Oblivion Humor

Yeah, this is what I get for following links from promotional OB videos in peoples' threads. I have to admit, cheesy as it is, it was funny as hell :)
.........................
"It is pointless to resist, my son." -- Darth Vader
"Resistance is futile." -- The Borg
"Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish." -- Thurindil

Well. I guess that's that then.

       
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Posted on Feb 2, 2010 6:48 pm by Samson in: | 406 comment(s) [Closed]
Comments
@Samson: How's this?

@Anon: That was totally lol funny! Thanks!

@Dwip: I <3 u

Edit: Heh, I should refresh before I post next time, didn't see Dwip's edit. Thank you! Thank you! I love it, especially the capes.

       
Edited by Hanaisse on Mar 14, 2010 9:18 pm
Damn, Samson.. you do push your system's limits, don't you? :lol:
Nice code boxes too, btw. :)

Um, ok, Hanaisse, if you say so... I could've sworn you were roughly the same age bracket as Samson and myself and Fury and... ;)

Um, yeah.. thanks for that strange insight into your life, Anon.. :lol:

Dwip, any objections to others here snagging a copy as well, since you provided that lovely link and all...? :innocent: :whistle:

That does look a bit like what he asked for.

       
No problem, go right ahead. All that I ask is no redistribution, not that that's much of a problem.

       
Very cool, the most redistribution I'd do (especially without permission) is to install it to my laptop and desktop computers and share a copy with my wife for her laptop & desktop if she decides she likes it.. would that count? :)

(And THANKS! :))

       
Edited by Conner on Mar 15, 2010 12:45 pm
Have at it, and no problem. This is something I've pondered releasing publicly at some point, so if anybody has any suggestions, do let me know.

*slinks back to AFK_Weye alpha testing... argh*

For the record, "I'll come back later to hook up my dialogue trees and quest stage changes" is a really idiot idea, yet I keep doing it for some reason.

Also, if anybody has any ideas about this crazy bug I have, do tell. Goes like this. Skjorta, of Nord Winds fame, is totally AWOL in my Open Cities game. Nowhere to be found. I dropped a quest marker on her, which points to a fairly random spot near one of the ledges in the closed version of Bruma, but there's nothing there, and a quick browse with tcl on tells me she's not stuck in anything, she's just...nowhere. WTF?

Active Mod Files:
00  Oblivion.esm
01  All Natural Base.esm  [Version 0.9.8]
02  Kvatch Rebuilt.esm
03  Open Cities Resources.esm  [Version 3.3.2]
04  Unofficial Oblivion Patch.esp  [Version 3.2.4]
05  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
06  Oblivion Citadel Door Fix.esp
07  DLCShiveringIsles.esp
08  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
09  SM Plugin Refurbish - SI.esp  [Version 1.05]
0A  All Natural - Real Lights.esp  [Version 0.9.9]
0B  All Natural.esp  [Version 0.9.8]
0C  All Natural - SI.esp  [Version 0.9.8]
0D  All Natural - EW + NW + AWS.esp  [Version 0.9.6]
0E  Kvatch Rebuilt Weather Patch.esp
0F  Weather Debug Ring.esp
10  Storms & Sound.esp
11  WindowLightingSystem.esp
12  AFK_PrayerIdles.esp  [Version 1.0]
13  Book Jackets Oblivion.esp
14  Better Wine SI.esp
15  Chapel Tithe.esp
16  CM_Better Wine.esp
17  ImprovedSigns.esp
18  RAEVWD Cities.esp  [Version 1.4]
19  RAEVWD New Sheoth.esp  [Version 1.5]
1A  Spell Delete And Item Remove.esp
1B  Map Marker Overhaul.esp  [Version 3.3]
1C  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]
1D  DLCHorseArmor.esp
1E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]
1F  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]
20  DLCOrrery.esp
21  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]
22  SM Plugin Refurbish - Orrery.esp  [Version 1.11]
23  DLCVileLair.esp
24  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]
25  SM Plugin Refurbish - VileLair.esp  [Version 1.21]
26  DLCMehrunesRazor.esp
27  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]
28  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.11]
29  DLCSpellTomes.esp
2A  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
2B  Book Jackets DLC.esp
2C  GrimbotsSpellTomes.esp
2D  ACCCGR SI.esp
2E  FineWeapons.esp
2F  KDClothCirclets.esp
30  RustyItems.esp
31  Xifr's Plain Surcoats.esp
32  DLCThievesDen.esp
33  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]
34  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]
35  SM Plugin Refurbish - ThievesDen.esp  [Version 1.2]
36  dangerous wilderness.esp
37  Better Benirus Manor - Helping Hands.esp
38  Better Benirus Manor - Complete.esp
39  Kragenir's Death Quest.esp
3A  KDQ - Rural Line Additions.esp
3B  Kvatch Rebuilt.esp
3C  OCC-KR-Patch.esp
3D  LetThePeopleDrink.esp  [Version 2.5]
3E  KragenirsDeathQuest-LetThePeopleDrink patch.esp
3F  DLCBattlehornCastle.esp
40  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]
41  SM Plugin Refurbish - Battlehorn.esp  [Version 1.2]
42  DLCFrostcrag.esp
43  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]
44  SM Plugin Refurbish - Frostcrag.esp  [Version 1.2]
45  BrumaMGRestored.esp
46  BrumaMGRestored-Frostcrag.esp
47  Knights.esp
48  Knights - Unofficial Patch.esp  [Version 1.0.9]
49  SM Plugin Refurbish - Knights.esp  [Version 1.06]
4A  OCC-KOTN-Patch.esp  [Version 2.1]
4B  The Lost Spires.esp
4C  OCC-Lost Spires-Patch.esp  [Version 2.0]
4D  The Lost Spires_delayer.esp  [Version 1.1]
4E  road+bridges.esp  [Version 4.5.2]
4F  Feldscar.esp  [Version 1.0]
50  Vergayun.esp  [Version 1.0.3]
51  Faregyl.esp  [Version 1.0.10]
52  NRB4+LtPD Patch.esp  [Version 3.0]
53  Open Cities New Sheoth.esp  [Version 1.1]
54  Open Cities Outer Districts.esp  [Version 3.3.2]
55  Open Cities Full.esp  [Version 3.3.3]
56  Better Benirus Manor OC Patch.esp
57  Storms & Sound - AFK_Weye.esp
----> Delinquent MASTER: AFK_Weye.esp
58  Storms & Sound - The Lost Spires.esp
59  ATakesAll.esp
5A  bgMagicEV.esp  [Version 1.7EV]
5B  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
5C  bgMagicItemSigil.esp  [Version 1.68EV]
5D  bgMagicEVStartspells.esp  [Version 1.68EV]
5E  bgMagicEVAddEnVar.esp  [Version 1.68EV]
5F  bgMagicEVPaperChase.esp  [Version 1.68EV]
60  bgMagicAlchemy.esp  [Version 1.57]
61  bgMagicEVShader.esp  [Version 1.7EV]
62  bgMagicShaderLifeDetect.esp  [Version 1.68]
63  bgMagicLightningbolt.esp
64  NRB4 Standard Road Record.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 0.9.8]
65  Bashed Patch, 0.esp
----> Delinquent MASTER: AFK_Weye.esp
66  AFK_Frostcrag.esp
67  AFK_Blades_EQ.esp  [Version 1.1]
68  AFK_Tweaks.esp
69  BrotherhoodRenewed.esp  [Version 1.0]
6A  AFK_Weye.esp  [Version 2.0]


