but not the quest names, so that when you think you're setting the stage on your new quest, you are in fact setting the stage on AFKPropertyRightsQuest.

You will save yourself a great deal of frustration. Trust me.

As opposed to the lock thing, where I just haven't got any damn clue anymore.

[edit]

Also, it turns out that telling yourself you wrote code to have your NPCs evp during that one block of code, as opposed to, say, actually writing that block of code, doesn't work. Nor will your repeated assurances to yourself that you wrote said block of code when, in fact, no such block of code has been written.

Not that I would do that.

[/edit]

       
Edited by Dwip on Mar 29, 2010 4:15 pm
In fact, using the right quest for my stage changes worked AMAZINGLY better.

So, it would appear that debugging conversations between two NPCs is made exponentially funnier by the proper use of temporary voice mp3s.

Imagine, if you will, two male Imperials having a conversation about leaving on a ship. Only instead of that conversation, you hear the following exchange using the Redguard female voice set:

NPC 1: "The guards are coming to arrest you for trespassing!"
NPC 2: "Leave, right now, or I'll call the guards!"
NPC 1: "You're trespassing. You should leave now."
NPC 2: "Don't you understand me? You're trespassing, and must leave, or I'll call the guard."

       
Yes, Dwip, I would definitely concur that it works much better when you actually write the code to make it work instead of trying to convince yourself that you already did.. :lol:

Also, setting the events in the right quest probably would go a long way toward debugging the same quest. :biggrin:

Sorry about the locks thing, I tried with the best suggestion I could come up with. :(

That does indeed sound like a conversation that belongs much more fittingly in a Laurel & Hardy or Abbot & Costello film instead of Oblivion. :lol:

       
Hanaisse said:
Mar 29, 2010 6:43 pm
*quickly scribbles down the sage wisdom being bestowed upon us while chanting "All hail the mighty demented rabbit."*

Do you people realize we went a whole day without posting in this thread? What's wrong with you!? :stare:

Samson, shame on you. You posted in the funniest thread at Bethsoft ever, and didn't share! It's a classic!

       
If you haven't noticed, I get pretty crazy right on about the end of testing. It's because I see bugs. Bugs, everywhere, bugs! *swat*

And this conversation keeps getting to stage 2 and dying. For little reason. It's killing me.

In recompense for the crazy, however, this.

       
What can I say? I don't think the guy was making a joke, but if he was, kudos on him for trolling the forum and getting away with it by riling up the armchair lawyers in us.

The reason I went the whole day without posting in it was because I ran another complete test on ABR and as Dwip pointed out, I see dead bugs. Lots and lots of dead bugs. The Bruma sanctuary is awesome btw. Which you people will get to see soon enough. One more NPC to fix because I don't like how her role in things plays out right now.

       
I have a feeling we're going to be trading mods to test here pretty quick.

On that note, not only does my conversation now work, my conversation is awesome. And almost the entire rest of the thing works great except the very very end, which appears to not.

I also apparently have a bug where it's possible for my spell shooting thing to shoot spells at a place I don't want it to shoot spells, which kills everyone, but, you know, besides that.

       
Hanaisse said:

Do you people realize we went a whole day without posting in this thread? What's wrong with you!? :stare:

Actually, we went the entire day without posting to this site! Somehow everyone just sort of declared a holiday from Samson's blog for the day.. :blink: :stare:

Dwip said:

In recompense for the crazy, however, this.

Now that's a beautiful screen shot, Dwip. :cool:

Samson said:

What can I say? I don't think the guy was making a joke, but if he was, kudos on him for trolling the forum and getting away with it by riling up the armchair lawyers in us.

Wrong thread?

Samson said:

The reason I went the whole day without posting in it was because I ran another complete test on ABR and as Dwip pointed out, I see dead bugs. Lots and lots of dead bugs. The Bruma sanctuary is awesome btw. Which you people will get to see soon enough. One more NPC to fix because I don't like how her role in things plays out right now.

Wow, Samson, that's awesome news! That even makes the deafening silence for the day seem entirely worthwhile. :grinning:

Dwip said:

On that note, not only does my conversation now work, my conversation is awesome. And almost the entire rest of the thing works great except the very very end, which appears to not.

I also apparently have a bug where it's possible for my spell shooting thing to shoot spells at a place I don't want it to shoot spells, which kills everyone, but, you know, besides that.

Yup, sounds like minor enough bugs to me.. :whistle:
Oh well, at least that's all that you're saying is still needing to be fixed before you're ready for the next step. :grinning:

       
Dwip said:

I have a feeling we're going to be trading mods to test here pretty quick.

Yes, that seems likely. It's mostly down to nitpicking on my part now. Little things that aren't quite right, minor bugs being squashed, etc. Once I squash the last ones i can find and get through one complete test run without finding more I'll be ready. I am also planning to have the TESA testers take a crack at it since it's just complex enough that I may still be missing something.

Once that's all out of the way the fun with continuing Faregyl's upgrade can resume. Especially now that we have the ability to talk to creatures. I've been sitting on the stuff TalkieToaster sent me now for a couple of weeks and am dying to see how it all works.

       
Hanaisse said:
Mar 30, 2010 6:24 am
Ok, Ok, since Samson and Dwip are both knee-deep in bugfixing, they are excused.
Conner, there's no excuse for you :mad:

Kidding aside, it's all great news and keeping me on the edge of my seat in anticipation. :grinning:

Samson said:

Especially now that we have the ability to talk to creatures.

Er.... what??

Edit: Oh, right, awesome pic Dwip :)

       
Edited by Hanaisse on Mar 30, 2010 6:24 am
Playable Goblins among other things, which includes being able to talk to creatures. Being able to talk to a goblin is one of the elements I needed for Faregyl's upgrade.

       
Hanaisse said:
Mar 30, 2010 12:22 pm
Oh wow, now isn't that cool. I guess I miss the boat by not regularly reading the Beth forums.
That'll be a nice addition indeed for Faregyl.

       
@Hanaisse: Sorry, believe it or not, I generally only post responses to stuff. :shrug:

@Samson: If Hanaisse missed the boat by not regularly following the Bethesda forums, you know I must've too.. :lol:
But it does sound interesting. I imagine the game would take on a totally different context if you were playing from the perspective of one of the Daedra. Maybe Bethesda should try making a game based on the series in which you play as one of the otherwise NPC enemy type creatures and, depending on what race you choose, you'd get very different quests, reactions from "people" in the game, etc. Might make for a pretty good game, actually.

       
Samson said:


Yes, that seems likely. It's mostly down to nitpicking on my part now. Little things that aren't quite right, minor bugs being squashed, etc. Once I squash the last ones i can find and get through one complete test run without finding more I'll be ready.


As of this last run, this appears to be where I'm at. Fixing the small stuff, like it not leaping forward 3 days when you travel on your ship, etc. Very close.

       
So, it's sounding like we're going to finally get both of these released almost simultaneously.. very cool! :cool:

       
Conner said:


So, it's sounding like we're going to finally get both of these released almost simultaneously.. very cool!


ABR will beat AFK_Weye into release pretty handily, I think. I've finished alpha testing on my end, but there's still the alpha testing by people who aren't me (expect email soon, O Fearless Leader... ;)), then the voice work, then the beta testing. So we've got a ways to go yet.

However, holy shit. That was a LOT of work I just got done doing. Or will be done doing once I package it, anyway.

       
Hanaisse said:
Mar 30, 2010 5:08 pm
You're adding real voice acting? Cuz, we could have a whole debate on that .... but, I won't go there, after all it is your mod :)

*hides back in the hell hole of Blender*

Speaking of Blender, I made a cube. It's the most awesomest cube ever. And I painted it red.

*pats self on back*

       
And the alpha has been sent to the testers for testing. So much has changed, the summary email took me like half an hour to write. It's huge.

Also, while apparently my actual .esp shrank by 800 KB or so, the .bsa went from 3.9 megs to 41.3. Stuff changed. A little. Maybe.

@Hanaisse - Nice cube. It is in fact very red. Considering the whole Blender == Hell thing, kind of appropriate, huh? Next, give it lava texturing! :P

And yes, voice acting is, the TESA voice actors willing, the future of AFK_Weye. I've had enough clamoring for it, and run into too many walls where things I wanted to get done just couldn't get done without it - street conversations, the bard tales, the end of the Kerrach quests, and what have you. I know there's people with concerns about voice acting, and hell, I've got my own, but I'll tell you what. WhoGuru did a few lines for the end of Kerrach a while back, and when you get that sequence with voice? It's amazing.

[edit] And this thread is back to being #1 in the comments list again. As it should be. [/edit]

       
Edited by Dwip on Mar 30, 2010 6:25 pm
Hanaisse said:
Mar 30, 2010 8:14 pm
Zomg. So, I'm working on the next session of the tutorial, and I turned my awesome cube into an awesome stool, then this idea popped into my head, dunno where it came from ..... I should texture the cube like lava - cuz working in blender is Hell!

So, I did. My awesome lava stool.

*pats self on back again*

@Dwip; If you say voicing will make AFK_Weye that much better, we the people, trust you.

       
Dwip said:

So we've got a ways to go yet.

Doesn't sound like it compared to when we first started hearing about this. ;)

Hanaisse said:

*pats self on back*

I'll offer a pat as well, it's a very nice cube.

Dwip said:

Also, while apparently my actual .esp shrank by 800 KB or so, the .bsa went from 3.9 megs to 41.3.

Damn, Dwip, I don't know if I can download a mod that huge.. *mutters about f%@&in' Hughesnet and their accursed Fair Access Policy nonsense...* :cry: :headbang:

Dwip said:

And this thread is back to being #1 in the comments list again. As it should be.

Talk to Fury about that one, I'm with you on which should be highest on the list.

