Oblivion Humor

Yeah, this is what I get for following links from promotional OB videos in peoples' threads. I have to admit, cheesy as it is, it was funny as hell :)
.........................
"It is pointless to resist, my son." -- Darth Vader
"Resistance is futile." -- The Borg
"Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish." -- Thurindil

Well. I guess that's that then.

       
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Posted on Feb 2, 2010 6:48 pm by Samson in: | 102 comment(s)
Comments
That WAS funny.

On a totally more serious note, for the none of you who haven't already seen it:

       
There's 9 minutes of my life I can never get back.

       
Hanaisse said:
Feb 3, 2010 6:17 am
I laughed.
I cried.
I realized some people have too much time on their hands.

       
Aww, I don't get to enjoy the humor since I can't turn my computer's sound back on til 'after hours'. *sigh* ...that's okay, ultimately Whir probably had it about right. ;)

       
May as well hijack this for general talk stuff too.

A friendly warning to all who drop in here, do yourself a favor and don't waste time looking into or downloading any mods by Giskard. There's some rather lengthy history with this guy. He's extremely hostile and rude and if you even suggest one of his mods might have a bug, he'll eat your face off and then threaten to call the cops on you.

I and others have had the misfortune of having to deal with this guy on more than one occasion over the last 2 years. I myself just found out he had me banned from one of the mod hosting sites after he convinced himself I was uploading "fake" versions of his mods to the site. He filed a report against me with the admins there. I only found out who was behind it when I tried to appeal since I had no idea what the fuck was going on. The junior admin who handled my appeal got word from his "boss" that Giskard "had evidence" that it was me who uploaded his stuff. Of course, I was never supposed to find out who did it, but there you go.

Yes, the OB modding world has drama too. Usually it doesn't last long, but there's always one of these guys in every crowd. Best just to ignore Giskard and let him wallow in obscurity. The modding community is getting along fine without him :)

       
Hanaisse said:
Feb 7, 2010 9:09 am
lol

sounds familiar....

       
Yes, it does, but at least the OB community has properly dealt with the problem by isolating the guy so he can't cause any real trouble other than in obscure places.

       
I have to agree with Hanaisse on this one, it does sound rather familiar. It's good to hear that the Oblivion community hasn't dealt with this one as ineffectively as the mud community usually deals with it's "problem children" though. I take it that this Giskard's mods aren't "all that" anyway? (Or at least no where nearly good enough to merit the drama they end up entailing?)

       
Yes. The modding community gave the guy a pretty sound thumping on the official forums. It came fast, hard, and without reservation. And that was before the forum mods had to step in to put the fire out. He's one of the few people they've actually had to ban there. There's something to be said for a commercial gaming site. When the hammer comes down, it's for a damn good reason.

Giskard has since trotted off to his own private forum space where he lords himself over his members and basically demands they post a bunch on his site before letting people download. Not the usual 1 or 2, but a bunch. And you can't ever say anything negative about his work, or even bring up a perfectly legitimate issue with bugs or quality. Otherwise it's instaban and you're a "Beth forum troll."

Best to avoid anything he's touched really. The concepts are solid, but the execution is bug-ridden trash.

       
Indeed, there is something to be said for a site (commercial or otherwise) that knows when and why to use the ban hammer and doesn't go backing down once it's done.

Understood.

       
Hanaisse said:
Feb 18, 2010 11:11 am
This is interesting.

What the hell was Maliq up to?

       
Been experimenting with body mods I see :)

Maliq is missing his hand and foot textures. Or he's been voting in Iraqi elections.

       
His hands and feet are pink so either he's been recently caught red handed, but still long enough ago for it to have started to wear off, or.. maybe he's doing a breast cancer awareness thing.. ;D

       
Hanaisse said:
Feb 18, 2010 8:43 pm
Teehee..

Yeah, I actually figured out what was wrong while I was in the middle of the grocery store getting dinner, although I will not admit that Samson was right :P

I think I'll leave it like that. As a huge breast cancer awareness supporter I like Conner's explanation best :)
(Sorry Dwip, but he looks cute!)

Gotta love overly complicated structured mods that come with billions of folders and no install instructions.

       
My eeeeeeyyyyyeeeeesssss

Hanaisse said:

Gotta love overly complicated structured mods that come with billions of folders and no install instructions.


And this, boys, girls, and Argonians, is why God invented the .bsa file.  And the special mod-specific directory, although the engine makes that hard some days.  Menu icons, I mean you.

Samson said:

Maliq is missing his hand and foot textures. Or he's been voting in Iraqi elections.


Clever.  Maliq, as we all know, is a big supporter of democracy.  But not M'aiq.  He's a liar.

       
Hanaisse: Somehow I had a feeling you'd like that explanation, glad I was right this time. :)

Dwip: Not a fan of pink, eh? :D
Maliq is a big supporter of democracy?

       
Well, it's not easily apparent from the screenshot, but it's really purple and not pink :)

Yes, Maliq is a big supporter of democracy. He voted 4 times, can't you tell?

       
Ah, but purple doesn't work for the breast cancer awareness thing.. and it really does look pink from the screenshot. *shrug*

Ah, like the Chicago mobsters who managed to get votes from the local cemetery residents a few decades ago.. ;D

       
Here's one I liked when I first saw it. Vicente Valtieri is my favorite character in the game.

       
For a change, I even had my sound on but I still couldn't hear anything. Otherwise, nice enough video. *shrug*

       
Hanaisse said:
Feb 22, 2010 12:58 pm
The Easter Bunny! In Faregyl?

Just thought I'd share :) Now that I know how to make screenshots out of the game I'm a photomaniac!

       
Hanaisse said:
Feb 22, 2010 2:22 pm
Muahahahahaha...

My secret nirnroot grow-op room and contraband potion (elixer? I forget) of exploration lab.

