Oblivion Projects

A rundown of what I'm up to, in no particular order:

Open Cities: Killing off any remaining bugs I find. OC Classic will get one last release before I shift focus over to the Reborn series. The last major hurdle I had to clear has been cleared. The city gates will now issue a buffer purge call when activated by the player when closed. This is meant entirely to simulate what the game does when entering a normal closed city worldspace.

Feldscar: Cleaning up some bugs that got passed Dwip and I. Mainly minor dialogue condition issues, especially with the Sedor Job quest. Also moving the file paths for the paintings.

Faregyl: Work stalled on this for awhile because of the issue with being unable to talk to creatures. TalkieToaster came up with a way around this, and once I get back in the mood, I'll get back to working on the major expansion for this.

Vergayun: Nothing really. Just needed some love. Though I am planning on somehow incorporating the nearby Oblivion gate into the village's activities.

Cyrodiil Travel Services: The Leyawiin NPC got a bugfix recently. I also have plans to add support for mod-added cities as destinations. Bartholm and Sutch come to mind. This will mean becoming dependent on OBSE but I don't see that as much of an issue these days.

New Roads & Bridges: Dwip begged and pleaded and groveled (ok, maybe not groveled) for map markers to be added to the guard stations. Those are in now and waiting for next update. Some continued cleanup in the never-ending war against grass on roads too. Plus a new road sign for Bleaker's Way. Bethesda's largely neglected little village along the road to Bruma.

Really AEVWD: Just felt lonely. Nothing planned for this right now.

Unofficial Oblivion Patch Supplemental: Some more fixes pending for this. Nothing major. One day maybe there really will be a magic pill for all of Oblivion's bugs, but somehow I doubt it.

TIE+Frans: The little unknown that a mere 61 people have downloaded. I guess my combination of overhauls isn't all that popular after all.

All Natural: We're in the final push to 1.0. Bugs bugs and more bugs to be fixed. Have I mentioned the bugs at all?

A Brotherhood Renewed: Marching toward release. Amazing the number of bugs still cropping up after all this time.

Also, for those of you using the Unique Landscapes series, I sense more updates on the horizon for those too. We're building up quite the list on the council forum.

And one total random side note @Conner: I haven't been all that active with the mudstandards.org site, but it seems to me like it's a whole lot of talk about stuff with no action being taken. Am I right in thinking it's just another place to bicker about who's right and who's wrong? sproingie sure seems to have reached that conclusion.

The floor is now open to discussion on any/all of the above, or whatever comes to mind.
.........................
"It is pointless to resist, my son." -- Darth Vader
"Resistance is futile." -- The Borg
"Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish." -- Thurindil

Well. I guess that's that then.

       
« Clash of the Titans
Inside Job »

Posted on Apr 20, 2010 4:53 pm by Samson in: | 455 comment(s) [Closed]
Comments
Wow, that's quite the list. How the heck do you find the time?

Little feedback on the UOPS, I recommended it to a couple of people over at TESA. It seems people aren't too aware of it, and going to grab the older UOP instead. Weird because it's on the wiki too.

TIE + Frans. No clue what that is, lol. So yeah, the little unknown...

There's bugs in All Natural? Seems pretty good to me.

The overhaul for Faregyl sounds good, but for God's sake, please, no more tarantulas. That whole dungeon crawl creeped me out, lol.

I won't even get into the whole mudstandards.org thing.

       
I should probably raise awareness by uploading the UOPS to TESA then :) Which wiki is it on? I usually don't mess with those other than when someone brings an issue to my attention.

TIE+Frans is a small patch and Bash instructions I cooked up to blend the two overhauls together in a way that works best, with TIE dominating things more. I guess I'm just odd man out on this one though cause nobody seems to care.

Yes, there's bugs in AN. Mainly with the Elsweyr and KR compatibility portions now though. Otherwise 0.9.9 seems to be doing well.

