Mass Effect

Yeah, I know, this is something on the order of 4-6 years past the expiration date on these things, but Dwip got them for me for Christmas so here we are. :) I'm going to assume most people who care have probably already played the Mass Effect games. This review will cover both Mass Effect 1 and Mass Effect 2. There will be spoilers. So if you don't want to be spoiled, leave now and don't click past the jump. Oh, and thank Dwip for this even happening. He's been pestering me for it since finding out I finished the 2 games :P

Still here then? Alright! Fair warning, this is gonna be long and possibly a bit rambly cause I'm more or less brain dumping the thing before I forget too much :P

Generally speaking, I've never been hugely into what passes for RPGs in the sci-fi genre. Most of the time the games are lame and filled with off the wall stuff that doesn't make a lot of sense. So that contributed in part to my not having picked these titles up when they were new. They were written by Bioware though, so you can generally expect them to be more realistic and less tropey lameness.

The First Chapter - Mass Effect

Mass Effect 1 (henceforth ME) is a hybrid of shooters and RPGs built on the Unreal 3 game engine. You are Commander John Shepard of the Systems Alliance, an organization that was put together by Earth to represent humanity in the greater galaxy. After having uncovered ruins on Mars that were left behind by an ancient race called the Protheans, humanity took to the stars via a series of mass relays - devices capable of sending ships across the galaxy at faster than light speeds. It is these devices, which generate a "mass effect field" that lend the series its title name. Within a few short decades, humans have colonized many worlds and are rapidly making a name for themselves among the other races.

Your mission in all of this starts off fairly routine. Shepard is sent to investigate an alien artifact that has been uncovered on Eden Prime, a new human colony on another planet. Called a beacon, nobody is entirely sure what it's supposed to do. The mission ends up being anything but routine when the colony is attacked by the Geth, a race of sentient machines who are hostile toward all organic life. Which unfortunately means you too. From there you're going to get taken on a joyride throughout the galaxy with a healthy mix of talking to people, watching cutscenes, riding the railroad that is Bioware games, and doing A HELL OF A LOT OF SHOOTING STUFF.

The nice thing about joyriding the galaxy? You get your own spiffy new top secret stealth ship to do it in. Your crew gets their own spaces on said ship, although Shepard doesn't get the cool pad until the second game (see pic). You'll be spending a lot of time aboard the Normandy SR-1, so you'd better get to know her. It's where you manage the entire game from.

Combat consists entirely of near mindless "shoot whatever moves" engagements. Your typical shooter basically. Pick a big enough gun and blast the enemy. Fortunately you can dive for cover by hiding behind stuff, can swap equipment in the middle of the fight, and it's relatively easy to pause long enough to choose a quick action. Enemy AI is also pretty decent at doing the same so you don't often end up with Skyrim style free-for-alls where all the NPCs are just in a big cluster banging it out with each other. Your squad mates don't even get in the way of your shots most of the time. And one very refreshing change to this mechanic - you don't have to worry about running out of ammo. Instead, you only have to watch that you don't overheat whatever gun you're firing.

The RPG elements ARE quite good. There's witty dialogue. Funny moments to be had. Some inter-party banter here and there with your squad mates. Plenty of side quests to do, money to make, and stuff to buy and sell. You can even force certain events if your Paragon and/or Renegade (good vs bad) ratings are high enough. It's just encased in a somewhat annoying dialogue wheel interface that makes you long for the older Baldur's Gate text menu. Getting that thing to behave with your mouse takes a bit of getting used to and it's just not adding anything to the game. I would have preferred a list of options that say more than just "Council" on the wheel, especially when the resulting response can be several lines of dialogue you may not have wanted to use.

Cutscenes are all pretty well done, which is good because you'll be spending lots of time in them watching things happen instead of making them happen. Over all graphics and sound quality throughout the game are pretty good. Better than Oblivion, which is this game's closest major competitor in audio/visual terms. They all hold up really well for a 2007 release. Yep, this game is 7 years old!