I hope DarkRider has a sense of humour, it's in my final exam of CS basics :D

       
That easter bunny of yours even looks like he could be made of chocolate.. can you bite his ears off in-game? :D

You can transplant nirnroot that way??
Nice lab.

Good luck with that one! :D

       
Hanaisse said:
Feb 25, 2010 6:49 am
WOOHOO! I graduated from basic modding school!! I'm announcing it in this topic cuz it is LOL :D I have the potential to be dangerous now, muahaha.

For anyone with mild interest you can view all my pics of it here, as well as the rest of my awesome screenshots of the game.

(Yes Conner, the bunny IS made of chocolate, and it respawns every 3 days, yum!)

       
Welcome to the dark side, Hanaisse. ;)

You've an appreciation for the excellence of rabbits, so I'm sure you'll do quite well.

Hanaisse said:


Just thought I'd share :) Now that I know how to make screenshots out of the game I'm a photomaniac!


Well, we wouldn't know anything about that around here, would we Samson?  Samson?  ...oh dear.

But at least you'd never catch me doing anything like that!  Nope.

...I'm not fooling anyone, am I?

       
Hanaisse said:

WOOHOO! I graduated from basic modding school!! I'm announcing it in this topic cuz it is LOL :D I have the potential to be dangerous now, muahaha.

Congratulations Hanaisse! :)

Hanaisse said:

For anyone with mild interest you can view all my pics of it here, as well as the rest of my awesome screenshots of the game.

very nice gallery.

Hanaisse said:

(Yes Conner, the bunny IS made of chocolate, and it respawns every 3 days, yum!)

Oh, that's awesome! How do I add such a bunny to my copy of the game, my character doesn't seem to genuinely get hungry but maybe he would if there were chocolate easter bunnies to be found. ;)

Dwip said:

Welcome to the dark side, Hanaisse. ;)

You've an appreciation for the excellence of rabbits, so I'm sure you'll do quite well.

Especially once you start actually releasing mods, particularly since Dwip isn't in the habit of rating mods frequently. ;)

Dwip said:

Well, we wouldn't know anything about that around here, would we Samson?  Samson?  ...oh dear.

Um, yeah, Samson's got quite a picture collection, not the least bit overboard at all... provided you've got a fetish for oblivion screen shots. ;)

Dwip said:

...I'm not fooling anyone, am I?

Nope. :P

       
Hanaisse said:
Feb 25, 2010 2:32 pm
WTH did you DO to Mireena!!!???? Oh the horror...

Conner said:

How do I add such a bunny to my copy of the game

Well, you play through the entire game - twice - get bored, put it away for a year, return to it, still bored, get yourself the construction set, run through the tutorials in modding school, and make your own! (Ok, I didn't make a chocolate bunny, but I could!)
Or, you could take the easy route and just buy your own to eat while playing ;)

Dwip said:

..I'm not fooling anyone, am I?

Not me, since I've got your blog on bookmarks too I see all :D
Maybe one day I'll actually register (you've been warned).

       
Hanaisse said:


WTH did you DO to Mireena!!!???? Oh the horror...


So, it turns out, as I discovered back in, oh, 2008 when I first did this part, that SetRigidBodyMass doesn't really play all that well with MoveToMarker.  It works even less well if you don't write your condition checks well, and the whole thing resulted in about 30 seconds of Mireena staring straight ahead unblinking before teleporting and collapsing in a pile.

There's an awful lot of really fun ways to break the game if you want, or don't know how. :P

Hanaisse said:


Not me, since I've got your blog on bookmarks too I see all :D
Maybe one day I'll actually register (you've been warned).


I need more commenters anyway.  I also need to start posting regularly again, but.

       
Hanaisse said:

Or, you could take the easy route and just buy your own to eat while playing ;)

With regard to Oblivion, that sounds much more my speed.. though you left out the option to have someone (like Hanaisse) make one as a very minor mod for me to import. ;)

Dwip said:

Hanaisse said:

Not me, since I've got your blog on bookmarks too I see all :D
Maybe one day I'll actually register (you've been warned).

I need more commenters anyway.  I also need to start posting regularly again, but.

Well, for what it's worth, I've visited a few times now myself and I keep telling myself that once I find a little more spare time I'm going to become a regular there, so one of these days you'll have to try to contain your shock at finding me registered there too. ;)

       
Hanaisse said:
Feb 25, 2010 9:13 pm
Connor said:

though you left out the option to have someone (like Hanaisse) make one as a very minor mod for me to import. ;)

Funny enough, I've been thinking of doing just that all night lol. Make a chocolate bunny tagged as a weapon, so you can hold it in your hand and pretend to eat it. Mmmmm...
Only problem is, that's the texturing class that I'm having minor issues with atm. Stupid photoshop won't co-operate.

Dwip said:

I need more commenters anyway.

Be careful what you wish for! lol

       
Great minds and all that, eh? ;)
Hmm, I'd offer to help if I could, but that distinctly sounds like graphics type stuff and in that arena I could only do more harm than good for you, sorry. :(
Indeed, Dwip should be wary! ;D

       
Hanaisse said:
Feb 26, 2010 7:31 am
Hehehe, we could both be dangerous to the world of Tamriel!

While I'm thinking of it I should ask Samson - were the bunnies in Faregyl from Mr_Siikas rabbits resource? (just so I know the source). I'm going on a mad shopping spree for resource mods today, lol

       
Hanaisse said:

Hehehe, we could both be dangerous to the world of Tamriel!

Sounds very likely. :D

       
Hanaisse said:

While I'm thinking of it I should ask Samson - were the bunnies in Faregyl from Mr_Siikas rabbits resource? (just so I know the source).


Yes, that's where they came from. I guess if that's not clear enough in the credits I need to change that :)

       
Hanaisse said:
Feb 26, 2010 4:57 pm
I was just too lazy too look ;)

       
So, AFK_Weye is a year old today.  And since I posted a few screenshots of version 2 at Bethsoft... Click me!