(do ignore the delinquent master stuff. Fresh editing FTW)

       
Can you pop open tes4edit and look for formID 000362FC and tell me what, if anything, is editing that? It's her AI pack for drunken wandering. Also need to know if 000362FB has been edited as well. Those are the only two packs she uses outdoors in the city.

       
Both are edited by Oblivion.esm and Open Cities Full.esp and...nothing else.

This is an old save, so I'm not sure if this is some inherited bizzareness. I can't figure out why it would be quest markering the ground, though.

       
Any possibility she's dead and your quest marker is pointing to where she died long ago?

       
Thanks, if I can get her interested in Oblivion again (believe it or not, we bought the game because Samson had her wanting to play it but then when I started playing it the first time she decided the camera angles/motion were too much for her, I've since added a mod to fix that though but she still hasn't tried it herself yet), I suspect she'll want any mods I'm playing with too.

Your list is pretty impressive too, Dwip, not as big as Samson's but impressive none the less.

Maybe instead of Oblivion Humor this thread should be titled Oblivion Tech Support? ;)
Does the game kill characters off sometimes through the normal game play when their death isn't part of a quest and you're not around? (Maybe she wandered randomly and got eaten by a wolf or some such?)

       
It could be, although I can't for the life of me figure out what would be killing her. It's not like she leads an exciting life.

Too, I just checked the CS, and apparently the QM is pointing at BrumaNortheastMarker - the closed one. How that works, I'm not sure.

       
And you're standing where it says she is with a green marker instead of a red one? I can only really go with what I see in my own files. The AI packs both target properly and I've seen her running around like a loon on several occasions.

I don't know how the QM could point to her XMarker if you used her as the target?

       
Yeah, I was standing right there, green marker, it's properly set up to point to SkjortaRef, and it's definitely pointing at the XMarker. I didn't figure as how it was an OCC bug, but damned if I can figure out why it would do that. :shrug:

       
I suppose you could just hit the tilde and enter player.additem 00035EB4 and see if she pops back into existence with your quest marker now showing her where you are, no? Or would that be bad form? ;)

As for what's killing her, my first suggestion was wandering and she found a wolf or some such, but if you really don't like that one, maybe in your absence she snuck through an obvlivion gate and came back bearing a new demonic infectious disease which killed her rather than letting her live as just a carrier? :tongue:

       
Placeatme, I think, but either way. It's not a big deal for ME, since I can just load her up, but I was wondering if there was some deeper conspiracy, perhaps brought to us by the Ayleid aliens who were sighted over Weye a while back:

       
prid 00035EB4
moveto player

If she doesn't show up, she's dead. The mystery then becomes, how did she die? The answer of course is that the French are to blame.