Hanaisse said:

*pats self on back again*

I'll offer you another pat as well here too, that is a lovely lava stool, looks very comfortable. :grinning:

Hanaisse said:

If you say voicing will make AFK_Weye that much better, we the people, trust you.

Not that I disagree, but that we is either royal in nature or a treatable psychosis.. come to think of it, even if it's royal in nature it may still qualify as a treatable psychosis... :tongue:

       
And so the great ESP swap of 2010 has begun, and the people sang and danced in the streets, while kicking dirt in the eyes of the Imperial Legion. I don't know why. Nasty crowd.

       
Jesus Christ the YouTube code is slow as hell.

Dancing in the streets!

       
Edited by Dwip on Mar 31, 2010 1:45 am
Hanaisse said:
Mar 31, 2010 6:41 am
And there was rejoicing ....




What a great start to my day, reading the good news and cranking that video :)
So glad you didn't announce it tomorrow lol

       

Very nice! :) Gratz to both of you. :)

       
Edited by Conner on Mar 31, 2010 2:36 pm
Hanaisse said:
Apr 1, 2010 7:56 am
This page is starting to take forever to load/scroll to the bottom, lol

I'm going to assume the obvious lack of participation of Dwip and Samson yesterday means they're hard at work :)

*fingers crossed*

       
Starting?

It's a pretty fair assumption.

Oh wait, you mean Dragon Age isn't Oblivion mod testing? My bad.

:P

       
Well, you know what they say about when you assume, right? :tongue:

No, playing Dragon Age: Origins doesn't quite qualify as Oblivion mod testing. :lol:

       
Oh, well. Since I've run out of Oblivion mods to test for the moment, I guess it will just have to do.

       
Well, if you're out of mods to test, that could certainly be taken as a good indicator by those of us waiting the results of that testing, no?
Either way, if you've run out of things to test for the moment, I suppose a break is reasonably earned. ;)

       
Hanaisse said:
Apr 1, 2010 5:46 pm
Random fact that I came across, not true to Tamriel lore but interesting nonetheless. "Sith" is a Celtic word meaning "peace". How's that for irony?

       
Just imagine that.. have there ever been any instances in SciFi where Sith wasn't used as part of the bad guy's name/title/race?

       
Well, "peace of the sword" is kind of like peace, right?

On a totally other note, for us people doing graphics stuff, this video, via Andrew Sullivan, about apparently new Photoshop features. I desire this thing.

       
Hanaisse said:
Apr 2, 2010 3:10 pm
Holy crap, that's amazing.

       
So is "live by the sword, die by the sword", in the same way, no? :tongue:

Sorry, I'm not one of those amongst us doing graphics stuff, so I'll just skip the video this time.

       
Hanaisse said:
Apr 2, 2010 9:30 pm
Looks like Samson got lost in Weye :stare:

Ok Dwip, what did you do to him?

       
Perhaps it's a good sign that Weye is simply so good that Samson hasn't been able to break himself free of it.

       
:innocent:

       
Hanaisse said:
Apr 3, 2010 6:05 pm
No news is good news, I guess.

And cut out the innocent act, Dwip. I think we know better :P You've got him locked in a dungeon somewhere..

       
Oh, hey, you want news updates do you? :)

First things first. Re:Video - Holy crap. Photoshop can do all that soon? It'll be 10 years before they put that in GIMP.

As far as Weye, yes, I'm plodding along finding bits and bugs and such, and in between waiting on beta testing results from the BTA Guild for ABR. Also decided to pick apart the bits from Talkie Toaster's goblin NPC and test it. It works really well so Faregyl's updated plot line can resume soon. Also trying to fix up some stuff with Open Cities and finally got a workable script modification to force-close the city gates if you show up and they're still open.

Also - for the record - underwater tunnels with little to no light? Bad things®.

       
Hanaisse said:
Apr 3, 2010 7:33 pm
OMG, he's alive! :D

ABR is in the BTA already? Do they actually have anyone testing it? All I hear in the shoutbox over there is practically everyone re-installing their game lately for one reason or another, so I wouldn't have expected anyone to have a char ready enough for it. But, if so, that's fantastic!!!

Exciting news about the talking creatures and OCC fix. Someone's been a busy boy.

       
Yeah, BTA has it and a couple of people are poking around with it now.

I'm starting to wonder if something in Windows in general has gone bad lately because a lot of people are doing reinstalls or starting crash support threads on the official forums. My own game's stability has tanked badly since the motherboard replacement in January. Can't help but figure it's all related but couldn't tell you how. It's gotten bad enough in my case that I'm hunting for extra places to put cell purge calls. Even then, I'm still finding I have to do it manually an awful lot and the game STILL crashes. I'm not sure a fresh install would help either. I really hope Bethesda does something about this mess with TES V.

The gate fix doesn't seem to be working in Skingrad, but it is everywhere else. Not sure why that is either, they all have the same script assigned.

       
Welcome back, Samson. Sounds like good news from Weye then, at least overall.

I'm playing a cat person on my desktop instead of the drow I'd been playing on my laptop, light's not an issue. :tongue:

My best guess would be that it has to do with one of the slew of recent patches Microsoft hit us all with.

Oddly enough, while I'd been playing just fine on my laptop for months now, today I decided to try Oblivion out on my desktop Windows Vista box in my office and, while everything seems to be working mostly fine, I can't get the tilde to do anything. :( Guess I need to try the ring of console mod, but that also means the OBSE thing. I suppose I was going to need it eventually anyway. :shrug:

       
Hit up MyDocuments/MyGames/Oblivion/Oblivion.ini and look for bAllowConsole, make sure that's set to 1.

       
Washington, Washington. Six foot twenty, UV mapping for fun:





Which is to say that you can't see it all that well, but I totally re-UV mapped and retextured that staff the lich is holding, never mind the actual lich, all the while listening to this ridiculous bit of catchy. FTW.

I don't suppose I'm the only one of us who, when settling down to work, often puts the same song/album on repeat for hours on end. I'm weird that way.

[edit] Mostly FTW, I should say. Because, I mean, Blender, man. Holy crap. [/edit]

       
Edited by Dwip on Apr 4, 2010 1:25 am
Sadly, I'd already thought of that one, Samson, but it was resolved by installing the ring of console mod. I just don't know what the difference is between the two machines that would cause me to need to resort to that mod in the first place.

Interesting re-texturing, does it have a actual staff or is the whole thing just that wand-ish bit?

No, I've done that myself a few times in the past too.

       
Hanaisse said:
Apr 4, 2010 2:22 pm
Wow, site's been down all day, I was so bored I started painting vanilla furniture white. Actually, they look real good too :)

@Dwip: He's holding a staff?? *squints eyes closely*
I too load up winamp and play a continual playlist as I work. It helps me concentrate strangely enough. And yeah, Blender man, holy crap.

@Conner: One word for your problem - Vista. This my friends, is why I don't update Windows. And my XP is still going strong.

       
It looked better for me, honest. Here's a better shot, although you still can't make out the excellence of the fine detail.





I'm pretty proud of it.

In other news, it seems that, as of my compiling of the semi-final AFK_Weye script today, there are 3,289 lines of dialogue in the mod, although some of those are emotes and clones. Cuts down to probably like half that if I choose to settle for a generic male/generic female voice for the non-important NPCs. Either way, it's going to be a bitch to get voiced, I'm sure.

Also, I'm apparently the only one in the world without significant Vista + Oblivion issues.

       
Edited by Dwip on Apr 4, 2010 3:03 pm
Actually, Dwip, I think you're probably among an elite crowd who has no issues with Oblivion period. I never hear you complaining about crashing or anything of that sort, yet it's all too common on the BGS forums.

@Hanaisse: XP is nice and all, but the longer I go with this "lets crash because of 2GB" bullshit the more I want to just go get Windows 7 and be done with it. Of course I'd need to upgrade to at least 8GB RAM to be able to make good use of the 4GB enabler patch, but it would be worth it to me. Besides, Microsoft is surely getting close to the day they declare XP dead and stop supporting it.

       
Well, except for the part where it lags more than it ought to, and the varla stone crashes, and the odd intermittant stuff I'm blaming on Oblivion Stutter Remover. But yes, it could be worse.

       
Hanaisse said:
Apr 4, 2010 4:51 pm
Aha, I see it now! That's pretty amazingly awesome!

Samson, that's true, they've already knocked back on support so it'll end I'd say in a year or so's time. Which is fine, if worse ever comes to worse I can jump up to Win7. Already have it on my daughter's PC and it runs very smooth and efficiently. Not that we're running it any where near the capacity you run your PC, lol. For the sake of sanity alone, you might as well do it.

And just to toot my own horn, if anyone ever needs a new furniture set for any mod, I so far have a white with black trim set, rosewood with black trim set, and black with red trim set (middle and upper class furniture). Somebody take my photoshop away from me!

       
Pics or it didn't happen. :lol:

On another note, I'm in the midst of chopping clones and silent dialogue out of the AFK_Weye scripts, and fortunately for our collective sanity, there's a lot of it. Chopping 20+ lines out at a time right now. Of course, when you started with 230 lines for that part...

       
Hanaisse: Yes, Vista really is the problem, but the laptop's also running Vista and not having the issue. :shrug:
On the other hand, Vista's actually proven itself in a few ways over XP for me, so I'm hoping that after the hoopla about 7's newness wears and M$ gets a service pack or two out for it so we know it's fairly stable, 7 should be even that much better, but I really don't foresee being able to afford a touchscreen monitor anytime soon. :(

Dwip: That second picture looks much better, nice staff indeed. :)

Samson: That's why I like Vista to begin with, I can use 6gb of ram in my computers under it, of course, if I could get all these cool games to play under linux I really would be more than happy to just use it instead altogether at this point since gaming really is about the only thing I still use windows for at all these days.