       
Hanaisse said:
Feb 27, 2010 8:01 am
:biggrin: Happy Birthday AFK_Weye !!!  :biggrin:

Awesome, big congrats on all your hard work Dwip. The new screenies look too cool. Purple halls:surprised: The new features sound fascinating.

That's three large mods I'm eagerly awaiting (this, ABR and Reclaiming Sancre Tor). I'm bouncing in my seat.

       
Indeed, Dwip, Happy Birthday to AFK_Weye!  :grinning:
I'd have to agree, that the purple halls image looks the coolest of those, but the manor house looks pretty nice too. :)

       
Hanaisse said:
Feb 28, 2010 9:35 am
A tasty treat for Conner  :grinning:


roflmaoomgitssocute

       
Aww, thank you! You shouldn't have. I didn't have a chance to get you anything in return...
Well, Happy Purim (or Easter, in advance, if you prefer?) maybe this'll do as a return gift:

It's not Oblivion related, but can you image how hard it would be to find a picture of a plate of hamentaschen in Tamriel? :lol:

       
Hanaisse said:
Feb 28, 2010 3:09 pm
Well, I have no idea what that is, but it looks mouth watering  :lol:


And, sorry if this offends anyone but I just have to get it out....

  :biggrin: YEAH TEAM CANADA!!!!!  :biggrin:

       
They're cookies with fruit filling in their middles, very yummy. :)

None taken, in fact, here ya' go:

       
So.... anyone up for some utterly baseless speculation?

If you read that first, then go read the unverifiable transcripts that are linked, I challenge anyone to conclude what the "something else" Bethesda refereed to was. Cause unless I'm blind and missed it entirely, they weren't referring to an Elder Scrolls MMO. Something I'd stay far FAR away from because I like my TES games sandboxed, thank you very much.

       
It's a pretty vague "something else."  Maybe a TES MMO, maybe not.  It strikes me as an odd idea, considering the design philosophy behind every single other TES game ever, but stranger things have happened.  We'll see when we get there, I suppose.

       
Hanaisse said:
Mar 9, 2010 8:28 pm
You mean this part?
some random transcript somewhere said:

....we're not in the process of developing our own Fallout MMO right now. We're doing something else.

Um, yeah. I see nowhere in those "transcripts" any mention of TES, so where did the guy on the first page get that idea? If you look at the last line of his little story it's basically "some random anonymous guy said...". Ohh sure, well then NOW I believe it.

I have to add this, because it's funny as hell;
random quotes from Bethesda's lawyer said:

...that impacts our brand and it impacts, you know, the marketplace....
....you have either, the company is either, you know, going at this in a appropriate matter,....
....trademark, you know, in good will,....
...So, you know, our burden here is to make a clear showing, Judge, of a number of things....

I underlined to highlight my point here. Is this lawyer a 20year old surfer dude? Lawyers don't talk like that!  :lol:

One more thing;
one of the lawyers said:

There are an enormous number of blogs out there where people post either wild speculation or a company's plan or their discussions about Fallout and other games.

Yeah, like maybe that guy's page?

I'm with you though Samson, I would hate to see the next Elder Scrolls come out as an MMO. I hate MMO's. I deal with enough people in real life, I don't need to deal with them when I sit down to relax with a game, thankyouverymuch.

       
Yeah, I don't know where this guy got the transcripts other than someone calling himself "orion" something. The dude posted in one of the threads I jumped links to and he was going on about the Federal Reserve and conspiracies and a bunch of lunatic stuff so I think he was on crack jumping to stupid conclusions that both of the Fallout game sites never bothered to question. There's no evidence that it's a TES MMO being discussed. I think he's misunderstood the entire case, because Bethesda is suing to stop someone in Bulgaria from making a Fallout MMO because they failed to meet their contractual obligations.

The problem is, Bethesda shoots themselves in the foot by not being up front about what they ARE doing and leave people no choice but to speculate about what they're not doing. All of the information I was ever able to gather up say that if there is going to be a TES MMO, it would be coming out of Zenimax, not Bethesda.

       
How nice.. so, the bottom line isn't that TES won't be an MMO, but it's not likely to be one from Bethesda...  :sad:

       
Zenimax is Bethesda's parent company. Don't think for one minute that they'd step on the existing universe or that Bethesda wouldn't have any input into it. It just won't be what Bethesda's in-house developers are working on.

All reliable information to date says Bethesda is working on Fallout: New Vegas, and TES V. Anything else besides that is baseless rumor.

       
That's understandable, why take it off-site when you can just let another department deal with the online aspects and still have major input.

Fallout in Vegas, huh? Do you suppose we'll have radioactive show/call-girls? :lol:
If IV was Oblivion, any thoughts on what V might be?

       
Well I'd obviously be speculating myself, but rumor has it TES V will take place in either Skyrim or Summerset Isles. Personally I'd rather see Summerset myself. Skyrim is nothing but snow :P

       
I rather enjoyed Icewind Dale, but I've already played it so, of those choices, I'll second the motion that Bethesda go with Summerset Isles. ;)

       
Hanaisse said:
Mar 10, 2010 6:25 am
Yeah, Summerset Isles is what I've been hearing (seeing?). But who's to say. It could end up something completely new.

Funny tidbit of the day: There's apparently someone over at the Official Forums with a  thread about a very large mod they are making of Summerset, very SI-ish by the sounds of it. Also including all new meshes and textures, new graphics rendering to make the textures pop, all in all a huge undertaking. Won't he be kicking himself if it is Summerset in the new game  :lol:

       
Don't suppose anyone knows how long the Bethesda forums have been down?

       
Hanaisse said:
Mar 10, 2010 6:24 pm
As far as I know, about 4 hours so far.

       
Wonder if they're finally moving the place to a faster server. That would be nice :)

Hmm. Interesting. Nexus forums were down earlier too because of corrupted DB tables.