       
Hmm, guess I hit the wrong site for my code for you. Sorry about that. :redface:

The aliens or the French.. tough call. If it was the aliens, maybe she was taken for probing & experimentation and will be back in a bit when they're done with her, wearing her tinfoil hat of course... if it was the French, perhaps she started choking on some escargot and someone tried to help her by making her try to eat a loaf of french bread followed by a glass of red wine... or, perhaps, she had a run in with Madame Guillotine and lost her head in the excitement of the moment... The french can be so revolting at times, just ask Marie Antoinette... :tongue:

       
Edited by Conner on Mar 15, 2010 7:15 pm
That was awful. I like it. :P

And I dunno. What if she was taken by the Fallout 3 aliens? Those things are hella creepy.

On another note, AddScriptPackage, you expletivly expletiving expletive, go expletiving expletive yourself in an expletiving fiery expletive, you expletiving expletive.

Which is to say the bug where ASP doesn't work with 0-length packages of any sort I can decipher is about the most annoying thing ever, considering the I have no idea how many packages I'm going to need to revert.

Also, it's considerably harder to test the entirety of AFK_Weye's quests in one go than it used to be. It's the aliens, I'm telling you.

       
Well, I suppose if it was the aliens from Fallout 3 then she's in real trouble, I'm pretty sure that someone from a world of sword & scorcery has zero change in a world of firearms & nuclear power. :alien:

As for your concerns with regard to AddScriptPackage, aside from deferring to Samson as the acknowledged and distinguished expert on Oblivion of the two of us, I must say that you're quite noticably upset by this and therefore your concerns have been duly noted. :tongue: :lol:

The alien have also been notified of your aspersions against them and are expected to be arriving at your home very shortly. :alien: :biggrin:

       
Hanaisse, I hadn't even noticed you linked that cog pic, that's perfect. Hope you like what I did with it:

       
@Samson: Oh, lol, I wondered if you had noticed the tiny little link since you didn't say anything :lol:
Glad you like it, and that image is pretty cool! Is there a reason for it or just boredom?

@Dwip: Sorry, can't help you. If she's not in the old world space or the new then she's run off with Jorundr to lead a life of crime and you'll never see her again.

@Conner: Um, hi :) I have nothing to respond to you with right now lol

And this was just a random post to show off my guy and his shiny new armour. There, that long link should get attention :)

       
Conner - *chitter, squeak squeak chitter squeak. chitter chitter squeak chitter chitter. chitter squeak*

Hanaisse - Went for the cloak, I see. The normal-size one, if I'm not mistaken.

Samson - What Hanaisse said. Except now I keep envisioning it as doing this:

       
Ack, I'm gonna see that in my sleep now. Forever.

It's the large cloak actually. It's unfortunate that the end of it sits inside my horse when I mount tho. And Dwip, GUESS WHAT!?

DarkRider wants to use this for his Reclaiming Sancre Tor mod!!!!!! Please please reconsider releasing it if only exclusively for that. It would be totally awesome. (Are you even a member of TESA cause I don't see hide nor hair of ya over there)

       
@Samson: interesting image, but I'm with Dwip on this one, it looks good but sort of feels like it's about to start spinning that way.. and that's meant to be a logo for Oblivion mods in general then?

@Hanaisse: Nice looking cloak, but is the sword's scabbard supposed to poke through it in the back like that? :blink:
Oh, it pokes through your horse as well? :( Ouch, poor horse... :ghostface:

@Dwip: So, is that squirrel speak for.. something? :lol:

       
Edited by Conner on Mar 15, 2010 10:47 pm
Conner - *chitter chitter squeak!*

Hanaisse - I'm not a TESA member...yet. I've been putting it off until the time comes for me to start asking them to do stuff.

Do feel free to have DarkRider PM me at Bethsoft (Dwip) or Nexus (afk_dwip) as he likes, though. I'd be happy to share, but I'd like to get through the...*counts*...62 bugs I just turned up playtesting AFK_Weye today before I go releasing more mods.

Incidentally, does the whole armory chest thing work out ok? I pondered adding an NPC/dialogue for an NPC, but decided it was more work than I wanted to do.

Too, I love those cloaks, but yeah. Clipping issues.

       
Edited by Dwip on Mar 15, 2010 11:15 pm
Dwip, you are a cruel cruel person! What has been seen cannot be unseen. I used the image in a couple of old posts, and one I was going to make soon. It's supposed to represent mods :)

I also have to agree, if DarkRider wants to use those for RST, dear God, please do consider that. Enshrined forever in the most epic quest mod of all time.

       
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