I'd have to agree with Dwip, Hanaisse, it'd be nice to see pics of this nifty new furniture. ;)

       
Hanaisse said:
Apr 5, 2010 1:09 pm
Yes, yes, pics coming soon!

I'm my own worst critic, I've spent all day redoing the textures 6000 times. Will put it all together after dinner :)

       
Hanaisse said:


I'm my own worst critic, I've spent all day redoing the textures 6000 times.


This sounds...strangely familiar. Yes.

       
Hanaisse said:
Apr 5, 2010 5:36 pm
Ok, hot off the press, I've sworn to myself and to Sithis that I will not change my mind again.

Middle class furniture example
Upper class furniture example

By all means be brutal in your critique. I haven't tried them in game yet to see how they look but I probably will use the white set in the new house I'm working on.

       
Ok, nice pictures... I think, in both sets, I like the red piece best then the black piece, though it does look to me like the upper edges seem a bit serrated on all of them, is that intentional?

       
Note: I hate rosewood AND painted wood in furniture, so I'm probably the last guy to ask about this, but...

Brutality follows.

- Like the highlights. Probably keep them.

- For the white, forget wood and go straight to a marble texture. I bet they look great that way.

- Same with black. Go straight to black marble, do not pass Go, collect $200.

- For the rosewood, either tone it down, try to get a more detailed and finer grain, or stop listening to me.

- Like the bicolor effect a lot more on the upper class than the middle class. Your milage probably varies, but I wonder how monocolor middle class looks.

       
Actually, the marble idea sounds great to me too.

       
Brutality you say? Well, ok. To be perfectly honest, I don't like the two on the bottom in either set at all unless they're meant for Oblivion realms. As wood, they just don't work for me.

The white one on top in each case looks odd as wood, and like Dwip says, might work better with marble texturing instead.

       
Hanaisse said:
Apr 6, 2010 7:15 am
Ok, I asked for it :lol:

Connor, what you're seeing is an overlay of an enlarged circle to show the detail trim better. Just my lame attempt at being a photoshop wiz.

Marble furniture, you say? Erm, sounds odd to me, at least it wouldn't be everyday ordinary people furniture, which is what I was going for. I could see marble in a castle setting, or maybe an Ayleid Ruins or Fort house type thing.
Hmm, I'll put it on my "ideas" list.

Thanks guys for the help :)

       
Hanaisse said:
Apr 6, 2010 9:52 am
I couldn't let it go without at least trying out some examples.

Any of these float your boat? :)

       
Useful for ultra-rich IC or Anvil types, too, I'd think.

I started off liking the second pic more than the first, but now I'm swinging the other way. The second texture probably looks much better as applied to a table.

I'm also not sure if this is easily technically feasible or not, but I kind of wonder what happens if you revert the drawer fronts, and only the drawer fronts, back to the stock wood texture.

In somewhat related news, I encourage you, upon the occasion of your need to export something from Blender after having worked on it, to make sure and select all objects in Object Mode prior to export, so as to prevent yourself from angry cursing as you discover that you only exported, say, half of the fireplace, and since you closed Blender you get to do it all over again.

Don't be that person.

Also, semi-relatedly re: Photoshop, try adding an outline or a dropshadow or something around the oval next time. I caught on, but the lack of delineation was hard.

And re: wood, I think you'd be better off aiming for a lighter natural wood texture. Oak (upper) or pine (middle/lower), probably, although there are several lighter woods* that look roughly similar to each other, and different from the dark stock Bethesda wood.

* - in color, anyway. Hickory, among others, is damned heavy to try to work with, I can assure you.

       
Hanaisse:
Um, nope, I wasn't talking about just in the magnified circle, the whole top edging around the chairs in each shot seemed that way.

Yes, marble furniture wouldn't really be for the middle class, but the upper class and nobles (and anyone else wealthy enough to be able to afford it) might partake..

Nice dressers, sure wouldn't be catching me, IRL, volunteering to help you move 'em though. :lol:

Dwip:
Wait, Dwip, you want wooden facing on marble drawers in a marble cabinet?

That might've helped, having an outline or dropshadow, but as I said, it wasn't just within the oval that I was talking about, the edging all the way around the top was sort of jagged.

But then you're telling her to avoid all the beautiful red woods.. you can't blow off the beauty of cherry, mahogany, or cedar... ;)

       
Re: Wood facing - just an idea. Not sure if it's awesome or not awesome.

I think the edging is alternately supposed to be the wood ends for the MC stuff, and a carved pattern for the UC stuff. Like that in the stock stuff, too.

I like cedar and mahogany well enough as flooring (or for the odd wall), but not as much for furniture, or at least not for Oblivion furniture. Too, I can't think offhand of a time when I saw red wood in a game where it didn't look atrociously fake. Lots easier to pull off light woods or dark woods, I think. I look forward to being proven wrong, though.

       
Hanaisse said:
Apr 6, 2010 2:39 pm
Ok, lots of good ideas, well noted. Conner, still not sure what you're seeing, but we'll move on :)

Rather than just wood for the drawer faces, my thoughts would go to only having marble on the top. That seems a little more appropriate than a solid marble piece of furniture, with a bit of wood. Having said that however, have you ever seen a furniture mesh? It's two things - one all-over texture, one trim texture. So, to accomplish anything of that sort would require spending copius amounts of time in hell chopping up the meshes and spitting them back out in a completely altered state. If you want to volunteer for that Dwip, be my guest :)

Lighter wood furniture I was going to do too. I love oak, light or dark. So it's already on the ideas list.

Dwip: re the edging, it's not wood, never was. It's a metalbrace texture, and what I made is just a better enhanced version of it. The UC carved pattern looked awful (IMO) so I completely changed that.

Anyway, right now I'm off to go vampire hunting. Has anyone else tried this mod - Vampire Hunting - Order of the Virtuous Blood? It's like ABR in that it continues after the real quest is finished.

       
On a completely different note, I sure hope you Elsweyr Anequina fans got the files while you had the chance. Iliana has blocked it from being downloaded on Nexus and I don't think she ever put it up anywhere else due to its size.

       
@Hanaisse - I stand corrected on the edging.

And no, I've spent enough recently mesh hacking, although the particular procedure you need isn't completely hellacious, as these things go.

And that sounds like an interesting mod. I may have to look it up for my next playthrough. Which will not be now, considering how burnt out I am by testing.

@Samson - Speaking of which, answer the question I emailed you, would you? My timing is awesome.

And what's up with Elsweyr?

       
Edited by Dwip on Apr 6, 2010 4:13 pm
Hanaisse said:
Apr 6, 2010 4:23 pm
Rumors over at TESA is that she's just blocked it "for a while" because she was getting too many idiots flooding her with mail? Not that that's ever going to stop people mailing her....but, ok.. :shrug:

Thanks for the notes, Dwip. When I'm bored again I'll give it a go.

So far this vampire hunting is interesting. Only part I hate is "no quest markers" crap. Sorry, but I need to be spoon-fed :lol:

       
Yay, another person who wants quest markers! I am not alone! Take that, O Scaly Overlord!

A big "Ah." to the Elsweyr thing. I feel like I'm the only mod maker without that problem. Not that I'm complaining.

So, getting your mod alpha tested, which finds heinous bugs you don't wish to inflict on your playing public? Awesome. Having to actually fix said bugs, not so awesome. Benirus Manor mesh, please die in a fire, as I hate editing you.

It would all be easier if I didn't want to fall asleep. I have no idea why I'm this tired, but I sure am. *yawn*

Somebody make me get my ass in gear and finish my voice scripts so I can talk to the TESA voice actors.

       
Hanaisse said:
Apr 6, 2010 5:31 pm
Oh god, please don't mess with Benirus Manor.... that's my favourite house!!! I will hunt you down....

Bend over, Dwip, and I'll kick your ass to get it in gear :)

Hurry up with AFK_Weye already!!!! I'm waiting!

Btw, why the "AFK" in front of it? (Not sure if I've asked this before)

       
Note that Verres Manor is now using retexed Benirus pieces for both the exterior and exterior. I have no particular reason to go messing with Benirus itself.

Ow.

The AFK is a homage to AFKMud. Not that I'm active in the MUD community these days, but I was for nigh on 10 years, and in a lot of ways I think of my work on both Morrowind and Oblivion mods as an extension of work I did for Alsherok once upon a time, just in a different format*.

It's also a branding thing, of course. You get a lot of mods with catchy titles, but how many of those do you remember? AFK_Weye, though. People remember that.

* - In fact, in most respects Oblivion mod editing is for me just like area editing was, except without the crappy OLC and a bit more complex. It helps that feeling that Samson and I have been collaborating on projects of the sort for, oh, about 15 years now, and the idea bouncing and beta testing phases for Oblivion mods aren't all that far removed from processes we had at Crystal Shard and Alsherok for same. Just with less crazy immortal drama. Which is good.

       
Hanaisse said:
Apr 6, 2010 6:35 pm
I had a feeling it had to do with AFKMud cuz I did know in the back of my mind you were involved in it. It's a cool branding thing :)

I agree, modding is very much like area building, just with graphics. I was thinking the other day how similar it was. Funny that.

Ok, trivia question for you vets. I'm stuck on this quest. The journal mentions along the lines of "the vampire isn't inside the Imperial City but just outside in an old church ruin.." then mentions, "a location with a clear view of the White Gold Tower".

Where is he? And it's not Fort Caracatus.

       
Cadlew Chapel? East side of the lake, on the...Panther River I think. Not what I'd call just outside, but it's the only nearby church ruin I can think of.

       
Hanaisse said:
Apr 6, 2010 7:04 pm
Bleh, it was a new exterior of a burned down house. The clues weren't that helpful - it doesn't look like a church at all! The only reason I found it was I read in the forums this mod conflicts with Verona Bloodlines, so I found it in that area. You know, I can see mod conflicts here and there, but to build where a very popular large mod is? Eh..