       
Edited by Samson on Mar 10, 2010 6:46 pm
Hanaisse said:
Mar 11, 2010 2:37 pm
So, I don't visit the official forums.... did they upgrade or just regular maintenance?
I didn't notice any problems at nexus but his latest news suggests continual upgrades. I guess he's got the bug like you :)

       
This is beyond normal maintenance. I'm assuming they're upgrading but Gstaff hasn't said anything about why it's down over at bethblog.com. An outage this long suggests an upgrade, and possibly one that didn't go over so well.

Nexus was down due to corrupt DB tables. Dark0ne mentioning ongoing updates is cool though, so yeah, maybe the coder bug is going around :)

       
The possibly one that didn't go over so well part sounds about right to me, but what would I know?

The coding bug going around would be pretty cool, I really need to find some form of income I can start getting from home so I could get back to a little more active coding myself. :sigh:

And, yes, that would be ironic if the poor guy completed his huge mod of Summerset only to find out that the next installment of the game was definitely to be set there.. even worse would be if he finished it and released his mod right before, or just as, Bethesda released TES V taking place there.

       
Edited by Conner on Mar 11, 2010 3:31 pm
OH GOD THE FORUMS ARE DOWN WHAT WILL I D...ERK

Gstaff did mention in comments that they're shooting for tomorrow to get the forums back up.  That's fairly serious.

       
Certainly sounds serious anyway.

       
Well, that new skin is certainly...something.

       
Hanaisse said:
Mar 12, 2010 8:08 pm
Well, I don't even know what it looked like before, but this one is pretty gay. Looks like a 6 year old drew the header.

       
Samson no like new skin :(

I could probably be made less annoyed if it expanded to fill my screen. I feel like I'm watching a broadcast from 1985 on an HDTV.

       
Edited by Samson on Mar 12, 2010 8:30 pm
Oh, and it's amazing how that icon set on their really black pages gets around. Those are the same icons I found and used in the Ashlander skin for QSFP, and had planned on making some use of for the skin here :P

       
:shrug: I guess I don't remember what it looked like the last time I visited there, but the forums don't look that bad to me. Unless I've hit the wrong forums? I mean, everything still seems legible enough, and the colors aren't ghastly or anything. The header could've been done more nicely I suppose, but given my own graphics ability, I'm not exactly in a position to give criticism to someone else's artwork.

       
I'm not unhappy with the color scheme in general. What I'm unhappy with is 400-500 pixels of perfectly good horizontal screen space going to waste on this ridiculous notion that fixed width displays are cool. Plus the fact that when you get to the subform you frequent, the "new posts" icon next to the thread is nearly indistinguishable from the "no new posts" icon.

       
Ah, see, I'd not logged in when I visited because I was just visiting to see what y'all were complaining about before throwing in my two cents here. So the new posts doesn't really apply as everything is new to anonymous, and (presumably because) I'm on my laptop, set to 1280x800, using opera so everything fit my screen just fine.

       
Hanaisse said:
Mar 12, 2010 9:57 pm
Yes, it is an annoying fixed width, and after awhile that light brown border against the black forums messes with my eyes. Plus, scrolling down a page of forum topics is really slow. Is it just me?
I know we're not the only ones whining about it either. But, c'est la vie. Took them more than a day to come out with that? Pah  :rolleyes:

Omg, the Fallout3 forum is green  :sick:

       
Edited by Hanaisse on Mar 12, 2010 10:04 pm
Maybe I just didn't spend enough time there to see the effects of the tan against the black?
Um, given my internet here, scrolling down a page of topics is slow even here... :sigh:

If all they did was to change out a skin on a forums, that shouldn't have needed more than a few minutes of downtime if any at all. It should've all been done offline and just brought online after local testing... at least that's how it works for us QSFP admins. :P

       
They didn't just mess with the skins. They tossed out their Invisionboard 2.x software in favor of the much newer and nicer IP.Board 3.x software. Same software TES Alliance is using. However, you'll probably notice quickly that TESA is using it to much better effect. The Bethesda forum feels claustrophobic to me now.

       
Hanaisse said:
Mar 12, 2010 10:26 pm
Wow, hard to see it's the same software they're so dramatically different. TESA's layout is definitely much nicer. Hope DarkRider doesn't get any (bad) ideas  :lol:

       
BTW, if you want to know what the old layout looked like: http://bgsfthreads.webs.com/Red%20folder.bmp It's a bmp, but I miss that already. So nice and clean and clutter free *sigh*

       
What's killing me is the grey text on the brown texture, plus the enormous black bar things for the topic lists.  It's almost impossible to read (as in, it's actually painful now), and it's very hard for me to believe that multiple people thought this was a good idea.

I can handle the 800x600ness pretty well, though.  Not much of a complaint there, since I browse with half a screen anyway.

       
Hmm, so they switched from Invision to this one, eh? I didn't notice which forum software it had been before, but I agree that it looks pretty nice the way TES has it set up.

I guess, after seeing that bitmap, I can see the differences y'all are talking about now, but I guess the new layout just doesn't have as many issues for me in Opera or something because I'm still not seeing it as nearly as badly as you guys seem to be. Still, if they've gotten a lot of complaints as Hanaisse imparted, they should probably consider letting users select between the old and new skins.

       
Well, apparently from a post Dark0ne made on the Bethesda forum, Invision is abandoning the 2.x code branch. This would explain why both Bethesda and Nexus felt it necessary to do these upgrades now on such short notice. One of the disadvantages of using a closed-source forum I guess.

       
Hanaisse said:
Mar 13, 2010 12:46 pm
DarkRider @ TESA said:

There is going to be some general forum shifting as we reorganize to make some room around here for future titles. I will be testing the new setup on a live board so there's no downtime but things may get wonky at times


Good God, Samson. How many people did you hit with your coding bug?  :stare:
I may have spoke too soon about him getting (bad) ideas :lol:

(and yeah, the old beth forum looked much better)

       
Where did you see that posted? Can't find it - this is where linking to the source would have been handy :P

       
Hanaisse said:
Mar 13, 2010 2:52 pm
Oh sorry, it was a comment out of the shoutbox, no official announcement or anything so nothing to link to. :)
So far there's one noticeable change (at the very bottom), but no 'news' about it.

