[01:31] Dwip: At least FO3 had slightly better LOD than Oblivion did, although part of that is probably the way less dramatic height differences.
[01:31] Samson: FO3 solved most of the issue with rocks.
[01:31] Dwip: Also that.
[01:31] Samson: Bruma isn't exactly solvable with a ginormous rock.
[01:31] Dwip: Sure it is.
[01:32] Dwip: Stick an enormous rock over the whole town. Stop worrying.
[01:32] Samson: heh
[01:32] Dwip: Who ever goes to Bruma, anyway?
[01:32] Samson: I wonder what a 10x scale 2080 rock looks like
[01:32] Dwip: I mean, who would want to do the MQ?
[01:34] Samson: ROFL
[01:35] Samson: A 10x scale 2080 rock is enough to obliterate Bruma 4x over.
[01:35] Dwip: Haha
[01:35] Samson: It's like a quad unto itself
[01:36] Samson: well ok maybe twice over, but hey.
[01:38] Dwip: Close enough for LOD work.
[01:38] Samson: Hah, yes. It helps when said rock obliterates even the true land height.