       
Lame.

And for the record, I'm getting my ducks lined up to make the formal voice work request at TESA, basically as soon as I get a reply from WhoGuru. Turns out that the absolute bare minimum number of lines I can get away with is 767 - 203 if I slash and burn out all of my NPC to NPC conversations.

Which is to say, shit I hope this all works, and if anybody's ever wanted to try their hand at voicing something, well.

       
Sheesh, I missed quie a bit today.. and most of it seems to be about stuff I don't know about. :(

Hanaisse, don't worry about the jagged edges, maybe it's just the angle or something, either way it's probably not that big a deal.

       
I'll help if you need me to, Dwip, I can read a script reasonably well, I think... :lol:

       
Hanaisse said:
Apr 6, 2010 9:06 pm
Dwip, are you saying the NPC to NPC convo's are all new and not the same old vanilla convos? I'd be willing to give voice acting a try but I just don't have the programs and shit that's needed. And I probably have a weird voice too.

Oh and hi Conner! Welcome to the conversation :P

So, here's a gem Samson will recognize, and I'm putting it in this thread because we'll all see the ironic humour of this quote.

Arthmoor in a TESA interview: Aug 2009 said:

I've also got a short post-questline addon for the Dark Brotherhood in the works. Nothing fancy, just a few new sanctuaries to go claim once the main portion of the DB quests are done.


:lol: :lol:

       
Re: Interview, this. I kind of feel the same way about Weye. This was supposed to release in February. Ha!

@Hanaisse - yeah, it's all new, and there's a big set of new Weye conversations where the people in Weye will gossip about people and talk about the cool stuff you're doing, etc.

I'm working on the audition scripts right now, and I'll post something once I get it done.

       
Thanks for the welcome, Hanaisse. ..um, what special "programs and shit" are we talking about here?

I don't know, I can't wait for the beta testing to be done so I can find out how insignificant these extra sanctuaries really are. ;)
Same for Weye too. :D

What will we need to do for these auditions? I've done very very little acting in my life, but I've done tech support by phone, as well as sales, and I've done my share of "character portrayals" as DM before.. I've got a fairly deep voice that can be a little gravely at times (probably due to decades of smoking) but I'm told it's an attractive voice over the phone. :shrug:
I'm rather fond of an English/Scottish accent I do from time to time, but it definitely irritates people from Ireland, Scotland, and England because they all seem to want desperately to accuse me of mocking them when I do it. :lol:

       
This may be incomprehensible, as I am super out of it right now after working on scripts for 2.5 hours. It turns out that I have 71 possible speaking roles.

Audition scripts are here. There's a whole bunch of big meaty roles in there, along with a whole bunch of 1-10 line bit parts, spanning all races and ages. There are rudamentry instructions in the file, but feel free to ask me questions. Pretty much boils down to read 4 lines for any role(s) you want to do, send me/link me the files, and I'll decide if I want you to do it.

Be aware that there ARE possible random spoilers, since, well, duh.

As to what you need, pretty much just Audacity or some other comparable sound editor, a reasonably clear mic, and your best DM character portrayal voice. The very basics of Audacity aren't too hard to pick up, and I can try to give some instruction if needed, although the TESA folks know way more than I do.

       
Crap, has it already been a year since ABR was announced? Well, working on it anyway. And yeah, never ever say you're working on a short little mod. It never turns out that way. Even CTS took me longer than expected to get done. ABR is close, and I really do mean close now. I need to stop wanting to do silly little tweaks to things or it'll never get released :P

In some ways I almost miss our little beta sessions with MUD areas. Ah, the days of the Graciean Revolution. Taking an entire dilapidated section of the game and turning it into a reasonably cohesive set of areas that actually complemented each other. Too bad the folks running the joint undid all that in a massive act of sheer stupidity.

I really need to do something about finishing other projects after this too. Faregyl update, I'm talking to you!

Conner, depending on how deep and gravely your voice is, you might just be a candidate for male Argonian voice work. Something of a rarity. If you have a mic and some decent recording software (Audacity?) maybe you could get Dwip a sample. :)

Certainly hope the BTA thing isn't supposed to be an open-ended commitment either because I'm not about to start fielding a flood of emails from people.

       
Edited by Samson on Apr 7, 2010 12:51 am
Ok, I'll download Audacity tonight and see what I can do for you.. maybe I'll try a few parts with "different voices" to see what works for you, you can always later tell me which you liked and for what roles, if you liked any of 'em. I don't mind learning that you didn't like any of them either, it's just an offer to help out not a life long dream or some other such for me. :)

Argonian's are deep & gravely? Hmm, I can try to see if I can purposely go deeper and more gravely a bit.. we'll see how it works out with several samples I suppose.

Hmm, some of these voice cues are more than a little rough as far as cues go.. and you said to package it up and send it you, but not where to send it to you at.

       
Well, thanks for giving it a shot. :)

Voice cues are...I'm not sure I'd say purposefully rough, but I didn't want to get super specific for most of them.

There's probably a better way to do this I'm not thinking of right at the moment, but my email is the same as my blog address, just with an @ in there. Alternately stick them somwhere I can download them, and tell me about it. Whatever works, really.

       
And we are now Live at TESA.

The fact that I'm seriously attempting this feels utterly surreal to me.

       
No problem, I've downloaded and installed audacity, but I think I'll do my audition recordings for you tomorrow, I'm beat tonight.

Guess I'll just have Dragona guesstimate whether I'm getting close enough to what your description suggests then.

Easy enough email address then.

Gratz on going live at TESA. :)
:lol: We're all behind you on it, Dwip. :)

       
You have actually spoken to an Argonian while playing the game, right? The default voice they use may not be what you or I would call "deep and gravelly" but that would certainly fit them just the same. If you have Lost Spires handy, go to the Archeology Guild and talk to Teav, that should give you something else to go by.

       
I'm sure that I've talked to most of the available races at one point or another by now, but I really hadn't paid that much attention to the voices I guess. :redface:

One of the reasons I didn't go ahead and deal with the voice acting demo recording for Dwip last night is that I was planning to go back into the game today to try to find some people of each of the races he listed to listen more closely this time specifically for who sounds like what to me.

       
Hanaisse said:
Apr 8, 2010 4:04 pm
I was playing around with furniture again today, and following Dwip's "fine tuning meshes" tutorial I managed to recreate an upper class table to apply a marble top to it.

My latest creation is here.

Not too bad if I do say so myself. Of course, I hate the existing wood, so I found a bunch of new wood textures (light coloured). That's what I'll play with next. Also thinking of leather trim instead of wood.

Thanks for the tut, Dwip, it was easy enough, although some steps didn't work for me. I had to go View>Show all Layers to merge all the layers again before it would all export properly, otherwise I only got a piece of it. And in NifSkope I couldn't remove the scene root ninode, it was the only ninode I had!

       
I dunno about everyone else, but that's pretty sweet, stock wood or no stock wood.

The "go into object mode and keep banging A until you get it all" should work. :shrug:

I'm willing to believe that a lot of what I had to do in Nifskope for that tut was specific to the castle wall mesh, which was...yeah.

       
I agree, that does look pretty good. I woudn't mind having a nice table like that in my house in Imperial City myself... course, it'd go much better if I wasn't living in the Waterfront area, but...

       
Hanaisse said:
Apr 8, 2010 8:29 pm
Aw, Conner, I'm sure that top-of-the-line-fancy-upper-class marble table would look perfect in your ....shack! :lol:

Thanks guys, glad you like it. Here's some new middleclass tables in light wood. With leather trim.

I'm just a retexturing whore now. :biggrin:

       
@Conner - Well, the whole Waterfront is Thieves' Guild run, right? So... Alternately, you could always think of it like those fake marble countertops in diners and shitty trailers from the 70s...

Don't get me started on the fact that the IC house was in the Waterfront and not the Elven Gardens and what an utter travesty that is. Seriously, Bethesda, what the hell were you thinking?

@Hanaisse - Very nice. Love them both. Kind of wish I had a place to use them now. Our people demand the player-owned housing, etc.

Although I've got to say the walnut one doesn't look anything like any walnut I ever remember seeing.

In other news, 200 line scripts turn out to be really long.

       
I have to agree with Dwip that the walnut is a bit lighter than walnut probably should be, but the tables both do still look good. Maybe the oak would be a nice dining table for my shack. :tongue: Don't forget that sometimes what's inside can be much nicer than what's outside.

Pretty much, and I'm a member in fine standing as well, so it does make some IC sense to live next door to my local leader. ;)
Oh, I'd have much preferred to have the house in the Elven Gardens district. My guess is that this is meant to be a cheap house as a starter home sort of thing or some such.. at least, I hope that's the case, houses are rather expensive... course, horses aren't exactly cheap either.

Yes, a 200 line script is a lot of words. I've been debating about how long a script I want to volunteer for, especially if I'm considering volunteering for multiple scripts.

       
Hanaisse said:
Apr 9, 2010 3:51 pm
Sweet! One of my favourite mod resources - Meos' Modular Fireplaces - made even better with 2 new fireplaces by our one and only demented rabbit! Take a bow, Dwip :grinning:

Hey Conner, how about one of those for your shack? :lol:

Oh, and I swear, the texture I "borrowed" is called walnut.jpg! I sanded it down 3 times and applied 6 coats of varnish to achieve that look.

       
Edited by Hanaisse on Apr 9, 2010 3:53 pm
Well, I guess now I know who one of the other 3 downloads is. I'm impressed, considering neither one of us said anything about it, and it's only been live for a few hours. ;)

       
@Hanaisse:
Very nice, though I kind of like the middle Priory one the best... but my IC hovel already came with a fireplace, will it cost me something to upgrade it?