The tarantulas you see now will remain, I didn't have plans to expand with more.

       
So it turns out that OBSE needs a way to detect what effects are on an ingredient. Not that I'm using OBSE for Weye, but yeah. So I sat down today and said to myself "You know, I should write an alchemy sorter for Weye and Frostcrag. How hard could it possibly be?"

Which is a polite way of saying that I'm an idiot. Good God.

I'm kind of dying to know what legions of bugs we could possibly have missed in ABR.

Map markers wai~

On the off chance anybody has answers, I posed a couple of questions in my AFK_Weye thread. I also put up a reasonably complete version 2.0 feature list, although I know nobody cares about that.

       
Quite an impressive list of current projects, if I might make a suggestion, including a link for each might increase that download count for the low count ones like TIE+Frans... at least by one or two. ;)

The mudstandards.org thing seemed like a great idea when it was started a month or so ago, and I'm not entirely clear on what happened to it along the way, but it's definitely become much more of a playground for a select few individuals with certain bullies taking over the sandlot as best they can. I can't say whether anything positive will eventually come of it, but so far it's not nearly as promising as it once was. :(

Dwip, that does indeed sound like a bit much to chew, but then it's almost always a good idea to reconsider before undertaking any project that starts off with "how hard could it possibly be?". ;)

       
@Dwip: If you're serious about that alchemy sorter business, COBL would be the way to go. It already has one that's widely used and shouldn't have any real issues to speak of. Of course, I'd probably have to hurt you for imposing a COBL dependency despite already having it installed.

I wouldn't call them legions of bugs, annoyances really. Mostly lingering Bruma issues because we both got sick of testing it. Plus the known issue of the bodies going through the floor which I've yet to pursue a fix for.

I don't know what wai~ is supposed to mean, so.....

Oh, I see you are aware of the COBL alchemy sorter, so, uh... yeah.

@Conner - Thought about links, didn't add them because I'm lazy, but I guess it would be useful.

I am assuming the biggest issue on mudstandards.org is the ATCP portion? Naturally the one I haven't taken a huge interest in :P

       
Hence my discussion of a COBL patch. Mod itself would remain independent. Which is why I was looking at tossing in my own alchemy sorter as a stopgap for non-COBL users, because I'm not really all that convinced by those jars I've got there now.

The fact that there are well over 100 ingredients that need to be dealt with upwards of 5 or 6 times does make the prospect a little annoying, however. As I've been discovering all night.

wai~ = yay, or thereabouts. Only higher, sing-songy, and anime.

       
Yeah, I second the motion for a no-COBL zone in Weye. I don't use it, I don't want it, I don't get it. Your jars are fine. You know there are people who don't actually play Mages and don't need that crap :P

As for partners/companions, whatever you want to call them, most people use CM Partners now, even incorporated into their mods. Is that what you're trying to improve on? Honestly, I don't use companions, they just get in my way and annoy me more than help. Samson is gonna call me on that statement since I did just bring one of the Brotherhood dudes with me on one of the quests, but then he got himself killed, so I'm right - no help.

And hey, I found a lot more bugs in ABR than that :P

The UOP patch is on the UESP wiki. If you didn't put it there who did? lol But yeah, you should probably put it on TESA and maybe add it to your sig.

       
Yes, most people use CM Partners, since it has all sorts of nifty companion management stuff in it. Frankly, rather than it being separate, lump it in with COBL, then you've given a whole lot of folks some good reasons to use COBL. Maybe even supply their companions with nice equipment and not have to bother with including all the resources. I still wouldn't care though because companions are mostly a bother. If they actually used good tactics that would be different.

Wikis have edit histories, someone had to have put that there recently since I have only been calling it the UOP Supplemental since 3.2.5 :)

Also, some schmuck is trying to tell me the UOPS Fort Sutch fix is broken but it appears he doesn't get how scripting works, not to mention I did test it six ways from Sunday and never had an issue.