You can recruit a number of squad mates to join you on your journey to save the galaxy. Each one has a decent amount of dialogue you can talk to them about between missions. They're generally well fleshed out and it's worth the time to spend on grabbing them all before you commit to the end game. Diversity in your squad can be quite important at times. Some decisions you make with them will even have impact on the later games in the series. The biggest one of all being the romance options available. At least Bioware didn't forget how to handle doing that. Hell, Shepard can be a bit of a playa and try to court multiple partners. Be ready though, it'll cause a catifight in the briefing room if you keep it up long enough. You WILL be forced to choose. In my case, I tried to pursue both Ashley Williams and Liara. Wasn't a hard choice once they forced my hand because Ashley turned out to be a jealous bitch.

Exploring the galaxy is somewhat important to your mission. Building up your strength before the final battle(s) is critical. There are numerous star clusters to fly around to, which in turn have several star systems inside, which in turn have numerous planets orbiting those stars. I don't have any idea how many there were, but there were a lot. Scanning them from aboard your ship could yield nothing but an interesting description of the world. Sometimes you find minerals to take aboard. Other times you find Prothean data discs, insignias for various clans, etc. Much of which goes into the side quests we're all familiar with that encourage you to explore. Some worlds will have interesting things on them and you can land on them.

Planet landings can be quite fun too. You get to drive around in the "Mako", a 6-wheel armored transport that can bounce over even the steepest terrain and can shoot a powerful cannon or machine gun at any enemies nearby. A welcome thing in a lot of cases since the cannon has insane range on it and is insanely powerful. Just try taking out the turrets on someone's base on foot. Go on, I dare you. Shepard isn't that big of a badass. The big drawback of course is that most Mako levels have only very badly made heightmaps with no landscape detailing, no trees, no rocks, no bodies of water, nothing. Just basic heightmaps with basic texturing. While on planets, you can survey minerals and recover debris from wrecks. Usually not worth exploring too heavily though because 95% of all Mako maps are empty and lifeless. The only real advertised cool factor is that the Mako can climb anything.

Well, almost anything. One of the missions in ME hs you drive along on a somewhat better detailed map. Pretty sure it was the approach to the mine you pick up Liara from. All seems well, bouncing around like a merry idiot, blasting Geth from considerable range. Then there's a blockade of boulders in the way. Mako can't drive up them. Can't drive through them. Can't blow them up. So I figured, hey, just drive AROUND them - these hills don't look that steep. Well. Bioware did it again with another god damned plot door. The Mako mysteriously hits a barrier about 1/3 of the way up the hill and gets tossed back. Twice I was tossed back with enough force to fall into lava behind me. Lava which if you even stick an inch of the Mako into (even just a nip on the tail) you die. Dead. Reload etc. so yeah, railroading exists, and when it hits, it hits hard. I had to spend the rest of that level fighting uber-Geth on foot in a scenario no sane commander would put a 3 person team in.

There's also the ludicrous lockpicking/hacking/surveying/etc mini-game. Basically a spinning series of blocks. Some yellow, some read, with a blue arrow representing the cursor. You have to guide it from the outer ring into the center without hitting something. Yellow blocks bounce you back. Red ones "kill" you. There's a time limit. It's annoying, lame, and you'll want to stop bothering very quickly. Which, fortunately you can. Junk enough loot and you can just use the omni-gel to bypass it. So what could have been a seriously bad game mechanic becomes a minor annoyance. Though, it's annoying many MANY times. I mean, seriously, why the hell do I need to do this to survey a pile of rocks?

I recall there being another one that involved 5 concentric rings and having to play some kind of memory game sequence to move the highlighted ring toward the center of the display but there was only like one or two of those and I just used omni-gel to bypass them. Don't even remember what they were for now :P

Fortunately the story being told was superb in its own right and compelling enough to make me want to power through all of the various chunks of drudgery. It's hard not to feel something for what's going on in the game and as things progress it's really easy to become genuinely angry at your adversary. It's also got some real gut wrenchers when you're forced to decide which squad mate gets to be left behind to die on the mission to blow up Saren's base with a nuke. My most angering events though were talking to the idiots on the Council. Politicians through and through, all about the cover up, or not believing the hard evidence you have, you name it. They were the embodiment of a left wing government run by morons who simply can't believe the threat is real. Got to where I was openly calling them out and then disconnecting the comm sessions when they insisted on being idiots. True to form though, Bioware thought of that, and the Council was annoyed with me for cutting them off all the time. Which makes me honestly wonder why I still chose to save them in the end. Cause they certainly didn't deserve it.

