Revamping Old Mods

A lot of times in the modding community you see work that's been done as an early effort or as a first project that often gets left stagnate as time goes by. This could be due to any number of things but is most often because the modder simply left the community. Of those that haven't, who knows, but doesn't it pay to go back and revisit some of your earlier work to try and improve on it?

Case in point: Unique Landscapes Brena River Ravine.

Initially brought to full release in April of 2009, it was one of my earlier projects. Before this, Faregyl Village was about all there was. Brena River had a lot of content already present in the mod when I took over. I had never done any major landscaping, nor had I molded content into such a large area before. There were a lot of things done with the mod just to bring it to completion. Things I could have done better in retrospect. So I've been taking time to go back over it and improve on things with stuff I've learned over the last 18 months.

By far the biggest feature and probably the signature for it in general is Suicide Falls. While it was an impressive site then, it was only impressive as long as you were up close. Step back far enough and you have a disgusting looking mish-mash of floating objects in the distance and a sizable chunk of the cliff face laying bare. It looks even worse if you aren't using RAEVWD to fill in part of that. There was also a major hodgepodge problem with rock types. A lot of different ones there that don't really fit in with the surroundings that well. Something that's obvious in the screenshot I've linked. Not to mention the seriously out of place chunk of rocks on the upper left side.

What I've done there is clean up all of the ugly rocks, create some clones of existing rocks and placed those into the falls. The large mass of rocks on the upper left has been replaced with another large cliff piece. A couple of Ayleid towers have been added at the top, to accent the fact that it was once part of the Ayleid structures here. All of these new additions to Suicide Falls have also been given proper VWD assets to go with them. So you can be standing down at the end of the ravine and look back to see most of the scene in one piece. Including the water itself. The result there is a much better visual experience, despite the VWD water being unable to flow.

The next big feature in the river are the rock walls on both sides of the larger dam. These were constructed entirely from a grab bag of different sized rocks that don't fit the environment. Even this was a scaled back version of the giant mass of rocks that existed before I built the second dam. I've always felt it looked hideous but at the time I didn't really know what else to do with it and didn't want to disturb things. Even worse is that none of it displays at distance, so the entire complex pops in rather suddenly as you approach, creating a very jarring experience.

Now that I've gotten much better at mastering the CS and all its ills, I've gone back to this area and replaced all the rocks with one type. This allows less rocks to be used, since many of the replacements can also be oversized without sacrificing visual appeal. The entire complex on both sides of the river will have far less polygons to render AND will fit in with the surrounding rock types you find scattered everywhere. Since the rocks being used also have a VWD mesh to go with them, you'll be able to see this set of waterfalls from a distance for the first time. It should also help cover up some of the gaping holes in the LOD landscape.

Fans of the mod might also note that there was a quest embedded in with the bandits who occupy the area. This quest was done entirely without using journal entries, which at the time seemed like a good idea. It worked well enough, but if you've paid attention to forum posts and file comments, it creates a great deal of confusion since there's no record of where you're at in the quest. Something Dwip warned me about back then, but hey. Some things you have to learn on your own before they sink in.

The quest has now been converted into a proper journaled system with actual stages, and even a couple of quest markers. No, I'm not going to give you one for every last thing because part of the quest expects you to have to think and to do some hunting around. But at least there won't be any question as to what you left off doing should you happen to leave the area and return later. There's also been some shoring up of inconsistencies in the quest.

The biggest menace to my earlier modding efforts though has to be grass. The shit's everywhere. Try as you might, getting rid of it usually ends up requiring scorched earth tactics to purge all grass producing textures from a cell. Let me tell you, there are tons of cells in this mod that were crawling with grass, and most of it was obscuring good scenery. I've gone in and used said scorched earth tactic now that I know it's the only way to be sure it's gone. So no more grass growing up through stone objects. While this happens IRL, it looks like crap in the game due to grass always swaying in the wind.

The end result of all this effort is going to be a much better mod for everyone. Hopefully when it's all completed people will appreciate the effort.

Anyone got one of their own to share? Or shall we just start the ball rolling toward 400 posts right now :P
.........................
"It is pointless to resist, my son." -- Darth Vader
"Resistance is futile." -- The Borg
"Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish." -- Thurindil

Well. I guess that's that then.

       
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Posted on Aug 13, 2010 2:43 am by Samson in: | 277 comment(s) [Closed]
Comments
Anonymous [Anon] said:
Comment #276 Oct 5, 2010 1:43 pm
Giskard said:

I have gotten involved in other communities but the big surprise was that Civilization 5 was not the only thing to join the Civilization community recently, the trolls turned up too. So that is one community that used to be good that is now part of the Troll Kingdom.


lol, looks like the civ5 people told G he was wrong about something!

       
Sounds like there's hope for the Civ5 modding community then. Too bad it's infected with the Steam virus.

       
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