:shrug: I don't know what to tell you, it's a bit pale for walnut.

@Dwip:
Btw, Dragona and I played with audacity a bit last night to see what we could do with your audition script and.. audacity does weird things to your voice. When we tried recording our voices for testing, mine sounds really really weird, much deeper and far more gravely than it does in real life, her voice sounds higher than my real voice but still very male on playback. I'm not realy sure what I'm doing with Audacity ether since this was the first time I'd ever tried it, but I think I was able to clean up what recordings we did make before it started crashing repeatedly on me...

Also, I'm not 100% sure how to pronouce some of the words you've chosen in your audition script. For example, while a common word the game, I'm not certain how Ayeild is meant to be pronounced and neither of us was sure how to pronounce Aulus. There are others too, but, those were a couple of easy examples that I happen to remember right off. :(

       
Well, now there's another one of those downloads that you know who it was as well. ;)

       
Yeah, recorded voices are weird. I can't stand to listen to mine at all.

Re: Audacity, TESA has some stuff that may help.

Re: Pronunciations - Aulus is owl-us, Ayleid is A-lee-id, although I say it about halfway between -id and -ud.

[edit] This is apparently comment # 325. Used to be this blog was about politics, but I think we know the real truth. [/edit]

       
Edited by Dwip on Apr 9, 2010 5:23 pm
Hanaisse said:
Apr 9, 2010 6:24 pm
Conner said:

. ..audacity does weird things to your voice. When we tried recording our voices for testing, mine sounds really really weird, much deeper and far more gravely than it does in real life, her voice sounds higher than my real voice but still very male on playback.

That's strange. I installed it, opened it, the only thing I touched was to add my mic to the input/output list, hit record, and my voice sounded fine (besides that "I hate my voice when I hear it recorded" thing). I didn't play with any settings at all or edit it in any way. So, you just kinda have to accept that that's your voice :) And if yours is deep and gravely maybe you'll be a good candidate for the Argonian after all, or maybe Khajiit.

Pronunciation of some of the words is sometimes difficult. At least you don't have to say Armingerius. In fact, I think all my lines have someone's name in it, lol. As for Ayleid, I say it with a long "a" - Ay-lee-id.

       
You did really well on Armingerius, too. I was impressed. Which is good, because as you say, both your sets have a ton of names. Nerussa in particular. :P

And yes, long a. Long a.

       
Thanks, Dwip, I'll take a gander at what's over there before our next recording session.

Ah, I was thinking Ayleid was closer to eye-lid, but A-lee-id does make more sense. I was thinking Armingerius was roughly Ar-min-jeri-us, sort of a roman style name. I'd guess Nerussa was sort of a Ner-russ-a, a bit like Russel with a ner in front and an ah at the end.

No, this definitely wasn't what either of our voices sound like naturally when I tried it out of the box, but it may also be the mic that's built into my laptop too. I sounded like my voice was coming from one of those masking agents they to w used to use when they added a black square to your eyes on TV interviews when the person was promised anonymity. :lol: It definitely didn't sound human, and, as I said, Dragona's voice sounded definitely male and that's no where near what her voice sounds like for real. So it wasn't just the "I hate hearing my own voice that way" sort of thing. In fact, to get my voice to sound fairly close to what it sounds like in real life (to either of us listening to it) I had to use the change pitch function roughly six steps up. (from a F to a C), for hers we left it the way it was and cleaned up some background not-so-white noise and figured it'd work for male human roles. *shrug*

       
Hanaisse said:
Apr 9, 2010 9:59 pm
Ohh, laptop mic, 'nuff said. Obviously not the best but if you can play around with it the different 'voices' might work (just remember the settings, lol).

It's funny how people want to pronounce things differently. Maybe it's a territorial thing. Armingerius is - well, I used anyway - a hard g, and Nerussa I would (will?) pronounce as ner-eww-sa. Correct me if I'm wrong, Dwip?

       
Conner and Regina are our Latin speakers, but I tend to say it arm-in-gear-eee-us with sort of a not all that hard g. I think Hanaisse's saying of Nerussa is correct. It's how I say it, anyway. Nehr-ooo-suh or thereabouts.

       
No, it's far from the best mic out there, somewhere around here I've got another one, but it's been years since it's come out the box it's traveled from one home to another to another in.. whichever of the boxes that might be. :lol:

Oh, and, Dwip, I read through the stuff at TESA (that shout box gets in the way when you're trying to read through a bunch of threads...) and I'm not making you a LIP file for any of this and while I'll do some towards cleaning up the sound files I send you, try to bear in mind that I'm not a professional voice actor, I'm working with inferior equipment, and don't fully know what I'm doing other than trying to help out a friend, so if what I send needs more clean-up, I won't be at all offended at what you choose to do with it, even if you decide that you don't want to use it all. Dragona too since she's also helping me help you but didn't actually volunteer herself....

Well, it's your mod, so you're da' boss. ;)

As for Nerussa, I can see that pronunciation working too, stressing the u.

       
I have emerged from hiding once more after upgrading to Windows 7. Reasonably happy with it so far. Will take some getting used to. Oblivion seems happy enough in quick testing, and the 4gb enabler patch took without incident. Apparently whatever font Firefox is using has been altered by the OS as it's all a bit fuzzy around the edges. All in all though, flawless install and only one incident when it tried to put the PC to sleep and ended up rebooting itself instead.

       
Hey now, no bringing goodies to school unless you brought enough to share with the whole class... ;)

@Conner - I do enjoy TESA, but it is a bit...cluttered, shall we say.

- I sent you back an email already wrt the voice files.

- I've just sort of assumed that I'd be doing everyone's .lip files myself. Which is going to totally suck the good suck, as I have described in the past, but oh well.

On that same note, I had totally forgotten how much of a PITA working on patch files really is.

       
Hanaisse said:
Apr 10, 2010 12:29 pm
Good news on the upgrade, Samson! Fingers crossed for continued stable success.

Just to sway the topic slightly, I emerged unscathed from blender with a pillow seat for an upper class chair. I also removed the wood frame-like thing from around the bottom (look at upperchair02) because I hated it.

I could swear I beveled the pillow corners to give it a little oomph but for some reason it didn't come out that way. Any hints or tips would be appreciated on achieving that look.

Next step is to separate the backrest so that can be textured too to match the pillow. I tried to apply a circle to it that could be textured just for a different look but that failed miserably.

       
That chair sure does look pretty great. I might make the cushion a LITTLE thinner, but besides that. I'll take one in Leyawiin green.

Add more faces for the beveling? Hard to tell without seeing the mesh.

Also, dear Oblivion, Re: Esmifying files - Diediedie. And with respect to that thing where you have to edit an exterior cell or the CS crashes, diediedie in a fire.

       
Edited by Dwip on Apr 10, 2010 1:04 pm
So, our fearless leader hath taken the plunge into state of the art M$ beta testing.. er, um, is playing guinea pig for us with Windows 7.. er, um, well.. yeah, but phrased more nicely. Let us know how it works out for you. ;)

Dwip, got the email and understand completely.. I was pondering just using my blackberry to do the voice recording and then uploading the files and converting them to wav since it at least seems to record more true than my laptop's microphone.. I'm just not sure if that's actually a better idea or not. Agreed with regard to TESA, seems like a very nice site, but the shoutbox is definitely in the way. I'd try to do the LIP file for you, but after reading what's involved at the TESA link you provided, I don't honestly think I'd do it even close to well for you, and I hate to download stuff I don't need to through our current ISP. (Yeah, I'll zip up whatever else I send... you liked the goat? That was recorded on my blackberry.. it's an amazing difference in sound quality.)

Hanaisse, I'm with Dwip, the chair itself looks great, but the cushion's a just little too thick, maybe if it was just thinned enough to not appear to be touching the back corner of the chair on top of the pillow? I don't know what to tell you regarding the beveling, can it be rounded on it's edges a bit to make it look more cushionish rather than boxish? Just to clarify, are you trying to texture the backrest to appear to also have a cushion effect or just to make the wood match the pillow?

       
Sadly it seems this was all for naught. The fabled LAA flag seems to do absolutely jack shit for me for whatever reason. Well, I should say, it appears as though for oblivion.exe its ineffective anyway. I ran a test on tes4edit with the LAA flag set and observed it break the 2GB barrier with a copy of Mesogea's ESM loaded and it died when it's internal process memory hit 3.9GB as expected. One possible reason I seem to have tracked it to is this log output from the OBSE loader:

clearing large-address-aware flag (flags offset = 0000011E checksum offset = 00000160)
recorrecting exe checksum (0073A477 -> 0073A457)
crc = 7934C86C
dll = C:\Games\Bethesda Softworks\Oblivion\obse_1_2_416.dll
hookBase = 001D0000
loadLibraryAAddr = 770B4BC6
hook thread complete
launching oblivion


I will be mightily upset to find out it's clearing the flag and thus causing the game to explode and die for no valid reason.

       
@Samson - That's a little tragic.

@Conner

- The goat definitely came out a lot more clear than everything else, although pretty quiet for whatever reason.

- NBD on the lip file thing. I'm asking enough of people as it is.

@Hanaisse Re: Conner - As a random thought, a diamond-shaped backrest cushion might also be neat.

@All - ooc, how many of us besides our fearless leader and myself have the Frostcrag DLC? I might have more non-Weye goodies available for testing soon.

       
Chances are going to be slim anyone in the last year who bought the game has them unless they got it through Steam. The normal retail channels are all dried up.

       
We had a conversation on the subject in this thread a while back, but I couldn't remember if anything came out of it. So, no harm asking.

Once I fix the mod, anyway. God damn this POS Esmify crap to hell anyway.