Which brings up the one big strength of a series game like this. Your decisions matter. Killed that one guy on that one planet? Thought he wasn't that important? Guess again, because he just might have lived long enough to send his friends after you later. Annoyed the pirates or the terrorists? You may wish you hadn't as they could come around to attack you later. And by later, that could mean in ME1, or it could mean ME2. Even your romance options carry forward. Plus naturally every major decision you make along the way. Being able to import your ME1 save into ME2, pure gold.

One thing to note. If there's DLC, I have no idea where to get it. It's not readily advertised anywhere I could find. Not that it would matter. It doesn't appear to be possible to continue playing ME1 after the end game battle is over. So who knows, I suppose I could have missed a couple of hidden gems because Bioware sucks at marketing, despite being under the thumb of EA who excels at marketing (even if it's an evil company). Anyway, that does neatly bring us to the next chapter.

The Second Chapter - Mass Effect 2

So you saved the galaxy! Or, at least saved the Citadel. You did save it, right? Good, cause it's more or less assumed you did when the opening events of the second game begin.

Remember that spiffy ship of yours? Well there's nothing like being lured in to what seems like a benign enough planetary survey mission and suddenly having the thing cut to shreds by a mysterious new alien threat. Sorry if you haven't played the game yet, but the destruction of the Normandy plays heavily into the entire plot of ME2. It's also kinda tropey - the whole "you died and we brought you back" thing. Do you remember those nasty Cerberus people whose bases you shot up (well, I did anyway) that were torturing people? Guess who raised you from the dead. They're not very nice people, but apparently "the enemy of my enemy is my friend" is just how it has to be for now.

It's been 2 years since the Normandy SR-1 was destroyed and you were ejected into space and died after your hardsuit sprung a fatal leak. The pictures of your broken and mangled body are pretty gruesome. Gruesome enough that one might just assume you suffered re-entry onto the planet your ship was orbiting. Anyway, enough about how you died and got brought back. Cerberus apparently has resources aplenty and is willing to fight the alien menace, known as The Collectors, and fight you shall. At least the Cerberus asshats built you a new and improved Normandy SR-2. Good thing, cause joyriding the galaxy in a Cerberus cruiser wouldn't have been much fun.

Don't dismiss the tutorial mission lightly either. The game's core interfaces have changed drastically, and IMO not for the better. You're going to have to relearn the entire combat system all over again as you're fighting for your very life to escape the station you're on when Miranda revives you. Not really the best method. It's made worse by the fact that firing your weapon now requires ammo and you don't find this out until you're well into your first firefight and the game is all "oh, btw, you need clips guy, get some". If there's one thing about shooters I've always hated, it's that you need gobs of ammo to fight, but it spawns too rarely to be of any use even when you find it. Yep, ME2 suffers from this as well.

Combat is sadly where you're going to spend most of your time in the game too. They have improved the over all way that fights go down, but the details become a crushing slog far too often. Several levels even have obvious script triggers laying about that will cause enemies to stop spawning only after you've stepped on them. Them's some shiny ass rails on your railroads there guy. I can see my reflection in them. There were a number of instances where I came very close to rage quitting the game due to spawns that just kept coming, causing me to run out of ammo (because who steps into a live fire line), and then having to scrounge up what little falls off the dead enemies. The ONLY reason this didn't happen is because it's now possible to order your squad mates to be stupid idiots instead. Yeah, send THEM into the line of fire. They seem magically able to fend off attacks much better than you. Especially once you have the Krogan on the crew. I spent the other half of combat levels fighting with the interface. Time to break cover? Great. I'd LOVE to if you'd just let me dammit! Need to vault over a piece of terrain? Totally hit or miss. Either it works and you vault over to run on to the next section or you sit there with your guy ducking in and out of cover forever until you realize it's not gonna take. Usually with no obvious cue as to WHY it won't take. Bottom line: Combat fucking sucks in this game and it didn't need to.

