I Ate Bruma
Yes, folks, it's the rock that ate Bruma! Hideous beast!

Or, put simply, how I took out my frustration at learning that generating a new land LOD for the redesigned city failed to make one bit of difference. Take that you damn LOD system!
[1440 x 900] Submitted on Dec 15, 2009 10:52 pm by Samson
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Comments
[01:31] Dwip: At least FO3 had slightly better LOD than Oblivion did, although part of that is probably the way less dramatic height differences.
[01:31] Samson: FO3 solved most of the issue with rocks.
[01:31] Dwip: Also that.
[01:31] Samson: Bruma isn't exactly solvable with a ginormous rock.
[01:31] Dwip: Sure it is.
[01:32] Dwip: Stick an enormous rock over the whole town. Stop worrying.
[01:32] Samson: heh
[01:32] Dwip: Who ever goes to Bruma, anyway? :P
[01:32] Samson: I wonder what a 10x scale 2080 rock looks like :P
[01:32] Dwip: I mean, who would want to do the MQ? :P
[01:34] Samson: ROFL
[01:35] Samson: A 10x scale 2080 rock is enough to obliterate Bruma 4x over.
[01:35] Dwip: Haha
[01:35] Samson: It's like a quad unto itself :P
[01:36] Samson: well ok maybe twice over, but hey.
[01:38] Dwip: Close enough for LOD work.
[01:38] Samson: Hah, yes. It helps when said rock obliterates even the true land height.

       
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