       
Regina said:
Apr 10, 2010 7:37 pm
<pops in from 6,000 tons of work>

Arr-min-gehr-ee-us, I think. Short internal e. At least that's how Latin names are generally pronounced these days.

<returns to 6,000 tons of work>

       
And our Latin-speaker has spoken.

Well, that pretty much sucked. So it turns out that not completely following the ESP Mastering tutorial for making esps parents of other esps ends...badly. As in I lost like 4 hours of work because I managed to load my mod without the parent esp set to esm, and it mangled my whole mod. Fortunately, unlike some other Robin Hoods, _I_ keep backups.

Which means I guess I'll have to pack this thing up for testing tomorrow or something.

Super-Secret List of Plots:

UpperTable01
UpperTable03
UpperChair04
UpperBench02
UpperExecDesk01
MiddleLectern02
UpperWallShelf01
UpperWallShelf02
UpperBookshelf03
UpperCupboard01
UpperDisplayCase01
UpperDisplayCase02
UpperDoubleBed05

       
@Samson:
My condolences, sorry to hear it. Is it because of the Windows 7 or is something broken in the LAA thing itself?

@Dwip:
Yeah, I recorded the goat on my cell phone (couldn't get her to bleat for me with the phone where she could see it so.. hence the quieter recording) and then played it from the phone next to the laptop mic to record into audacity for you. *L* ..suffice it to say, if I'd copied the file from the phone to the computer and converted it from qcp to wav, I expect it would've sounded better.. I could've always adjusted the gain in audacity from the converted wav file as well too then.

Nope, Samson's right with regard to me at least, I didn't get a copy of Frostcrag while I still could and now I'd have to buy it from steam if I wanted it, assuming they've even still got it. So far I hadn't had a reason/motivation to spend money I can't afford for it that way.

Ouch, losing hours worth of work is never pleasant. Glad to hear you had backups though, hopefully it'll progress much more nicely for you tomorrow.

Plots? That looks more like a list of furniture to me.

@Regina:
That's pretty close to what I was thinking, though I suspect your phonetic breakdown is easier to understand than what I was trying for. But, as I said earlier, it's Dwip's mod so it's his call. I feel the same way about a DM in a game, "right" is irrelevant if they want it to be their way instead.

       
Hanaisse said:
Apr 11, 2010 1:12 pm
Wow, is it just me or has this site being going down alot in like, the past week?

Frostcrag = Wizard's Tower? Yeah, I have it. Came with the KoTN box although I haven't installed that particular DLC since I don't play wizards. Whatcha need?

       
Apache flaked again. Got me as to why, the logs don't say. Obviously getting irritating and probably due to relentless spammers.

Not nearly as irritating as why the LAA flag is being ignored by my game though.

       
@Samson - Always GotY/KotN, but yeah.

@Conner - Imagine you're right, yeah. And fortunately I still had copies of all the really hard work, so it only took an hour and a half or so to rebuild everything. With the exception of one little bug, my mod is looking pretty good.

@Hanaisse - Weeeeeelllll, if you get bored doing all that voice stuff, it occurred to me that that shiny oak furniture you're making would go reaaaalllly well in my Frostcrag redo. And if you were doing it anyway, there's that list of nifs up in my last post that I could really use. And maybe if you got really excited, and wanted to put cushions on the chair and bench that looked like the Chorrol castle rug, well. I would be even more indebted to you than I am already, I suppose.

I also need the mod to get tested, but none of that is really all that particularly urgent.

       
Card name: ATI Radeon HD 4800 Series
Manufacturer: ATI Technologies Inc.
Chip type: ATI display adapter (0x9440)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_E114174B&REV_00
Display Memory: 1010 MB
Dedicated Memory: 2038 MB
Shared Memory: 3067 MB
Current Mode: 1440 x 900 (32 bit) (60Hz)


That bit there where it says display memory is only 1010 MB is something I find deeply troubling. The damn card has 2GB, why isn't DX seeing it as such?

       
Hanaisse said:
Apr 11, 2010 6:06 pm
Dwip honey, subtle, very sublte. But I had already cracked your Super Secret List of Plots and decrypted your code names. My spidey-sense was tingling. So ok, I'll put aside my latest idea of colouring candles and finish the oak set, with pretty Chorrol castle rug pillows (didn't you want Leyawiin colours a few posts ago?). I did figure out how to bevel the pillow and it looks more awesomer now, but I gave up on the chair backrests, it was just too ugly with a gazillion faces and I lost patience with it. Did you want the brown leather trim as it is, or maybe black or something else?

Samson, (possible dumb question), have you tried the ATI Catalyst Control Center to reconfigure the card? It looks like we have the exact same card, although I'm not sure where you're getting the display memory, ded memory and shared memory info. My adapter says Memory Size: 1024 and is set in Mode 1280x1024 True Color 32bit 75 hertz - that's the highest mine has.

Can anyone else picture Conner chasing a goat around with arm extended and cell phone in hand? Bleat, damn you! Bleat! :lol:

       
What can I say. I'm just THAT clever. ;)

Candles are the devil. It's not so much that they're hard, it's just that there are so many of them. It's painful.

Boo on the backrests. Sad rabbit is sad, etc. I think probably the brown leather trim. I may change that later, but I'm capable of doing that myself.

The Conner vs. goat mental image is pretty amusing. :)

       
The_Fury said:
Apr 11, 2010 6:35 pm
The Conner vs. goat mental image is pretty amusing. :)


I have to agree :)

       
Hanaisse said:
Apr 11, 2010 7:13 pm
Dwip, marble table tops? And what colour display case?

       
No, plain oak tables. And any random display case will do, as I'll replace the interior texture myself.

       
That memory report came from dxdiag. CCC says memory size 2048MB as expected. Something doesn't appear to agree though.

For what it's worth, memtest86 says the system RAM is error-free.

       
Wow, yet another day with a dozen posts since my last visit which was the same day...

Hanaisse said:

Wow, is it just me or has this site being going down alot in like, the past week?

Nope, you're not the only one who noticed it.

Samson said:

Apache flaked again. Got me as to why, the logs don't say. Obviously getting irritating and probably due to relentless spammers.

So, apache's even getting frustrated with the spammers? ;) :lol:

Dwip said:

And fortunately I still had copies of all the really hard work, so it only took an hour and a half or so to rebuild everything. With the exception of one little bug, my mod is looking pretty good.

Gratz! :)

Hanaisse said:

Can anyone else picture Conner chasing a goat around with arm extended and cell phone in hand? Bleat, damn you! Bleat!
The_Fury said:

Dwip said:

The Conner vs. goat mental image is pretty amusing.
I have to agree

While the image Hanaisse is painting is quite amusing, even to Dragona and I, and I'm happy to be able to provide y'all some mild amusement now and then, just for the record, it was nothing like that. The goat was penned and comes to me eager to get petted any chance she has, so no need to even consider chasing her anywhere. When we first got her, I'd decided to send a picture of her with a recording of her bleating attached to it to certain family/friends to show off our newest pet, but she was far too curious about the phone itself to "talk" into it, so to record her I had to let her see the phone and then "take it away from her" so that she'd complain.. which, frankly, is almost as amusing a picture too but much more accurate to what actually happened.

Samson said:

For what it's worth, memtest86 says the system RAM is error-free.

Well, I suppose that's at least one thing you can check off as ruled out then.

       
Psh, pesky truth. I like Hanaisse's version. :P

Samson said:

For what it's worth, memtest86 says the system RAM is error-free.


Were it me, I'd use Windows 7's built in memory checker, and I'd use it a few times if I were really worried about my RAM. Search for "memory test" in the help. When I had my bad RAM, memtest86 didn't always work correctly for me.

You don't get random crashes besides Oblivion, though, do you? I mean, if it were really bad RAM, that's what I'd expect to have happen.

       
Just Oblivion. And memtest86 works best of anything you're going to find. It found a bad module in another computer here that wasn't showing up any other way.

       
Hanaisse said:
Apr 12, 2010 10:12 am
Dwip, your furniture is being shipped to you via UPS as we speak. Tracking # 666.

For those curious, I did manage to texture the backrest! *wild applause* Finished product here. Hope you like it.

Conner, I'm laughing at both images in my head now, thank you. :lol:

Samson, sorry, can't help ya any further, way way too technical for my little brain.

       
@Dwip:
Well, you're certainly welcome to enjoy what you will. ;)

@Samson:
I don't know anything about Windows 7 yet really, so I can't say whether Dwip's right about it's built-in memory checker being better than memtest86, but I do think he's right that if it were a bad memory stick you should be slowly but steadily getting crashes in more and more things rather than just Oblivion, but then I also don't know if you're running anything else that's getting the opportunity to attempt to access memory in all the same places. Does your cmos do a memory check at start-up? (If you're still not convinced it's not memory issues...)

@Hanaisse:
Does that UPS, in this case, stand for Uninterruptable Power Supply?

The finished chair is very nice, but were I buying it, I'd either have the arm rests put back or swap the seat cushion for one that fit the whole seat. Otherwise, well done, you're clearly getting pretty good at this graphics stuff. :)

You're quite welcome, she's a very (human) child-like goat (she was more so before we started letting her hang out with the cows) and while she's not quite puppy-like, for awhile she acted a bit like she thought she was a puppy. She'd happily play with Dragona, She's okay with the kids. But she used to try to be a lap-dog to me. Of course, she's really still just a kid technically... but the cows (they're still technically calves too), have had some negative effects on her behaviour and now she won't always come to you for petting because she's watched the cows being shy all the time, but most of the time she'd still rather get the attention than try to be a cow. Of course, even the cows get over their shyness if they think you're bringing them more feed. :lol:

       
@Samson - You know, it may be getting on time for another thread, one without 359 comments that take an age to load. I think we've made our point.

