Skyrim Navmesh Bug Slain

Skyrim modding just got a massive shot in the arm today with the release of Skyrim beta 1.6. I won't bore you with all the other little details, but initial testing by several people has confirmed that the navmesh bug, that which threatened to permanently sideline anything larger than a house mod, has been slain.

In typical Bethesda fashion, this glorious news was reported with very little fanfare as a single line in the changelog for the upcoming version:

General AI pathfinding optimizations and bug fixes

That hardly does justice to an issue that has plagued Skyrim, and its two predecessors, Fallout 3 and Fallout New Vegas. No, I seriously doubt the fix is going to get backported to either one of those games. We should all be quite thankful that this bug, now over 5 years old, has finally met the fate it deserved.

There's one other bug that's possibly fixed as well - the infamous disappearing statics bug that would cause buildings and large rocks bigger than a certain size to vanish if you were in the same cell. My own limited testing indicates this should be fixed as well. Nothing in the changelog indicates this to be the case though.

We've been harsh, we've been bluntly critical, we even tried (and failed) to rally Twitter users to the cause. Long time enemies and friends alike banded together to bring awareness to the issue. It even began to look like this would never be fixed since attention shifted to the MMO. In any case, I'd like to thank the developers over at Bethesda for coming through on this one. It's done now, so huge thanks from me at the very least.

Once the CK has been updated to support Patch 1.6, let us unleash the hounds of Skyrim modding at last!
"It is pointless to resist, my son." -- Darth Vader
"Resistance is futile." -- The Borg
"Mother's coming for me in the dragon ships. I don't like these itchy clothes, but I have to wear them or it frightens the fish." -- Thurindil

Well. I guess that's that then.

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Posted on May 24, 2012 9:56 pm by Samson in: | 7 comment(s) [Closed]
Should open the door for quite a few interesting mods... Did you see the new mounted combat, though? It's freaking awesome!

I did, but honestly, mounted combat doesn't have the same level of wow power for me as fixed navmeshes that will allow me to start building my villages :)

Looks like someone is upset he won't have his bludgeon to beat on Bethesda with anymore :P

He's always seemed somewhat religious about the issue - I'm not surprised by his post being rather hostile. What does surprise me is that he didn't try to claim that the fix was all due to his thread on the Steam forums, or something along those lines.

I see he's found himself a whole new cadre of followers.

Anonymous [Anon] said:
Comment #6 May 26, 2012 9:40 pm
How dare you mock the all powerful, all knowing, unquestioned Chosen One amongst modders. His eminence is not to be questioned... :rofl:

Okay, I couldn't even type that with a straight face.

Anyways, I'm glad that Bethesda actually listened to the masses and implimented the fix. For Skyrim modders and players this means big things.

Now if only they could fix the bug that makes it so you can't play the game without Steam running.

Ysne58 [Anon] said:
Comment #7 Jun 3, 2012 6:06 pm
I'm glad the bug is fixed. If he is true to form, he should be trashing this new community of followers any day now.

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