       
At least he's doing his changes online without the whole day of downtime on y'all.

       
That's because TESA won't need to do a major overhaul in order to add more goodies. They've been running IP.Board 3.x for some time now.

       
That makes sense.

       
Hanaisse said:
Mar 13, 2010 7:39 pm
It's actually looking pretty nice, streamlined but not too much where everything is hidden.

:ninja:  Hijacking thread  :ninja:

So, I finally got around to installing Weather - All Natural since it was just updated (0.9.9).
Question: Um, is it supposed to snow in the Imperial City?

       
Uh, no, I wouldn't think it should be snowing in the IC. What version of OBSE are you using?

       
Hanaisse said:
Mar 13, 2010 8:45 pm
Just so you don't think I'm crazy. Maybe it's the stars falling :lol:

I'm using v0018beta4 OBSE, have been for awhile so that's not screwy. Could I have messed up something in the ini config file?
Another dumb question while I'm at it: Can/should I use both allnatural.esp and allnatural - SI.esp? Or should I only use one? (The readme doesn't say just use one).

       
You might need to bump that to v0018b6 instead since a lot of the most recent work was done with that version in the CS.

If you have SI and want All Natural to extend interior weather to it, you need to install the SI file. It isn't required though.

       
Hanaisse said:
Mar 13, 2010 9:30 pm
Knowing what a stickler you are for ReadMe's, I just have to say: The ReadMe does not specify a particular version is required, just that 0018 is required. :) I would think it would be a big deal for a lot of people to upgrade AN without knowing to upgrade their OBSE.

Not that I don't believe you, but I think I'll post this at the Nexus thread and get WrinklyNinja to take a stab at it. After all, you did say to report any funky weather  :shrug:

Thanks!

       
Yeah, if it's not in the readme we need to put it there. I'd have to go dig it up but I seem to recall reading in the OBSE thread that stuff compiled under 0018b6 needs 0018b6 to run the game from too or it won't work right. So it might be impacting the regional weather code.

       
Nice screen shot, Hanaisse. I vote for the stars falling theory, but that may just be that the whole chicken little notion appeals to my sense of humor rather than any logical or otherwise good rationale. ;)

So, while I suspect that I'm going to regret having asked, is the Imperial City close enough to the equator that it can't snow there or something?

       
Hanaisse,

Could you post your load order? Either here or in the official thread?

       
Hanaisse said:
Mar 14, 2010 8:33 am
@Conner: The sky is falling! lol, yeah, I went to bed thinking the same thing  :lol:
You are correct. It only snows up around Bruma and the northern border, never as far down as the Imperial City. Notice as well in that pic the sky was clear, lol, and the awesome nebula.

@Samson: Of course, that makes sense. Perhaps no one tested it with a lower version to find such anomolies.

Active Mod Files:
00  All Natural Base.esm  [Version 0.9.9]
----> Delinquent MASTER: Oblivion.esm
01  Oblivion.esm
02  Open Cities Resources.esm  [Version 3.3.2]
03  Kvatch Rebuilt.esm
04  Windfall.esm
05  CM Partners.esm
06  CM Partners.esp
07  All Natural - Real Lights.esp  [Version 0.9.9]
08  All Natural.esp  [Version 0.9.9]
09  All Natural - Natural Weather.esp  [Version Final]
0A  RAEVWD Cities.esp  [Version 1.4]
0B  RAEVWD Imperial City.esp  [Version 1.4]
0C  BulkyNord.esp
0D  DLCShiveringIsles.esp
0E  DLCHorseArmor.esp
0F  DLCMehrunesRazor.esp
10  DLCSpellTomes.esp
11  DLCThievesDen.esp
12  Knights.esp
13  MaleBodyReplacerV4.esp
14  OCC-KOTN-Patch.esp  [Version 2.1]
15  300_White Stallion 4.esp
16  BXX_Mines.esp
17  Rainbows.esp
18  UFF Lady Shadow.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
19  Kvatch Rebuilt.esp
1A  OCC-KR-Patch.esp
1B  Eterniums Chest Of Arrows.esp
1C  The Lost Spires.esp
1D  OCC-Lost Spires-Patch.esp  [Version 2.0]
1E  LetThePeopleDrink.esp  [Version 2.5]
1F  Slof's Eyren Armours.esp
20  Storms & Sound.esp
21  Ice Gowns for HGEC.esp
22  Gloria Armor.esp
23  Sinbloods_Nightweave_HGEC.esp
24  Cliff's Smokey Chimneys.esp
25  road+bridges.esp  [Version 4.5.2]
26  Vergayun.esp  [Version 1.0.3]
27  Faregyl.esp  [Version 1.0.10]
28  Windfall.esp
29  bartholm.esp
2A  Elwing.esp
2B  300 Feudal Empire.esp
2C  Region Revive - Lake Rumare.esp
2D  Open Cities Road Record.esp
2E  Open Cities Leyawiin.esp  [Version 3.3.1]
2F  Open Cities New Sheoth.esp  [Version 1.1]
30  Open Cities Bartholm.esp  [Version 1.0.3]
31  Open Cities Anvil.esp  [Version 3.3.3]
32  Open Cities Bravil.esp  [Version 3.3.3]
33  Open Cities Cheydinhal.esp  [Version 3.3.3]
34  Open Cities Outer Districts.esp  [Version 3.3.2]
35  Open Cities Chorrol.esp  [Version 3.3.3]
36  Open Cities Skingrad.esp  [Version 3.3.3]
37  KF Chapel Shop.esp
38  AFK_Weye.esp
39  Rumare-AFK_Weye Patch.esp
3A  Kvatch Rebuilt Weather Patch.esp
3B  Storms & Sound - AFK_Weye.esp
3C  Storms & Sound - Bartholm.esp
3D  Storms & Sound - The Lost Spires.esp
3E  Feldscar.esp  [Version 1.0]
3F  Bashed Patch, 0.esp
40  zzxxxx.esp
41  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.0]
42  Golden Saint and Dark Seducer Gear for Sale.esp
43  HanasHeaven.esp
44  VGA_SaintSeducer.esp
45  TutorialModTest.esp
46  HanasCrypt.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]
47  NRB4 Standard Road Record.esp


Is the All natural esm supposed to supercede the Oblivion esm?