@Conner - As in United Parcel Service, a company which is even MORE the devil than Blender is. I don't think Hanaisse knows the story, but if there was ever a thing that deserved a #666 tracking number...

Also, to be fair, that chair is the chair I requested her to redo. I did, however, have a go at the cushions, which she'll see in a bit when I pack up these meshes to send back.

Alas, poor goat, falling in with a bad crowd. If you start seeing leather jackets, chains, and slicked back hair, you should probably perform some aggressive parenting. ;)

@Haniasse - :D You will have email shortly.

As for the fruits of your labors, allow me to show off a bit:

Display Cases
Library Area #1
Library Area #2
Bedroom

I'm aware that I need a couple more lights in the library areas. Besides that, it's way way awesomer than what was there before.

       
Hanaisse said:
Apr 12, 2010 2:26 pm
OMG, how did you do that to the chair??!! That's what I wanted to do, with the circle thingy, just couldn't figure it out.

LOL @ the UPS. I was going for the whole blender/666 thing, but it's even more funny now that I actually hit on another truism. And no I don't know the story.

Conner said:

....still rather get the attention than try to be a cow.

That's actually quite true for most people too :) But the goat, yeah, she sounds adorable.

       
Well, since you'd already done up the first cushion, it wasn't that hard to simply clone it in Nifskope and move it around a bit. Same with the bench. Basic idea was:

1. Pop open the nif. Select the NiTriStrips block for the pillow. Right click, Block/Copy Branch.

2. Select the top NiNode, right click, Block/Paste Branch. It'll show up in the exact same spot as the other one.

2a. You can copy/paste between nifs if you have two windows open. Sometimes it will complain about versions. Not a big deal in this case.

3. Go select the NiTriStrips block for one or the other pillows. Use the Translation, Rotation, and Scale entries to move it however you want it. Save when done, and enjoy.

Obviously getting a circle out of things is going to involve Blender and some creativity. If you already have a circle piece as part of a nif, you can copy it in like I've just described.

As far as the UPS thing goes, back in the middle of December, I ordered some stuff. Should have got here the 23rd of December, which they did, but UPS for some reason decided I'd moved and sent everything to Oregon, despite my calling and putting a hold on the packages. I was subsequently told that UPS doesn't keep track of addresses, and something like 5 people at both UPS and Amazon were unable to tell me how precisely they dredged up that Oregon address.

Ultimately, I spent a couple of weeks arguing with them until I was blue in the face, and learned several very interesting things, such as:

- UPS won't leave anything on your doorstep at all, ever, no matter how much you ask them to. Pointing out that I live on a third floor with no doorbell and will never see the driver helps my case not at all.

- UPS' preferred method of dealing with this is telling me to ship things directly to the UPS service center, which will call me when they come in. Which works great, except when I, to pull an example completely at random, order something from Newegg, select UPS, and it shows up at UPS delivered by DHL. The UPS service center can't accept non-UPS deliveries, so I'm sure you can see how far that gets me.

- While pointing out that I've been fighting UPS for three years about the "I haven't actually moved" thing was sort of successful, so they won't automatically ship things sent to my address back to the sender, what I end up having to do is watch tracking numbers like a hawk, wait until after UPS has already attempted delivery, and THAT DAY call the national UPS number to get them to have the LOCAL UPS guys call ME to schedule a pickup. I can't call the local guys directly, because ohheylookattheshinythingoverthere.

- Amazon will cheerfully ship me several hundred dollars worth of replacement stuff with free one-day shipping, AND give me credit, based on UPS' mistake. Amazon customer service is a joy to deal with.

Ultimately, I got my 3-day shipping stuff ordered in mid-December about mid-January, and getting my parents to return the other box to Amazon from Oregon finally got resolved in...March, I think. It was a total clusterfuck all around. And I know none of you care to this level of detail, but now that my blood's up again... :P

       
Hanaisse said:
Apr 12, 2010 5:51 pm
That's an amusing story, and great tips. Feel better now for the rant? lol
It makes my story not seem so bad. Ordered a headset battery pack for my son's XBox from somewhere online. Guaranteed 1 day delivery. Sure enough, the next day, I find a notice on my door that the UPS guy was here and no one was home. Er, well, I was home, it's a house so I can certainly hear the front door, can usually hear the screen door opening before people even knock. He did not knock. And this is my theory; it was a Friday afternoon before a long weekend and said driver pretended to do his job to get off work early. Now, if he's gonna write up a notice and stick it on my door, why can't he ACTUALLY do his job? We'll never know.

Dwip, I bow to your modeling wisdom and hope to learn at your feet. As simple as a copy/paste eh? In NifSkope even! Oh the joy! Pillows for everyone!

Also, if you want, for your new Frostcrag, I'm making more paintings. Your walls look a little bare, so how about some custom made frames with unique custom screen shots?

       
@Samson:
Much as I hate to admit it, Dwip may be right about the idea of a new thread for this...

@Dwip:
I'll definitely keep an eye out for new trends in goat fashion, but the bull we had originally was way worse than the two cows are so I'm not too worried about it. ;)

Those images look fantastic, Dwip.. what are those glowing colored pad-like things in the display cases image??

Wow, that's quite a UPS endorsement.. maybe that one should be shared for PR on their website... :tongue:
At least it sounds like Amazon was more than willing to do what they could to fix the problem though.

@Hanaisse:
Yes, it really is, though I've met a few... but, yes, she really is and now that we've got two puppies as well, she sometimes leaves the cows to their grazing to come try to get attention from us just so the puppies won't, I've even watched her headbutt the puppies away before so that she'd be the only one next to one of us. The puppies, on the other hand, understood from almost day one that they'd been 'hired' as working dogs and took quite naturally to herding the goat and cows ... it's pretty amusing to watch these two tiny puppies acting all big and making the big ol' cows and goat move to where the puppies want them to out of fear... while the cows are still calves, we're talking maybe 300-350 pounds of baby cow each and the goat is a good 30-50 pounds but the puppies were handling them like champs when they were still maybe 10-15 pounds...

       
@Hanaisse -

The walls are actually a lot more full than you might believe. I may well need paintings, but not for this.

@Conner -

They're atronach summoning portals. One of the things you can do with Frostcrag is use atronach salts to summon yourself a pet one, and when you do, they appear there.

Also, they look cool.

       
Hanaisse said:
Apr 12, 2010 8:40 pm
Slight stall on the paintings anyway, I've run into a problem. I created new frame texture .dds' but when I apply them in NifSkope the section is just all bright white. Any idea what this means?

Samson, I mentioned ABR in the TESA shouty tonight and got a wave of excitement. Think maybe it's time to dig out the ole Wipz thread and start pimping it? Maybe a few teaser screenies? And btw, how is the testing coming with it?

       
Edited by Hanaisse on Apr 12, 2010 8:52 pm
Missing texture. Check and make sure that the texture is actually at the path Nifskope says it is. If it is, then you've run into the bug in Nifskope where it sometimes doesn't display custom textures, and you can just not worry about it. It will be fine.

If it's critical that you see the texture in Nifskope, you can always go into the dir where you stuck the mesh, recreate the directory structure (textures/clutter/paintings or whatever it is), and stick a copy of the texture in so you can see it. Just remember to delete that version before you distribute to keep the size down.

...did that make any sense?

       
Yes, clearly we need another general thread. Or a private forum or something. in any case, celebrate my conquest: http://img405.imageshack.us/img405/9887/memusage.jpg

That's after the game ran for 2 solid hours of non-stop wandering, and a bit less than 2 hours of pointless idling while I was off eating and numbing my brain with the TV.

       
They do indeed look cool, Dwip, and it sounds like they're pretty useful and practically cool too. :)

Wow, Samson, that's pretty damn impressive.

       
So, for the whole two of you who can make use of this and may feel like being guinea pigs:

AFK_Frostcrag

       
Hanaisse said:
Apr 14, 2010 5:00 pm
Woohoo!

I assume this is an upgrade? I should install and play the original first?

Ok, read the ReadMe :P

(and found a slight error in it -- "To uninstall, delete AFK_PrayerIdles.esp,";)

       
Edited by Hanaisse on Apr 14, 2010 5:11 pm
It's designed to work alongside the original. So you should install them both and play concurrently. Also with the UOP patch for Frostcrag, obviously.

You COULD install it after going through all of original Frostcrag, but there's not a ton of point.

       
Hanaisse said:
Apr 14, 2010 5:20 pm
Would you believe I have never installed the UOP's? And I'm guessing for this you mean the UOMP?

       
I mean that very thing.

...wait, what? Get thee hence, and go install the UOP, UOP Supplemental, and UOMP. How does your game not spontaneously combust and shoot blue flames and burning kittens?

       
Hanaisse said:
Apr 14, 2010 9:15 pm
It doesn't because it likes me :lol:

I expected a spanking from our illustrious Argonian since he had a hand in all those files, but he seems to have disappeared again. Lost in Blackwood Forest? Swallowed up into a black hole by Win7? Conner, send the goat to look for him!

I installed / went to / explored Frostcrag and AFK_Frostcrag. Love the views from up there. Now since I did them both I have no frame of reference for what it originally looks like, but yeah, love what you've done to the place :) The furniture is actually a good choice, brightens it up a little more. The entire place is a weird layout but not much you can do about that. I only found one slight problem here, with stuff too close to the wall. Other than that, beautiful. Really love the rug in the display cases, ties everything together.

And Dwip, I sent you a present. Check your email. :)

       
Sorry, the goat came back with empty hooves and only a small branch of mesquite in her mouth.. even the puppies found only a baby bunny, but no iguanadons. :shrug:

       
Last I saw our fearless leader, he was cursing another AFK_Weye bug. Which I think I know how to fix, although if the goat knows a better way...

Got the present, thanks. Will perhaps not use for AFK_Frostcrag, as I want the dark containers for contrast, but elsewhere.