Remember how you had a lot of free range to roam in placed when you were in a peaceful area? Sorry, those areas just aren't that big in ME2. Probably the largest one, which IMO is also not very well made, is Omega. The asteroid space station near the start of the game that serves as the game's criminal sector. As big as you're led to believe it is, it ends up being one night club, a couple of shitty shops, and a few random NPCs here and there. Not a terribly interesting place for the amount of time you end up spending there.

The Citadel was a massive disappointment too. In ME1, you had a hell of a lot of places you could wander around in there. In ME2, it's basically like wandering a futuristic shopping mall. Granted, you can have a bit of fun there with the various shopkeepers who are thrilled to have you endorse their shops, among a few other minor things. I just found the parts you had access to to be a real bore. Fortunately you don't need to spend a lot of time on the Citadel. Oh, and the Council are still assholes. I told them to get bent the first (and apparently only) chance I had. It wasn't very satisfying even though Anderson thought it was funny.

Even bigger disappointment was galaxy exploration. While I appreciated the fact that I was now being told which systems I'd explored (and by how much) that's where the good parts ended. While inside a star system, you now have to fly your little ship around for no other apparent reason than because someone thought a mini-Normandy SR-2 would be neat. This also requires extra clicks to enter orbit around a planet, at which point you'll get the usual synopsis screen telling you about it. It turns into stupidville upon scanning the planet. You get thrown into a mini-game where you have to pan a big radar target thing around while holding down the right mouse button. Then you have to watch the wavy lines on the right rise and fall to indicate the presence of valuable minerals. Once you find some, you THEN have to launch a probe to collect them. If this had been a side show thing that had no impact on the game, I'd have stopped doing it after the third world or so. Sadly, it's not. These minerals are required to conduct research for upgrades to your ship and your equipment. Probes are also a limited resource you have to replenish at fuel depots. An obvious money sink, except they cost next to nothing so you'll never be in a situation where you can't afford more. Adds nothing of value to the game.

You now require fuel even to go from star system to star system, and I can find no real reason for why this was done. If it was as a money sink, you're never going to be so low on funds you can't stop at the fuel depot in the system with the mass relay and simply fill the tank. Supposedly you could run out, but I never did, only triggering the 50% capacity warnings after being well on my way back to the relays. It seems as though it was entirely forced and it adds absolutely nothing of value to the gameplay.

Planet landings have been largely gimped as well. While they now have proper terrain and decoration, you never get to land with a rover. Every mission is on foot. So one of the cooler aspects of ME1 was cut from ME2. Well. Not cut entirely, cause there's a free DLC you can download that provided 5 new missions where you get to do planet stuff in a much nicer vehicle. Sadly the game just forgets the thing exists outside of the DLC missions. So those nasty turrets you'd have blasted from the foothills 300 meters away? Nope. Gotta shoot them up close cause obviously that's much smarter, right? In short, ME2 has turned planet exploration into tedious crap. With the exception of one or two neat anomaly missions where Shepard goes out alone and you don't need guns to finish the levels.

Once again you'll be spending the lion's share of your time aboard the Normandy. Get to know your ship. Talk to everyone, including the suspicious AI (named EDI) you're meant to be distrustful of. EDI has a terminal in every room of the ship you can access where she'll tell you what that room does. Even if it's painfully obvious. You even get your own quarters, and can decorate them with stuff you find. Check out the pic, yeah, those are model ships you can buy in shops. That's a fish tank you can buy actual fish for. You can even get a space hamster for a pet. One annoyance though, there are areas of the ship inexplicably off limits to you until a crew member is recruited to fill the room. It just feels awkward and often after hiring the appropriate crew member, the restriction ends up making no sense at all. In fact, as you gather crew, at least a couple of these setups would only be done by someone with zero security sense at all.