       
No, Oblivion.esm should always be first, and the filter mod you have at the bottom should be above the bashed patch, not below it. Same with that road record file.

       
It was a very pretty night sky in that screenshot. We love being out here on a big farm where we can see a ton of stars at night, but even we never get nights with nebula like that. :)
That's quite a list of esp's & esm's.. all that doesn't bog your system enough to impact game play? (I don't mean to detract from the tech support aspects of this, but I know I can't help nearly as well as Samson could so I'm looking at other aspects.)

       
Hanaisse said:
Mar 14, 2010 3:05 pm
Well, hrm.. OB was always first until I installed this and I thought it was odd when AN came out on top. Are esm's ordered by date like esp's? Is it as simple as changing the date? (I have never been able to re-order stuff in BASH except by date, even tho it says there's a re-order function). Gonna do it anyway, wish me luck  :lol:

@Conner: Ocassionally I do get a stutter/pause here and there, but for the most part it's pretty smooth. The real hit is loading screens, or maybe I'm just impatient lol. It's really not that many mods compared to some people who I've heard claim to have 'a hundred or more'.

Edit: Mmkay, re-ordered so Oblivion.esm is first and redated the bashed patch to today so the other two files would be above it. Lo and behold after running through BOSS, the two files were still below the patch. A little detective work discovered this;

Indoor Weather Filter dated 8/23/2013 9:11:42 PM      (<-- btw, co-incidentally this will be a milestone birthday for me :) )
NRB4 Standard Road Record dated 3/19/2017 6:37:19 PM

The author of both of these files, the one and only Arthmoor! Redated so they come in above the patch.
So Samson, I blame you, for everything :P

Time to jump in the game and see what havoc I created :)

       
Edited by Hanaisse on Mar 14, 2010 3:27 pm
Hmm, good to know, thanks for sharing, Hanaisse. :)

So, that milestone birthday is when you turn 21 again? :P

Good luck! :D

       
BOSS should be automatically redating those files when you run it. Make sure Wrye Bash isn't set to lock times. Right click on the "files" column and make sure it's not set, otherwise Bash will simply reset things back the way they were.

Ahem. It's not a claim. 169 active :)