Will fix that thing with the desk at a time when it is not Regina's birthday, which should be getting celebrated...shortly.

       
I'm not sure my translation skills are up to trying to get Miss Goat to try her hand at Oblivion mod coding for you.

It's Regina's birthday? Happy Birthday to her from all of us here in Texas! :)
(Yesterday was Aaron's (our youngest son) 4th birthday too.)

       
Edited by Conner on Apr 15, 2010 1:50 pm
Hanaisse said:
Apr 15, 2010 2:35 pm
I don't know Regina, but HAPPY Birthday!

And a (belated) HAPPY BIRTHDAY to Aaron too!!

I bet the goat could code circles around us, they be crafty little critters. :lol:


OMFG, I hate the layout changes they're making at Nexus :stare:

       
Edited by Hanaisse on Apr 15, 2010 2:39 pm
Aaron thanks you. :)

The goat would have a mighty hard time with most keyboards as they tend to not be very hoof-friendly and are distractingly tasty looking. ;)

       
Happy birthdays to Regina and Aaron both. :)

Uh, yeah, cursing bugs. Like the one I just found where Cat-Fu now has a massive negative infamy value. Oh, the humanity. Someone apparently forgot to make sure the PCInfamy value didn't drop below 0. Not that I've checked the script yet, but there's this:




Uh, and yeah, having now seen the layout changes at Nexus, I don't like them. Way too cluttered.

       
Edited by Samson on Apr 15, 2010 3:05 pm
Birthdays! Yay birthdays!

The Nexus changes suck enormously. Most of them. I like the images thing.

       
Again, Aaron will really appreciate the birthday wishes. :)

Below zero? That looks to me more like the infamy value rolled, you don't suppose it's stored as an integer...

       
No idea how it's stored, probably an integer though. It would have been impossible for it to roll over because before that happened it was +3. So unless Dwip's shrine hit me with a +2.1 billion increase in infamy that rolled it, something is seriously wrong.

I really don't know what Nexus was thinking, and it seems lots of annoyed users are calling them on it. I do like the rotating image box though.

       
Hanaisse said:
Apr 16, 2010 6:47 am
Yay, looks like Nexus are in the process of changing the layout again, for the better. Seems they've listened to the negative complaints. At least the description boxes are readable now in a wider box and don't have to horizontally scroll thru comments. On another note, Elsweyr is back too.

So, does -2trillion make Cat-Fu a saint among saints? Is it actually adversely affecting gameplay, do NPC's react differently? Maybe the engine still sees it as zero and it's just some buggy number that showed up? If it was Dwip's shrine, nice catch. I never (and I'd assume most people don't) check that stats page.

And about that new thread.....? :lol:

       
Edited by Hanaisse on Apr 16, 2010 6:47 am
I suspect that the game would treat it as zero and it's just displaying badly, but to go from +3 to -2 trillion is a big jump somewhere no matter which direction it traveled to get there. Actually, I check that stats page frequently, but usually not specifically to see where my infamy stands.. more to see how many ninroots I've found and how many of my skills are still at which level and so forth.

New thread? While we're only 15 posts away from 400? ;)

       
Actually I had +3 in the first use, which is tied to another item you get during the quest. That section worked. It's the section of the script after that where you can buy off your infamy that isn't protected against dropping below 0. It must be an unsigned int in the code somewhere because it shouldn't have rolled to such a large negative value. It should have ended up as -1 instead, but either way, I've sent Dwip the details to get fixed.

       
Hanaisse said:
Apr 16, 2010 7:22 pm
I digress....

The latest new & improved upon Akaviri Blades sword.

When we hit 400 can we get a new thread? :)

       
Oops. Fixed that. :|

I'm cultivating a nice hate for the changes at Nexus. That page layout is crap.

       
Bite me, CS. Don't crash when I'm trying to change meshes on an object. That's just lame.

Neat blade, definitely the best yet, but could stand for a slightly darker teal. Try jacking the color off of the Blades cuirass, or if that's not dark enough, darken it up a bit more.

New thread at 400! New thread at 400!

Also, am I the only one that's getting a browser title of something like "Empire of the Iguanadons >> Oblivion Humor#comment-4727#comment-4727#comment-4727" when clicking on the comment in the recent comments box?

       
Hanaisse said:
Apr 16, 2010 8:44 pm
Yes you are, because you're special.

Yeah, I was gonna actually find your Blades cape and copy that colour, but I got lazy, lol. I thought it was pretty close. I'm just happy you can see the dragon now!

The new changes at Nexus - much much better than the first one yesterday. But still not thrilled with the fixed sized boxes taking up valuable space. I'm not a big fan of the image slideshow either, I still gotta go to the image tab to get a good look at things. But meh..

       
Ah, now I understand, Samson. - Gratz on fixing it Dwip! :)

I agree with Dwip, Hanaisse, a bit darker teal would be ideal, otherwise, it's definitely your best blade yet! :grinning:

Nope, the title bar for me in Opera still shows it as "Empire of the Iguanadons >> Oblivion Humor - Opera". :shrug:

       
I may have missed something, but I installed the Frostcrag extension and Cat-Fu went to take a peek. All of the bookshelves are missing, yet there are tons of books suspended in mid-air along with whatever else is on them. I'd have to check again but I don't think he's bothered to buy up all the goodies for the place yet so if those are tied to a furnishings receipt then the books and such need to be tied to the bookshelves or something. It's been an age or longer since I last set foot in the Spire to begin with so I don't even remember what it looked like before.

       
Presumably Cat-Fu bought at least SOME of the furnishings, yes? You shouldn't be getting books otherwise. If that's the case, I probably biffed the init script that checks for pre-existing stuff somehow. I'll have a look at it (and fix the desk thing) once I get done with my epic Blender sojurn.

       
Hanaisse said:
Apr 17, 2010 4:17 pm
Is there a way, in-game, to determine the co-ordinates of the exterior cell you're in?

       
Debug text FTW.

Blender not FTW, but I seem to be, astonishingly, conquering it.

       
In one of those "No Boromir, you have triumphed!" moments, I have apparently conquered Blender despite suffering its slings, arrows, napalm, etc.

So what do we think about replacing this:

Picture 1
Picture 2

With my new Blender creation, this:

Picture 1
Picture 2

Obviously I've got some work to do with the thatch fringe, and it lacks collision, but hey, success.

       
Hanaisse said:
Apr 17, 2010 10:53 pm
Ahhh, zombies! KILL IT!

That certainly is a sweet success. I love the new stall. Will certainly make Thalonias and Elahai appear more important to the town, which they should be, I use them all the time. I'd suggest putting the tapestries back in the front, I liked them :)

I can't quite tell if you've made the stall bigger or if it's just the angle of the pics. Be careful if you do, as Lake Rumare, Region Revive adds stuff very close to it as it is. Btw, did you know that RR, or maybe it's the patch for it, moves Lucius' store way down the street? It also makes his door show a constant red trespassing icon. Don't know if you can fix that.

And was this "Debug text FTW." supposed to answer my question, cause I don't get it. :blink:

       
That's very cool Dwip. I like it. I'll even make you a _far.nif of that when you're done if you want. You really do need to make the landscape level with the lip of the floor though, they get stuck there sometimes.

As far as RR, don't worry about how big the thing gets. The patch has been significantly updated anyway and there should be room if that stall needs to be any bigger. I also put Lucius' shop back where it belongs, but it still shows up locked and trespassing even when he's inside. I think it's just a leftover bug from the patch messing around with it but who knows.

RR itself was a nice idea, but I've become too annoyed by the rampant typos and lag it's introducing, so I just yanked it from my load order. Much to the delight of my polygon counts in Weye. It's a mod you really want to like, but I'm finding myself becoming picky as hell about half-assed village mods.

Debug text FTW = Open console, type tdt, type sdt 0, observe data showing when you close the console. Among the bits of info should be something telling you what cell you're in.

       
Edited by Samson on Apr 17, 2010 11:17 pm
:shrug:
I'm outside on pretty much all this that's being discussed now as I don't have the Frostcrag or Region Revive mods. As for the pics, they both look about equal to me, I kind of like the open air feel of the originals, but the closed sides look just as good.

       
Hanaisse said:
Apr 18, 2010 6:00 pm
Samson said:

RR itself was a nice idea, but I've become too annoyed by the rampant typos and lag it's introducing, so I just yanked it from my load order. Much to the delight of my polygon counts in Weye. It's a mod you really want to like, but I'm finding myself becoming picky as hell about half-assed village mods.

I have to agree. I'm about ready to yank it too. Too much trouble for little to no gain/immersion. The quests weren't all that great either.

And thanks for explaining the debug text thingy. Should prove useful to find a nice location for my Beach House mod. Either that or I'll dump into Skyrim and make a frozen tundra house.

       
And Hanaisse gets the 400th comment. And your prize is...

A Weye screenshot, showing the new stalls and a glimpse at some new signs for the shops.

I never did install RR-LR, for pretty much the same reasons. Great idea, but I can't look at it without wanting to proofread it.

       
Hanaisse said:
Apr 18, 2010 7:05 pm
YAY ME!! ( I don't even know where you guys are seeing what # comment it is, but ok..)

Love the new stall, and cool signs! :)

       
I'd advise avoiding the upgrade to Bash 283. She's broke. Getting someone to admit they broke it though isn't going to be easy.

       
Gratz on the 400th post, Hanaisse. If you scroll all the way back up to the very top of the page, it shows the comment count directly between the original post and the first comment. ;)

Very nice screenshot, Dwip. :)

       
So, this version of AFK_Frostcrag should work a whole lot better than the last one if anybody cares to try it.

       
Hanaisse said:
Apr 19, 2010 6:03 pm
I will Dwip, when I'm finished with ABR.

       
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