       
Well, that took for damned ever, but I have an alchemy sorter script now. Go me. No idea if it works yet. It had better - it's 82 pages in Word, and I don't want to debug it.

@Hanaisse - You may have noticed that I play the odd mage from time to time, hence (some) of this. The jars actually annoy the crap out of me, so I'm going to fix them here presently, and I figured hey, if I'm fixing that, why not the sorter?

Also, it's not so much that I'm trying to improve on COBL or CM Partners as provide alternatives for people (like me) who may not want or have them. I figure that I should especially have some kind of baseline companion support better than what originally shipped in 1.21.

And I want to know what these ABR bugs are. Call it professional interest. ;)

@Both -

A couple of the Weye companions might dispute your assertions of weak companions. Although there is, alas, little I can do about the tactics thing.

       
Wait, companions are meant to be useful? I'm bloody tired of quests where you have to essentially escort someone who's constantly jumping into the line of fire so I end up having to try to keep them alive instead of just laying waste to everything....

Regarding the mudstandards thing, ATCP seems to be the biggest issue there, but the way Vadi tried to totally dominate the MMP stuff definitely didn't help and add to that the way KaVir tried his hand with the MCCP issues.. but, yeah, I think it's the ATCP stuff that's the real brunt of the problem at this point. Between Nick & Zugg arguing almost opposite positions and Jeremy's announcement that IRE would just run with ATCP as it's been fleshed out at this point, it's looking like a lot of folks are starting to think Cratylus called it right from the beginning. It sucks to have to give him credit for it, but he did call it early on and it is looking like he had the right idea. On the other hand, he's been practically campaigning for it to fail on IMC almost ever since his controversial posting too, so maybe a touch of self-fulfilling prophesy at work too. (Given that at least half the main posters on mudstandards were also active on IMC this last month...)

Hanaisse, you gotta remember here that he & Dwip are talking about stuff they hadn't already known about and since we don't know what they'd already found and just not fixed yet... :shrug:

       
Dwip, you snuck a post in while I was typing.. So, you're saying there are useful companions to be found in Weye then? But do the tactics issues offset them more than they're potential usefulness does?

       
I'm willing to believe Hanaisse is finding completely new stuff. The only thing I don't remember having been fixed is the bodies through the floor thing.

As to Weye companions, I haven't extensively dragged them around, but there are two probably three that I wouldn't mind lugging around at least sometimes. The one in particular, being a mostly ranged magic user, was actually useful, and helped out a bunch in a couple of nasty fights towards the end of the main Weye quest.

This is opposed to, say, Farwil.

       
Ok, I could easily see a ranged mage being useful, but the twits who go begging you to protect them and then swing a sword at everything.. *grrr*

       
Well without getting into too much detail: bodies through the floor, contingencies for dead vanilla NPCs that weren't accounted for, quest markers that seem to be bugged for no good reason, Sanjani's minions still being hostile, bad faction interaction getting one of your hirelings killed trying to get her to the sanc, that sort of thing. I have to say, I've gotten a ton of really good useful information from her in the last 2 days. Which is light years ahead of what the BTA was giving me. I can easily fix all but the bodies and the markers thing. I'm at a loss on those and will need to post for some sort of help.

As far as companion logic, Cat-Fu did give Publius orders to be aggressive, and I guess he did that, but I honestly couldn't tell if that was the same as normal stock companion management or not. I haven't tried hauling around any of the others yet but I suppose I should at least once.

Farwil was a dunce though.

@Conner: Well, gah. Yes, Crat called it alright, but I honestly think he was out to sabotage it from the start and from what I can piece together (I'm not reading a mountain of posts for the details) he's succeeded at that. I'll go on record once more to say that he's poison to the community and they should have made good on their desire to ban him before it got this far. I have absolutely no doubt he's been campaigning for it to fail. That's just how he is.

       
So, double post time. :)

Couple of villages I've got in the works, waiting to start churning for.