Make sure you visit the research terminal too. A lot. It effectively replaces your bags and bags of loot with a series of equipment upgrades to your standard weapons and armor. Pay special attention to ship upgrades, because although they may not seem important, they are. In fact, I would go so far as to say investing in those as soon as you're able is the best use of your resources.

You might get the impression that ME2 was all bad and nothing good up to this point, but that wouldn't be fair. Your crew is a big part of the game and now they get a lot more important a place in things. You won't be able to simply go get all of your old buddies from ME1. Some of them moved on to big things after they thought you died. Others will rejoin you, but only after a lengthy mission to track them down and help them with their current problem. It's a huge step up from when they were largely just there once you bagged them. Not only do you have some decent quests involved with hiring them (bar the combat slogs required), each one also has a mission they want your help with to resolve a personal matter which will then make them loyal to you. Loyal crew members have a bonus ability that unlocks and Shepard can make use of that. It's also damned important to the end game.

If romance is your thing, apparently you have no shortage of possibilities. Including your "secretary", Kelly Chambers, who mans the main terminal next to the galaxy map. The pathway to getting to the ultimate goal is a bit more involved so it feels a bit more natural than before. Except that things can appear to stall until you've committed to going through the Omega 4 mass relay (basically the precursor to the game's suicide mission). So while you can spend more time building things up, it can feel like you've missed something if you end up doing what I did and bouncing around the galaxy cleaning up all the minor side quests so you'll have the most skill and experience possible. And not to worry, Shepards who want to be playas, with some of the romance paths you can get away with this. Though I did try, my choice did not want to share. So I had to go let the other one down first. Not quite as much fun as breaking up a catfight :P

Picking up certain crew members could also lead to a brief confrontation on the ship once both loyalty missions had been completed. This added a bit of interesting tension to things and might well have given you the option to outright kill one or more of them. Me, I managed to keep everyone from stabbing each other to death so I guess it was all good.

Interestingly, as you approach the end game scenario (widely known as the suicide mission), crew loyalty will present itself as crucial. Along with your ship upgrades. It became apparent to me that my gut instincts were correct as there were no less that 3 cutscenes of the ship entering the Omega 4 relay where not having researched an upgrade would have ended the game. Yes, you can get your whole ship destroyed again, and everyone killed, thus ending your game in a hail of debris. Do not skimp on upgrades!

Once inside the Collectors' base, you will be given scenarios where you have to split up your team into units. Picking the right people to lead these missions is critical. Like, don't send someone who knows fuck all about tech down a tunnel to hack a bunch of computers. Don't send someone with shit leadership skills to lead a diversion team while you sneak in the other way. And especially don't be stupid about who you choose to be the biotic shield who gets you past the seeker swarms. It may seem like a small thing, but it made building your squad up throughout the game actually seem important. Send a person who isn't loyal, they die, even if they were qualified. Also, don't be stupid like me and send your Krogan back with the survivors from the Normandy. I should have kept him for the end boss. I ended up getting two crew members killed, but honestly they were both scumbags anyway so I feel no loss there.

Alas, all of this greatness comes crashing down upon entering the final phase. Remember that shit about how nobody drops ammo? Apparently Collector troops don't believe in ammo. Slog after slog, ammo only replenished during cutscenes. The problem is, the final section is such a huge slog that you can easily be out of ammo by the time you're tasked with defeating the end boss. A battle that can go fuck itself right off into Oblivion for all I care. Having depleted my assault rifle, hand cannon, sniper rifle, and shotgun, I was told to hit the thing's "weak spot" which the game VERY CLEARLY INDICATED was the big armor block on its chest. Well. It kept hiding that behind shit. So I kept having to take quick pot shots with my Collector particle beam weapon. I was about >< that close to rage quitting when a mouse glitch caused the cross-hair to pass over the damn thing's eyes. Yeah, ok, so maybe you should have said the eyes were vulnerable. Unfortunately laying into the particle beam while firing at the eyes didn't do enough damage before THAT ran out. So I had to literally get up and backtrack the whole level as far as it would let me just to try and ferret out a few clips. Which I stuffed into my sniper rifle. If I haven't made it clear yet, I hate being forced to collect ammo. I'm supposed to be playing an RPG, not an FPS.