Active Mod Files:
00  Oblivion.esm
01  Cobl Main.esm  [Version 1.72]
02  All Natural Base.esm  [Version 0.9.9]
03  Open Cities Resources.esm  [Version 3.5]
04  CM Partners.esm
05  Francesco's Leveled Creatures-Items Mod.esm
06  Francesco's Optional New Items Add-On.esm
07  Francesco's Optional New Creatures Add-On.esm
08  VASE - core.esm
09  TamrielTravellers.esm  [Version 1.39c]
0A  Cybiades.esm  [Version 2.0]
0B  Children Of Rourken.esm
0C  Kvatch Rebuilt.esm
0D  TR_OoT_Main.esm
0E  Windfall.esm
0F  GTAesgaard_2.esm
10  Unofficial Oblivion Patch.esp  [Version 3.2.5]
11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
12  Enhanced Economy.esp  [Version 3.4.2]
13  DLCShiveringIsles.esp
14  Francesco's Optional New Adventurers.esp
15  All Natural - Real Lights.esp  [Version 0.9.9]
16  All Natural.esp  [Version 0.9.9]
17  All Natural - SI.esp  [Version 0.9.9]
++  All Natural - EW + NW + AWS.esp  [Version Final]
++  Kvatch Rebuilt Weather Patch.esp
18  Alternative Start by Robert Evrae.esp  [Version 1.66]
19  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
1A  TIE.esp  [Version 1.33]
1B  Frans Illuminate Staff NPCs.esp
++  TamrielTravellersItemsNPC.esp  [Version 1.39c]
1C  ShiveringIsleTravellers.esp  [Version 1.39c]
++  VASE - Vanilla Cyrodiil.esp
++  VASE - Vanilla SI.esp
1D  Happyhannah's Wines.esp  [Version 1.1]
1E  BHC_Expanded.esp  [Version 1.2]
1F  Cyrodiil Travel Services.esp  [Version 1.3]
20  AFK_PrayerIdles.esp  [Version 1.0]
21  DLCHorseArmor.esp
22  DLCOrrery.esp
23  DLCFrostcrag.esp
24  DLCThievesDen.esp
25  DLCVileLair.esp
26  DLCMehrunesRazor.esp
27  DLCSpellTomes.esp
28  Knights.esp
29  DLCBattlehornCastle.esp
2A  SM Plugin Refurbish(Merged).esp  [Version 1.21]
2B  OCC-KOTN-Patch.esp  [Version 2.1]
2C  Whispered Warning.esp
2D  Kvatch Rebuilt.esp  [Version 1.1]
2E  OCC-KR-Patch.esp  [Version 1.0]
2F  Lost Paladins of the Divines.esp
30  TOTF.esp  [Version 1.22]
31  OCC-TOTF-Patch.esp  [Version 4.2]
32  RTT.esp  [Version 3.01]
33  RTT-Weye Relocation Patch.esp  [Version 2.0]
34  OCC-RTTv3 Patch.esp  [Version 1.1]
35  Malevolent.esp  [Version 1.02]
36  OCC-Malevolent-Patch.esp  [Version 3.0]
37  GTAesgaard.esp
38  GTAesgaard_2.esp
39  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]
3A  Cybiades.esp  [Version 2.1]
3B  CybiadesDungeon.esp  [Version 2.1]
3C  Nascosto Isles 3.esp
3D  COR-Episode1 Secret of Enourk.esp
3E  Ivellon.esp  [Version 1.8]
3F  WeynonRetreat.esp  [Version 1.4]
40  The Lost Spires.esp  [Version 1.4]
41  OCC-Lost Spires-Patch.esp  [Version 2.0]
42  C&C - The Blackwood Company.esp  [Version 1.0.2]
43  OldCrowInn.esp  [Version 1.5]
44  HeartOftheDead.esp  [Version 6.2.1]
45  Windfall.esp
46  LetThePeopleDrink.esp  [Version 2.5]
47  The Ayleid Steps.esp  [Version 3.2]
48  HackdirtCaverns.esp
49  Mimics!.esp
4A  EaglesRest.esp  [Version 1.0]
4B  Snow Line Lodge.esp
4C  Better Benirus Manor - Complete.esp
4D  Better Dark Brotherhood Sanctuary for OBSE.esp  [Version 2.3]
4E  Gaelendryl.esp
4F  Dungeons Merger.esp
50  Unique Dungeons - Lost Glory.esp
51  Unique Dungeons - Lichs Lair.esp
52  AdenseEpicDungeon1_5.esp
53  JQ-Return_of_Dagoth_Ur.esp
54  TheOubliette.esp
55  PTArtifacts.esp
56  A Imperial Outpost - Fort Nova Varos .esp
57  ImpeREAL Empire - Unique Forts.esp
58  Valley_View_Estate.esp
59  InnsOfCyrodill.esp
5A  Shezrie's Villages.esp
5B  TR_Stirk.esp
5C  To Feed an Empire - Wickmere Farm.esp  [Version 1.0]
5D  Damarask.esp  [Version 1.02]
5E  Region Revive - Lake Rumare.esp  [Version 1.3]
5F  VHBloodlines 1.2.esp  [Version 1.5]
60  AFK_Weye.esp
61  Rumare-AFK_Weye Patch.esp  [Version 1.0]
62  runestone.esp
63  ElsweyrAnequina.esp
64  ElsweyrC&CBlackwoodPatch.esp
65  road+bridges.esp  [Version 4.5.4]
66  Feldscar.esp  [Version 1.0.1]
67  Vergayun.esp  [Version 1.0.4]
68  Faregyl.esp  [Version 2.0]
69  Faregyl+Anequina Patch.esp  [Version 2.0]
6A  xulStendarrValley.esp  [Version 1.2.2]
6B  xulAncientRedwoods.esp  [Version 1.6]
6C  xulCloudtopMountains.esp  [Version 1.0.3]
6D  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
6E  XulEntiusGorge.esp  [Version 1.2]
6F  xulImperialIsle.esp  [Version 1.6.5]
70  xulAncientYews.esp  [Version 1.4.2]
71  xulArriusCreek.esp  [Version 1.1.3]
72  xulRollingHills_EV.esp  [Version 1.3.2]
73  xulFallenleafEverglade.esp  [Version 1.3.1]
74  xulChorrolHinterland.esp  [Version 1.2.2]
75  xulRiverEthe.esp  [Version 1.0.2]
76  xuldarkforest.esp  [Version 1.0.4]
77  xulLushWoodlands.esp  [Version 1.3]
78  xulColovianHighlands_EV.esp  [Version 1.2.1]
79  xulTheHeath.esp  [Version 1.1.1]
7A  xulPantherRiver.esp
7B  xulBravilBarrowfields.esp  [Version 1.3.3]
7C  xulBrenaRiverRavine.esp  [Version 1.0.3]
7D  xulBlackwoodForest.esp
7E  xulCheydinhalFalls.esp  [Version 1.0.1]
7F  xulAspenWood.esp  [Version 1.0.1]
80  xulSkingradOutskirts.esp  [Version 1.0.0]
81  xulPatch_AY_AC.esp  [Version 1.1]
82  West Roads.esp
83  Castle_Seaview.esp
84  EaglesRest+LostCoast+CastleSeaview Patch.esp  [Version 1.0]
85  LostSpires-Everglade patch.esp  [Version 1.2]
86  LostSpires-DarkForest patch.esp  [Version 1.1]
87  WeynonRetreat-ChorrolHinterland-Patch.esp  [Version 1.1]
88  HeartoftheDead-ArriusCreek patch.esp  [Version 1.1]
89  ValleyViewEstate-RiverEthe patch.esp  [Version 1.1.1]
8A  Anequina-Fallenleaf-Patch.esp  [Version 1.0]
8B  Mimics+Ravenview+Cloudtop Patch.esp  [Version 1.0]
8C  Gaelendryll-BrenaRiver patch.esp  [Version 1.1]
8D  KvatchRebuilt-CheydinhalFalls patch.esp
8E  TearsOfTheFiend-CheydinhalFalls patch.esp
8F  Lakewood+AspenWood Patch.esp  [Version 1.0.1]
90  Verwen Brewery.esp  [Version 1.01]
91  A Imperial Outpost - Fort Novi Sad.esp
92  bartholm.esp
93  Bravil Docks.esp  [Version 1.0]
94  Open Cities New Sheoth.esp  [Version 1.1]
95  Open Cities Bartholm.esp  [Version 1.0.4]
96  Open Cities Outer Districts.esp  [Version 3.5]
97  Open Cities Reborn - Full Merge.esp  [Version 1.0]
98  OCC-ULCH-Patch.esp  [Version 2.2]
99  NRB4+UL-II+LtPD+OCOD Patch.esp  [Version 3.0.1]
9A  RegionReviveLakeRumare-ImperialIsle patch.esp  [Version 1.3.2]
9B  NRB4+RR Patch.esp  [Version 2.1]
9C  OC+Bravil Docks Patch.esp  [Version 1.0]
9D  OCLR+ULBWForest Patch.esp  [Version 1.0]
9E  OC+Cheydinhal Falls Patch.esp  [Version 1.0.1]
9F  OC+ULSkingradOutskirts Patch.esp  [Version 1.0]
A0  ImpeREALForts+LostSpires Patch.esp
A1  BrotherhoodRenewed.esp  [Version 1.0]
A2  AFK_Blades_EQ.esp  [Version 1.0]
A3  WindowLightingSystem.esp
A4  Map Marker Overhaul.esp  [Version 3.3.1]
A5  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.9]
++  All Natural - Nascosto Isles Weather Patch.esp  [Version 1.0]
++  Enhanced Water v2.0 HDMI.esp
++  Enhanced Vegetation [100%].esp  [Version 1.0]
++  Symphony of Violence.esp
++  Louder Nirnroot Sound.esp
++  Visually Realistic Lava.esp
++  TrollfLoadingScreens.esp
**  Rusty+Fine Items.esp
**  Book Jackets OB+SI+DLC.esp
**  Clutter Graphics.esp
++  QuestDialogueFix.esp
A6  PersonalMerge.esp
A7  Streamline.esp  [Version 3.11]
**  NRB4 OCReborn Road Record.esp
A8  Bashed Patch, 0.esp