First one is going to be Frostcrag Village. Yes, right next to the tower and dependent on the DLC. Another Nord village, because there's just not enough Nord villages. I figure on having them be more or less like caretakers for Frostcrag Spire. Not sure yet how I'd like to tie them in to that.

Second one is Reedstand Village. Down on the road to Leyawiin just north of Reedstand Cave. Primarily Argonians, with an Imperial baron or some such who owns/rules the place. No I'm not trying to cook a ripoff of AFK_Weye, this guy isn't going to be necessarily good or bad.

And shoot me quick, because I'm getting the itch to build another village out by Fort Urasek - appropriately named Urasek :)

Also have an idea twirling around in ye olde brain. I'm considering making all my village mods dependent on a common master so that I can possibly do some meta-quests that take place across more than one of them. I wonder if this would be good, bad, make no difference? Thought about tying the OCR mods into this master as well so they too can share some commonality. I don't know about this last part though, may be too much hassle.

And, uh, yeah. I've also built up a sizable collection of paintings I want to release as a resource. Images all drawn from my gallery obviously. Would anyone bother to use that?

       
Dwip said:

Also, it's not so much that I'm trying to improve on COBL or CM Partners as provide alternatives for people (like me) who may not want or have them.

That's all well and good, and you know we'll (there's that royal we again) support anything you decide to do, on the other hand, you know what they say about trying to re-invent the wheel. However, the more you can do to present a decent alternative in vanilla the better, as I really detest mods that force me to use other mods to work. Notice I can debate both sides? lol
But good god, 82 pages of script. You had better hope it works, that'll be a bitch to debug.

Conner said:

Wait, companions are meant to be useful?

lol, lol

Conner said:

it's looking like a lot of folks are starting to think Cratylus called it right from the beginning.

No, it's called manipulation, and he's a master of it. His little minions on IMC are too busy kissing his ass to dare dispute him.

ABR bugs: The biggest one is probably the alt option for Sanjani, by not hiring her as the Speaker and having to go get Redna and give her the proposal. The quest doesn't update from there and was (admittedly) broken. Wasn't found in the BTA but we're assuming no one else took that option (just to give them the benefit of the doubt). Also, my Wilhelm was dead so need some contingency for stuff like that. Did I mention I found a typo?

Samson said:

Couple of villages I've got in the works, waiting to start churning for.

Good grief Charlie Brown, don't you have enough on your plate already? lol

Frostcrag village: Here's an idea, why don't you and Dwip collaborate and release AFK_Frostcrag as one - village + upgrades? That way, one could buy the upgrades from the village instead of having to run all the way to IC and visit some random mob that'll never be used again. Toss in a few more quests tied in with the history of the tower and you have yourself a party.

Reedstand Village: Sounds cool, sounds more like a Rugdumph kinda place.

Urasek: How many villages do you need? lol Immersive mods are great, my only advice is plan some unique reason for it being there and reason for players to want to go visit, but I'm sure you know this already.

The problem I see with a common master, is not everyone will have all your mods (besides us of course lol). They may have one or two, so if you make some meta-quests later you basically force people to go get them. Maybe not a bad thing, but not really much different than the whole "don't force me to use COBL" debate. Tying into OCR, yeah, probably too much.

IMO, there's never enough resource mods to choose from. Again though, as long as it's unique, people will want them. Is it vanilla frames with your screenies? This is why I've been (trying) to retex the frames, different colours, different textures completely. Adds to the uniqueness, catches peoples eye. My foray into taking middleframes into blender to remold them failed miserably. It's amazing how complicated some of these simple looking meshes are. All this to say, do it. If nothing else it gets your name out there as a dedicated modder that more people will learn to enjoy and respect (not that they don't already).

