Unwritten: Echoes of Twilight
Unwritten: Echoes of Twilight is a single player, open world, role playing adventure game that combines the visual appeal of modern graphics and animation technologies with the classic role-playing elements hardcore RPG gamers love. In modern games, immersion, interactivity, and customization are often watered down by major studios, resulting in diluted replay value and degradation of the “role play” nature of the games. As RPG gamers ourselves, Druid Gameworks understands all those fun nerdy things RPG gamers want to see, or do, and we plan to give it to them in spades.
In this non-traditional prequel and introduction to the Unwritten series, players are introduced to the world of Arthanswold through the heartland isles of Aerendwel and Byre, where the diverse and often unforgiving landscapes range from perilous mountain passes to dark ominous marsh lands, and overgrown jungles. In a player driven adventure, you can explore the world in any direction you want your story to go! Unearth hidden locations, unique characters, and dynamic quests. Chronicle your adventure in your journal, taking real notes whenever something important crosses your path. Customize pets and companions, take ownership of shops, wield powerful ritual magicks, join factions to form friendships, and uncover the echoes of an ancient mystery.
So what is a player driven adventure?
Think of it as a “choose your own adventure” video game. Most RPGs out there today would be considered story driven, where a main quest line is presented as the overall premise for the game play. Even when it’s possible to delay the main quest, it’s not usually possible to avoid it and still progress within the game. In the Unwritten series, game play is player driven, meaning you create your own game experience as you play and develop your avatar’s story. As you explore our universe and make your choices you will lock and unlock different experience pathways with every play through.
- Player Driven Gameplay
- Player Created Journal Option
- Open World Map with Few Load Screens
- Unique Explorable Landscapes
- Six Playable Races with Rich Histories (Unlock More by Supporting Us on Kickstarter)
- Unique Alternate Starts
- Evolving Story and Game Map that Respond to Your Choices
- Crafting and Trading
- Character Tailored Questlines
- Customized Companions and Mounts
- Dungeon Diving & Rewards
- Unique Weaponry with Race Bonuses
- Optional Survival Needs (Eating, Sleeping, etc)
- Role-playing Immersion Focus
- And much, much, more!
★About Druid Gameworks
Druid Gameworks Studio LLC began back in 2010 when core members Cole MacLean, Jamie Ford, and Mark Buckley were two years into development on a 40+ gameplay hour expansion project for Bethesda's Elder Scrolls IV: Oblivion. It was during that long collaboration that they discovered a shared passion for making great games. They began making plans to finish their major mod projects, and move into indie development with a new breed of RPG game. The first draft of the dev plan for the Unwritten series was born three years ago with these words "Make a better RP Experience for Immersion Players" and that remains our goal.
Today Druid Gameworks is a fledgling Indie Game Studio made up of several veteran developers from the Elder Scrolls Modding community as well as industry experienced developers. Combined we have over 50 years of game design credit and we're ready to put it to the test in our first commercial title. For more about Druid Gameworks, please visit our About Us page and take a spin by our F.A.Q thread. We'd love to hear what you'd like to see most in an open play RPG environment so stop by and tell us, We're Listening!
©2013 Druid Gameworks
RIP United States of America
July 1776 - November 2012.
Please support 'Unwritten: Echoes of Twilight' by @DruidGameworks on @Kickstarter! http://kickstarter.druidgameworks.com/ #UnwrittenKickstarter #gaming
Things are humming along. Our first Kickstarter didn't go through, but we learned quite a bit about how that works and came right back at it with another attempt which is doing much better this time.