Yes, I just added codebox support because of this :)

       
Edited by Samson on Mar 14, 2010 4:40 pm
Oh, and once you've moved those files, you need to rebuild your bashed patch before it'll be fixed.

Oh, and:
2D  Open Cities Road Record.esp
2E  Open Cities Leyawiin.esp  [Version 3.3.1]
31  Open Cities Anvil.esp  [Version 3.3.3]
32  Open Cities Bravil.esp  [Version 3.3.3]
33  Open Cities Cheydinhal.esp  [Version 3.3.3]
35  Open Cities Chorrol.esp  [Version 3.3.3]
36  Open Cities Skingrad.esp  [Version 3.3.3]


Noticed this just now. Is Bruma giving you some sort of trouble if you use it?

       
Edited by Samson on Mar 14, 2010 4:29 pm
Hanaisse said:
Mar 14, 2010 5:00 pm
Oh that, that was back awhile ago, the posts long buried of the issue I had with Eternium's Chest of Arrows and Bruma. So I unloaded full OC and went with the individual cities to remove Bruma, but there's still the same problem so it's the Eternium mod that's borked and I just haven't switched back to full OC yet.

Yes, I rebuilt the patch, and thanks for the info about lock times. When I looked it was checked, so I've unchecked it now.

That's some impressive list! Almost half of those are Unique Landscapes and patches, wow! I haven't taken the leap to UL yet, I will though soon. This one --> AFK_Blades_EQ <-- this is Dwip's, no? I remember reading about it, I guess on his blog and I liked, but I can't find it anywhere. Hey Dwip, how about sending me a little present? :)

And, oh yeah, the latest saga. I went in game and it was still snowing. It eventually cleared up after 2 in game hours. Hard to say if it'll happen again though. I mean, it's no big deal really, just a little odd. If it does then I'll upgrade OBSE. I just want to see if it does any other strange things first. It's funny how load orders work too. Before when I went in game the screen noticeably darkened a tad, now it's back to clear sailing. That should have been my first clue something wasn't right.

@Conner: Not 21 again, 21 the first time!  :whistle:

       
Edited by Hanaisse on Mar 14, 2010 5:03 pm
AFK_Blades_EQ: That's one of Dwip's private babies. You'll need to ask him.

Yes, a huge chunk is UL+Patches, and OC+Patches. Story of my life.

I don't suppose anyone happens to know of a good image of a Dwemer gear/cog do they? One where you're looking down on it laying flat on something?

       
Anonymous [Anon] said:
Mar 14, 2010 8:01 pm

       
Anon - Totally Photoshopped.  We all know there aren't any glass claymores owned on tables in the entire world.  But heh.

Samson - Lost Spires has a Dwemer cog model, I believe.

Hanaisse - It's moderately beta, but I'll see about packing it up and passing it along, since you asked.  Watch this space.

[EDIT] AFK_Blades_EQ files here.  Unlike in days of yore, this edition includes new cape and cloak models and textures for both the Blades and for the Imperial Dragon armor.  See chests in the Cloud Ruler Temple armory and the Imperial Prison armory for details.  Cloaks and armor respawn in their chests every three days.  Void where prohibited.  New levels of Blades armor at 8, 12, 18, and 22.  Do not eat.  Report all bugs and wishes.  Cape and cloak meshes from All Capes, Cloaks, Gloves, and Robes.  Will work at end of load order.  Keep away from small children.  All armor given is heavy of slightly worse than prevailing quality.  Beware of dog.  [/EDIT]

And just 'cause, here's Astarius modeling the capes:





Yes, I'm pretty fond of that Imperial Dragon getup.

       
Edited by Dwip on Mar 14, 2010 8:51 pm
Hanaisse said:
Mar 14, 2010 9:13 pm
@Samson: How's this?

@Anon: That was totally lol funny! Thanks!

@Dwip: I <3 u

Edit: Heh, I should refresh before I post next time, didn't see Dwip's edit. Thank you! Thank you! I love it, especially the capes.

       
Edited by Hanaisse on Mar 14, 2010 9:18 pm
Damn, Samson.. you do push your system's limits, don't you? :lol:
Nice code boxes too, btw. :)

Um, ok, Hanaisse, if you say so... I could've sworn you were roughly the same age bracket as Samson and myself and Fury and... ;)

Um, yeah.. thanks for that strange insight into your life, Anon.. :lol:

Dwip, any objections to others here snagging a copy as well, since you provided that lovely link and all...? :innocent: :whistle:

That does look a bit like what he asked for.

       
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