Well, uber-long post, but this is what you guys force me to do when you have conversations while I'm sleeping :)

       
So I was poking at the Nord tomb stuff a second ago, and I wonder if the problem has to do with the complete lack of NiStringExtraData blocks for all the pieces. It appears to be the only difference between the Nord stuff and, say, Ayleid stuff.

And I agree about Hanaisse. We should keep her around.

And...a DOUBLE POST!? SOMEBODY CALL A MODERATO...oh wait. Sorry. Carry on.

I think you should build those villages, and you should build them after you finish with Faregyl. You can't keep ducking your responsibilities to your awesome village mod by making other awesome village mods, here.

I'm not sure I would necessarily use a painting resource, but that's chiefly because I make my own anyway. I'm sure other people would, especially since yours are quite good.

Hanaisse said:


That's all well and good, and you know we'll (there's that royal we again) support anything you decide to do, on the other hand, you know what they say about trying to re-invent the wheel. However, the more you can do to present a decent alternative in vanilla the better, as I really detest mods that force me to use other mods to work. Notice I can debate both sides? lol
But good god, 82 pages of script. You had better hope it works, that'll be a bitch to debug.


Yeah, I'm aware that I'm reinventing the wheel. The alchemy sorter in specific is mostly because I wanted to prove I could do it to myself, and anyway it was one of those "must work it out right now or have it eat the inside of your brain" things.

Hanaisse said:


Frostcrag village: Here's an idea, why don't you and Dwip collaborate and release AFK_Frostcrag as one - village + upgrades? That way, one could buy the upgrades from the village instead of having to run all the way to IC and visit some random mob that'll never be used again. Toss in a few more quests tied in with the history of the tower and you have yourself a party.


This is a good thought, although the chief issue with such a thing is that the upgrades are, in fact, tied to that one random mob in the IC. I'm also not sure how much like Frostcrag Reborn I really want to get, but. Mostly I just want to be done with it. I'm tired of that place already. :P

I really want to see Reedstand, if only because I think the world needs more Leyawiin style villages.

Also Urasek, since every single time I go over that NR&B bridge, I think to myself "Man, wouldn't it be cool if there was a village there?"

For myself, I'm having hankerings to go after Cropsford, because that idea just will not die. But the technical challenges are large, and it's not like I don't have other things I need to do first.

Hanaisse said:


The problem I see with a common master, is not everyone will have all your mods (besides us of course lol). They may have one or two, so if you make some meta-quests later you basically force people to go get them. Maybe not a bad thing, but not really much different than the whole "don't force me to use COBL" debate. Tying into OCR, yeah, probably too much.


Pretty much this. I know why you'd want to do it, and hell, I even think it's a good idea, but yeah. And a big nay on the OCR thing. I like your villages and all, but I want to keep on happily using OCC.

Sleep continues to be for the weak.

       
Samson said:

Well, gah. Yes, Crat called it alright, but I honestly think he was out to sabotage it from the start and from what I can piece together (I'm not reading a mountain of posts for the details) he's succeeded at that. I'll go on record once more to say that he's poison to the community and they should have made good on their desire to ban him before it got this far. I have absolutely no doubt he's been campaigning for it to fail. That's just how he is.

Hanaisse said:

No, it's called manipulation, and he's a master of it. His little minions on IMC are too busy kissing his ass to dare dispute him.

That's mostly a very valid point, though I know for sure that this time IMC (particularly ichat, but it's spanned a few other channels lately too) has been very active since his initial posting with both sides debating everything said and not said. He may very well have manipulated the situation to his liking, and he's certainly a poison in the community, but the end result is that, as Xtian posted today, it really has become a simple matter of the "big" client/server devs allowing the rest of us to give some input on their decisions at this point regardless of what it might have started out as.

Hanaisse said:

Samson said:

Couple of villages I've got in the works, waiting to start churning for.

Good grief Charlie Brown, don't you have enough on your plate already? lol

I'll just chime up as a second on that thought. :lol:

Hanaisse said:

Well, uber-long post, but this is what you guys force me to do when you have conversations while I'm sleeping

again, I second most of what you said there, good post.

