While working on debugging the Open Cities revamp of Leyawiin that Texian and Godhugh started so long ago, I came across a situation I figured might be contributing to pathing problems the city's NPCs were having. Now, I don't know this for sure, but I suspect that since the landscape editing they did in Tamriel got reflected into the Leyawiinworld worldspace, that it would explain bizarre NPC behaviors. I also figured it might explain the noticeable lack of guards in town. Imagine my surprise when I found over half of the city's normal guard contingent still positioned at their OLD coordinates in the old worldspace. There's only one problem. The old path nodes for the worldspace had all been deleted, and the guards were blocked by land height changes from reaching the "magic door" mechanism used to get them to move across because it was floating several feet above the now watery circumstances they found themselves in. So this picture is the result of my rescue efforts. The magic door was raised onto land, the door marker from the Tamriel worldspace moved to go with it, and all the missing guards plus Rancid Radirsha and Deeh the Scalawag have been placed right next to it. With the only remaining path nodes in the entire worldspace. The whole scene was just too funny to not immortalize.
It should be noted for those who may stray across this image entry that the problem with the NPC pathfinding turned out to be the absence of an updated road record for the Tamriel worldspace. It had no impact on the land deformation in the original worldspace, but the road record determines what paths they follow in general. Not the blue path nodes. Those only come into play when their destination forces them to leave the road pathing.
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