One might ask: "Samson, why did you put up with all this shit?" I would basically say it was for the same reason I did in ME1. The story was compelling enough to want to see how things turned out. How my decisions would pan out. What results would come from it all. Who the hell knows if it was worth it in the end, because EA being EA, Mass Effect 3 is an Origin-only title.

Post Game/DLC

This time around, I was aware of a number of DLC offerings. If you're at all familiar with how pre-Origin DLC acquisition worked with EA, you know the hell that awaits you. It's not even easy to determine what you have vs what you still have to buy. The package Dwip gave me implied it had every DLC included. This was a lie. I had to go fishing around in Bioware's social forum to find the ones I was entitled to, only to find that the ones that have actual story meat to them still cost considerable sums of money. Sorry, EA, but your Lair of the Shadow Broker DLC is now 4 years old. It's not worth $10 anymore. That probably wasn't even true in 2010. So as much as I'd like to catch up with Liara (aside from her role in the main game) I guess I can't and you suck for having made me think I already had this content.

The only two free ones of any value were Zaeed and Firewalker. Zaeed being a mercenary you can recruit, with little effort, who has one loyalty mission. Which I botched according to him. Firewalker brought in the Hammerhead vehicle, which is a much improved planet rover with kick-ass missles that can home in on targets. Basically a futuristic hovercraft that can also jump into the air. Everything the Mako wanted to be but wasn't. Alas, only useful on its missions.

One bit of post-game nonsense. I did this just to see if there was going to be an appropriate reaction. After we got back from certain death, I went to the Citadel. Took Legion and Tali. Common sense says that something should have happened, but not a single NPC reacted to having a Geth on the Citadel. Not even C-Sec. Not even a cautionary warning from Tali about it. Yeah, ok, it's a silly thing to nitpick on, but I'd have been rolling with laughter if doing this had set off every security alarm imaginable given what happened just 2 short years before :P

So anyway, yeah. That's my long ass post on Mass Effect 1 & 2. If you're into shooters as well as RPGs, definitely pick them up. If you're like me and despise shooter games with a passion, might not be your thing even with the story being as good as it was. I can safely say that I'm glad I got it as a gift (and thank you Dwip, not even trolling) cause I would not have been very happy had it been my own money on the line. Call it a safe bet that I will not be touching Mass Effect 3 if I'm left to be the one to spend the money. Origin can go straight to hell and EA doesn't deserve a dime of my money. Besides, I've already had the whole Reaper invasion spoiled to hell and back for me due to the controversy caused by the utterly fucked up way Bioware tried to end the series.
.........................
"It is pointless to resist, my son." -- Darth Vader
"Resistance is futile." -- The Borg
"Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish." -- Thurindil

Well. I guess that's that then.

       
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Posted on Jan 2, 2015 3:54 am by Samson in: | 7 comment(s) [Closed]
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I AM ASSUMING DIRECT CONTROL OF THIS COMMENT SECTION

I of course have lots to say about Mass Effect, but I'll restrain myself to comments on this. I have my own reviews.

- playa lizard is a playa.

- It's kind of sad you apparently went Soldier in both games. I did the same first time out and regret it. The game is much, much more interesting mechanically as a biotic or tech character, especially once you move to ME2. Vanguard in particular is like a whole other game.

- Dialogue wheel is a bit whack sometimes. Blame the Xbox. It gets better as these installments continue, but in ME1 especially shit gets crazy.

- Ashley romance is best ME1 romance. But really, anything but Kaiden. Fuck that guy, amirite?

- Mako is best thing.

- Please tell me you did the moon mission with the killer robots.

- The spinny blocks minigame is the worst thing ever that isn't the inventory system in ME1. Dear God the nightmares.

- Disconnecting the council just never gets old.

- If you Google for Bring Down the Sky, you can probably find it. It's out there for free, I can even pass you a copy if you want it. Neither of the ME1 DLCs are particularly good, though BDtS is at least a real mission rather than a glorified arena like the other one.