Dwip's probably right about finishing Faregyl before you start another new village, Samson...

I don't know that I'd use a painting resource, but really just because I tend to mostly ignore the paintings in-game already anyway. :shrug:

       
Dwip said:

So I was poking at the Nord tomb stuff a second ago, and I wonder if the problem has to do with the complete lack of NiStringExtraData blocks for all the pieces.


Hmm. I wonder if I could get away with simply copying that block from another nif. Could it be that simple? :P Also, a 72 page script? Are you out of your mind?

Hanaisse said:

Frostcrag village: Here's an idea, why don't you and Dwip collaborate and release AFK_Frostcrag as one - village + upgrades?


Mainly because my villagers are just caretakers, not shop owners, and certainly not planned to be wizardly types. Think of them as the labor force that kept the tower from simply crumbling after sitting around with no owner for ages.

Dwip said:

I'm also not sure how much like Frostcrag Reborn I really want to get, but.


Uh, does that mean a village built there is going to be a problem? I never looked at Frostcrag Reborn.

Conner said:

it really has become a simple matter of the "big" client/server devs allowing the rest of us to give some input on their decisions at this point regardless of what it might have started out as.


Well, in all fairness, if they're the ones putting in the implementation work and the client work, it's their show. I don't see the problem. I think it's great that they asked for input from other sources. Now, admittedly, I haven't been following along all that closely so I could be wrong here.

If KaVir's attempt to screw up MCCP has been happening in all the other protocol discussions then I guess it was just a stupid idea and perhaps IRE should simply have gotten together with Nick and Zugg to hammer things out in private. For the non-commercial side of things, I honestly doubt anything will ever come of it since too many codebase developers are either lazy as hell or have stopped working on their projects years ago. The only mainstream support that's likely to get done would be on SmaugFUSS but from what I see, Kayle has decided it's all a waste of time and I really don't care to do that much work on it myself. Without Smaug and Rom on board, the entire idea is dead before it started.

       
Samson said:


Hmm. I wonder if I could get away with simply copying that block from another nif. Could it be that simple?


The one on the random Ayleid ruin interior I opened up looked like it would double well for pretty much any random architecture static. It's an easy enough thing to test, anyway.

As far as the Frostcrag Reborn thing, what I was aiming for with AFK_Frostcrag is a very very light, almost unchanged from the original overhaul. Obviously your village is your village, but in conjunction with AFK_Frostcrag if it was much more than 3 dudes and a shop I'd be leery.

That said, I'm liking Hanaisse's shop in the village idea more and more. So I dunno.

In other news, fear my leet Blender skillz, etc. More on this later.

       
No, nothing anywhere near as badly overblown as that, Dwip.

This is as far as the village itself will extend:





It's going to have at most 5 people. I haven't even decided yet if any of them will have quests. Just that one of the occupants will be Janus' wife mentioned in ABR. Also going to have to see if I can get Veritas to remove the spawn point from the bottom of the tower stairs. Bad ass minotaurs come out of it that can kill the uber-atronach you can barely see standing in front of the statue. I suppose I otta move that map marker over too, because adding a separate one for the village seems ridiculous.

       
Edited by Samson on Apr 21, 2010 2:31 pm
Dwip said:

And I agree about Hanaisse. We should keep her around.

:ninja:

Dwip said:

Yeah, I'm aware that I'm reinventing the wheel.

As long as you know. Nothing wrong with trying to prove something to yourself. Sometimes the best things come of it.

Dwip said:

For myself, I'm having hankerings to go after Cropsford, because that idea just will not die. But the technical challenges are large,

You mean like the original quest there? Man, I haven't been back to Cropsford in ages...I wonder how they're doing, lol
I still have aspirations to go after Water's Edge, but same thing. It would apply after the original Fighters Guild quest is finished. (I have no idea if there's a Mages Guild quest there).

