"Is God willing to prevent evil, but not able? Then he is not omnipotent.
Is he able, but not willing? Then he is malevolent.
Is he both able and willing? Then whence cometh evil?
Is he neither able nor willing? Then why call him God?"
if ( !IS_NPC(ch) && IS_SET(ch->specials.act, PLR_NOEMOTE) )
{
send_to_char( "You are anti-social!\n\r", ch );
return TRUE;
}
This is Medievia:
if ( !IS_NPC(ch) && IS_SET(ch->specials.act, PLR_NOEMOTE) )
{
send_to_char( "You are anti-social!\n\r", ch );
return TRUE;
}
Both lines of code within the braces have been counted as "original" (they have extra indentation, using two tabs rather than one).
/*
* Second attack.
*/
chance = IS_NPC(ch) ? 2 * GET_LEVEL(ch)
: ch->skills[SKILL_SECOND_ATTACK].learned * 2 / 5;
This is Medievia:
/*
* Second attack.
*/
chance=IS_NPC(ch) ? 2 * GET_LEVEL(ch)
: ch->skills[SKILL_SECOND_ATTACK].learned * 2 / 3;
Both lines of code have been counted as "original" (the first has had the white spaces around the '=' removed, the second line has '3' instead of '5' and has two less white spaces indentation).
struct obj_data *wielded;
int w_type;
int victim_ac, calc_thaco;
int dam;
byte diceroll;
This is Medievia:
struct obj_data *wielded=NULL;
int w_type;
int victim_ac, calc_thaco=0;
int dam;
int diceroll;
Lines 1, 3 and 5 have been counted as "original".