- It's funny you're in the ME1 purist interface camp. With a couple of exceptions, I found ME2's much improved in just about every way. That said, it's a bit rough compared to ME3, which further polishes things to something really good.

- Choo choo. Smaller areas, lots of railroading (though ME1 had its fair share too), but man, ME2 is such a pretty game. Thing looks damn amazing.

- At least in ME3 they did away with 90% of the planet scanning. There, you pretty much just ping the planet and you're done. Still not as good as the Mako, but better.

- Flying the Normandy around is kinda cool though.

- ME2 remains the best of Bioware's side character-driven games. Probably the best all around assortment of team members they've ever done.

- Tali <3, Legion <3

- I seem to clearly remember Collectors dropping ammo and there being ammo boxes. Not sure what happened for you. That boss fight is lame as hell though, it cannot be denied. WHY AM I FIGHTING THE TERMINATOR

- ME2 DLC remains pricy and Bioware points are bullshit, but most of it is actually pretty good. Shadow Broker was one of the better ones, though my favorite remains Kasumi for giving us a really cool stealth mission.

- "HEY GUYS, LET'S STICK ALL THE ROBOTS IN THE COMPUTER ROOM WHAT COULD GO WRONG"

You can probably skip ME3. I think you'll really like KOTOR though.

       
Well I guess I'm never going to find out if the game plays better as a biotic or tech guy cause I don't have any intention of playing either one of them again.

You say the wheel got better with ME2, but this was not the case. It's the same lame wheel.

If you mean the mission on Luna with the rogue VI, yes. Was there supposed to be something special about that?

Will the ME1 DLC let me play it post-game? Or is it one of those dumb things like Dragon Age where you get pulled back to before the final mission?

Maybe you got lucky, because Collectors were stingy bastards with ammo and rarely ever dropped any. I could get more from security mechs.

KOTOR keeps coming up. It's old as shit though. :P

One other thing I forgot to rail on. The circuit bypass and hacking mini-games in ME2. I mean, could we get any worse with the annoying BS? It's not like the time limit was ever short enough to be a threat so why even throw that in there without some auto-attempt method? That got seriously annoying considering how often the mechanic was used on plot necessary doors and stuff.

       
- By "the wheel got better" I mean the options make more sense, usually. Some of the ME1 ones don't match well between what's on the wheel and what you actually say.

- Luna mission. Two things: 1. fuck robots; 2. gives you some class specialization stuff.

- You keep wanting to play DLC post-game, but this is Bioware. When have they ever been about that?

- Yeah, the ME2 minigames sucked.

- KOTOR keeps coming up because it's great. And you'll even like it because it isn't shooter style like ME.

       
Ah, right. The mission where I got the class specialization. The one the save import into ME2 completely ignored :P

I keep wanting to play DLC post-game because that's normal to me. Bioware even lets you keep playing ME2 post-game so they must understand this desire. It doesn't help much when the DLC one wants to play isn't released until 3 months after the game.

       
So for various reasons I went whole hog yesterday and watched a bunch of videos from ME3. To say that they ruined the game with the ending (and I mean WITH the "extended cut" DLC too) is a severe understatement. Spend all that time building up a trilogy long series of choices and consequences only to have none of it mean jack shit in the last 5 minutes. That's.... I don't even know. Please tell me they didn't make people pay for those 4 shitty ending choices?

Cause, you know, the stuff in the vids I saw that covered various other things in ME3 leading up to it were actually quite cool. Huge epic choices even. To see it all thrown away is a travesty. Plus that idiotic thing with the person at the end telling the kid a story and then telling the kid "ok, one more story" is more or less screaming for there to be another ME game. Where the hell would they even go with that though?

       
Edited by Samson on Jan 4, 2015 5:18 pm
And now you too can experience the stages of Mass Effect ending grief.

Extended Cut was free. And worth every penny. At least the rest was cool.

And there will be another Mass Effect game. Not sure what it'll involve though.

       
I wouldn't call it grief so much as disbelief :P Isn't Bioware supposed to be better at this stuff than this? :troll:

       
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