Dwip said:

In other news, fear my leet Blender skillz, etc. More on this later.

Uh oh.....

I didn't know there was a Frostcrag Reborn either. But, so what? And it looks like that's all interior stuff.

Ok, who broke the board? Why aren't my quotes working?
Awww poop. Fine, it's all my fault.

       
Edited by Hanaisse on Apr 21, 2010 3:10 pm
You broke it, one of your quote tags isn't ended properly :)

       
Samson said:

Also, a 72 page script? Are you out of your mind?

It's worse than that, he's dead, Jim! Er.. it's worse than that, he'd said it was 82 pages long...

Samson said:

Well, in all fairness, if they're the ones putting in the implementation work and the client work, it's their show. I don't see the problem. I think it's great that they asked for input from other sources. Now, admittedly, I haven't been following along all that closely so I could be wrong here.

If KaVir's attempt to screw up MCCP has been happening in all the other protocol discussions then I guess it was just a stupid idea and perhaps IRE should simply have gotten together with Nick and Zugg to hammer things out in private. For the non-commercial side of things, I honestly doubt anything will ever come of it since too many codebase developers are either lazy as hell or have stopped working on their projects years ago. The only mainstream support that's likely to get done would be on SmaugFUSS but from what I see, Kayle has decided it's all a waste of time and I really don't care to do that much work on it myself. Without Smaug and Rom on board, the entire idea is dead before it started.

No, I agree that it's basically the client developers' show, though now David's talkng about how we could just use mushclient to create our own plugins for protocols we develop without any of the "big" players at all, so who knows where this'll end up leading at this point. I would agree that without Smaug or Rom or LP onboard, it may come back to being just an IRE thing with the client devs out there. On the other hand, I still think that if they're going to use stuff that's "open" so all the clients can use it, then smaller muds could take advantage of it too, but it's certainly not looking like the full collaborative effort that was implied from the onset anymore. KaVir's attempt to mess with MCCP was semi-isolated, Tyche did something similar to ATCP and Vadi tried to totally dominate MSP. Most of the other protocols on the site haven't seen any real posting activity though. :shrug:

Samson said:

Hanaisse said:

Frostcrag village: Here's an idea, why don't you and Dwip collaborate and release AFK_Frostcrag as one - village + upgrades?

Mainly because my villagers are just caretakers, not shop owners, and certainly not planned to be wizardly types. Think of them as the labor force that kept the tower from simply crumbling after sitting around with no owner for ages.

Dwip said:

That said, I'm liking Hanaisse's shop in the village idea more and more. So I dunno.

For what it's worth, I like Hanaisse's idea and think a collaborative effort between you two can only lead to good things. It's just too bad that I don't have the Frostcrag DLC so I could enjoy the fruits of it too. :sigh:

Dwip said:

In other news, fear my leet Blender skillz, etc. More on this later.

No worries, I already feared your leet Blender skillz. :tongue:

Samson said:

It's going to have at most 5 people. I haven't even decided yet if any of them will have quests. Just that one of the occupants will be Janus' wife mentioned in ABR. Also going to have to see if I can get Veritas to remove the spawn point from the bottom of the tower stairs. Bad ass minotaurs come out of it that can kill the uber-atronach you can barely see standing in front of the statue. I suppose I otta move that map marker over too, because adding a separate one for the village seems ridiculous.

So, this new village with a population of a whole 5 people is regularly under assault by bad-ass minotaurs? ...why wouldn't the five people just relocate to a safer spot? Or are they what's left because of the minotaur assaults?

       
They're under assault from bad-ass minotaurs because TIE puts a spawn point where previously there wasn't one. Mod conflict. I can probably get him to drop that one though or get rid of it myself the next time I get ahold of the file for updates. Makes me wonder if the OOO guys stuck one there too, but since I don't have OOO (and won't ever) I can't really tell.

       
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