A Brotherhood Renewed
Filename: A Brotherhood Renewed [Registration required to download]

Version: 1.1.2

Type: 7zip Archive

Size: 9529 KB

Downloaded: 0 times

Added on: Apr 24, 2012 4:21 pm by Samson

Last downloaded on: Never

"The Cheydinhal Sanctuary is but one of many secret Dark Brotherhood safe havens spread across the Imperial Province."

You've completed your contracts. You rose through the ranks. Lucien entrusted you with his life. After a long and difficult struggle, you saved the Dark Brotherhood from total annihilation. All that remains of the once proud and powerful organization are you, Arquen, and some lowly random murderer the two of you found. After all this you're satisfied with visiting Bravil once a week to collect a pittance of cash? Is there nothing more to be done? The story just ends here, like a bad movie? Not anymore. The time has come to reclaim lost power, to retake lost sanctuaries. To renew the Dark Brotherhood.

This mod adds a short series of quests to the end of the saga of the Dark Brotherhood which takes place after your first visit to Bravil after becoming the Listener. I always felt that Bethesda cut things short at the end of the quest line. You're just supposed to continue on, as though nothing was wrong, after your entire organization was brought to its knees? What about all those sanctuaries out there the game makes a point of mentioning but you never see? This is my answer to that and at least brings things to a more sensible close by the time you are done.

You may install this at any point during the game, it is not necessary to wait for the end of the quest line. In fact, some of the involved characters will exist and be out in the game world prior to everything turning for the worst. You may not even realize who they are when you find them. Once you have made it to the end of the quest line and visit the Night Mother statue in Bravil at least once, the events will begin. You will be approached by a courier to start things off.
Comments
Ha! Got the first download! ;)

       
Anonymous [Anon] said:
Comment #2 Nov 13, 2010 1:17 pm
hi. i'm italian and i really don't know why this mod not working in my oblivion game. please, help me, if you can. thanks.

       
Hi Mr. Italian Anonymous poster, I suspect that Samson would be happy to try to assist you if you were to provide a bit more information, but so far all we've been told is that it's not doing working in your game. If you've got an error message, a particular symptom, something specific it's not doing.. basically, give us something to troubleshoot, and we'll be happy to try to help resolve it.

       
Yeah, that's pretty thin... so the best I can suggest with no other info is to be sure the game has all of the official patches installed. Anything more is going to require more information about how exactly it isn't working.

       
Yea, so since your taking suggestions: Can you make it so you can take the night mother's message to "any" speaker?

       
As long as I don't have to alter a vanilla quest to do so, that shouldn't be a problem.

       
No, after all the vanilla stuff is over with, and all the rebuilding the brotherhood is over. Just so there's a reason to go back to the different sanctuaries, like maybe the Night Mother tells you, "Tell your speaker in the Imperal City..." (the normal message). Of course, there won't be one for Bravil, because that dude isn't a speaker.

       
Hull19 [Anon] said:
Comment #8 Sep 16, 2011 8:09 am
were is the download button??

       
Hull19 [Anon] said:
Comment #9 Sep 16, 2011 8:09 am
never mind, found the registration thing :P

       
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